Sure, lowering the standard of living would decrease the Wealth costs. Is the option still worth taking if that's what we do, though?Ya know we can fix the wealth costs by going into serfdom for a bit. Distribute land here we come!
Hey man look at the votes we don't have much of a choice here. In fact we can wait until we get attacked and we can't raise our martial enough then be forced with a slaving civ. Either way we don't have much of a choice here.Sure, lowering the standard of living would decrease the Wealth costs. Is the option still worth taking if that's what we do, though?
That is a misconception arising from the stories we read, and their need to appeal to the audience. Risking the many for the sake of the few ("we won't leave ANYBODY behind!") even against desperate odds... but that is because whatever they hypothetical odds may be, in truth the hero always succeeds. In reality, things don't magically work our all the time - when you take risks, you sometimes actually fail.
Risking the many for the sake of the few is not bravery. It is recklessness.
@Academia Nut We've... Lost the memory of the Stone Age Canal?"So, as you can see, this is where the gods cut the rock for the Great River to pass through here.
Didn't we decide that ppl in the aqueduct & black soil industries should be skilled workers?Will it still be run by them? What if we massively started expanding black soil production?
The great river is literally just the river we're building the dam on. Not the canal at all.This makes me unbelivably sad. That was one of, if not the, greatest feats of engineering in, well, ever. A symbol of unity and prosperity and the might of Ymaryn.
Really? What post did we discover it in?Because we literally just got it? And there probably are a few small concrete buildings.
We can't now, because the double wealth cost will hit concrete production hard.Hi Guys i'm back- holy shit we have concrete and cement?!?! What is going on! Why haven't we made the concrete buildings and walls yet!
Luckily we know the actual direct mechanical effects and can calculate them to the point where we know what we have to pay. We're going to lose out on all those nice fancy Concrete advancements and make half our guild actions impossible to use, but aside from that we should be good.Yup this definitely reminds me of the first tax crisis. We may be able to pull it off but the odds are extremely low that we can.
R.e. the Extra Big Dam tm, I just want the biggest dam possible and I don't give a dam what it takes.
We can't afford the expensive dam and the doubled wealth costs. Choose one or the other please, otherwise we have no spare wealth next turn to do anything.R.e. "Should we fight da slavery or sort of wiggle out of it" like... higher wealth costs r whatever & tbh spite quests might not be that bad. Just endure them, basically.
If we get trade disruption, will that disrupt Market wealth income or only external trade?
out of curiosity how does having Legitimacy 3 and RA 9 affect our odds of picking up slavery here. You think the combination of powerful cultural guardians crushing heretics and the people believing in the legitimacy of the system would kinda strangle things in the crib.
Except that's impossible. For one thing, we don't let Half exiles be farmers. We never would, it's not consistent with our society's tenets (PSN) and the societal position they are supposed to occupy. For another we don't let them be miners (specialist miners) or crafters (guilds) or soldiers (yeomen and patricians and holy orders). They perform a subset of tasks that is highly necessary, that is to say waste disposal, black soil, and probably some general amount of shitty work like digging and such, but they plain aren't allowed to do most professions. We can't sustain 25%, we'd be starving just from feeding all this unproductive people.
Do we have geology?!? Have we identified the same strata of rock over from where the canal is and mapped it all the way to the Dam!??! Or is it just 'the same type of rock', because if it's the former, holy crap.
What will happen to black soil production if we address the half exiles?
As it was, not only was the site chosen quickly and expediently, but decisions elsewhere began to pay out for the dam quickly. Guild expansion of dye production mostly just expanded the ancient and traditional cultivation fields along the Redshore coast, but the increased number of stone pilings being made allowed for the expansion of the number of stoneworkers with aquatic expertise, who knew they would have a job after the expansion was done and only a few of them would be needed for maintenance. While the increased dye production was merely useful, the dye-alchemists had something more to play around with, and while those experiments did not pan out, a few of the attempts at using various ashes and residue from the glassworks as mordants produced new forms of mortar instead.
I won't argue that such a perspective in inherently inconsistant - but not being inconsistent does not make something a moral prerogative. I would argue that most people playing this thread are in fact working off of consequentialist priors of some flavor or another - and for those people, overhauling the system is NOT the morally correct choice.The accuracy of this argument depends on your moral priors. There is a perspective which holds that actions have an intrinsic morality independent their results - for example, doing our utmost to end the abuses of the half-exile system is a morally good act, even if it risks collapse and replacement with a worse third option. You obviously do not share this perspective but I will be surprised and impressed if you can muster an objection to it that does not rest on unshared priors regarding moral basis for actions.
We need a secondary for a single Great Hall annex to finish the government reform and get ten more passive policies we can throw at trade to gain wealth.Ok, let's plan this out assuming we get all wealth costs doubled.
[Main] Great Dam
[Secondary] New Settlement (Need LTE for Cash Crops)
[Secondary] Enforce Justice
[Secondary] Proclaim Glory
[Secondary] Expand Economy
[Secondary] Found Free City - Blackmouth
[Secondary] Found Free City - Stallion Pen
[Guild] Plant Cash Crops - Textiles
[Guild] Salterns (Now a guild action!)
[Guild Secondary] Efficient Charcoal Kilns
We spend -2 Wealth on the Dam and -2 Wealth on the Kilns, leaving the provinces with 3 Wealth to spend as they need. We then get +7 Wealth from the Cash Crops, +? from the Salterns (2 IIRC) and +2 from our income. This still leaves us very low, but as the market income starts kicking in we should be in a much better position over the next couple turns.
We can't now, because the double wealth cost will hit concrete production hard.
Luckily we know the actual direct mechanical effects and can calculate them to the point where we know what we have to pay. We're going to lose out on all those nice fancy Concrete advancements and make half our guild actions impossible to use, but aside from that we should be good.
We can't afford the expensive dam and the doubled wealth costs. Choose one or the other please, otherwise we have no spare wealth next turn to do anything.
Alright, but that still doesn't explain how we have so many of them, and why they'd cause such an effect on all actions when they aren't actually part of most of them aside from a strictly peripheral role.Most half exiles are expected to farm to grow their own food as needed, they just don't get the best land, or if they do work food agricultural land that is good, it is so that the free farmers can grow cash crops, which half-exiles generally aren't supposed to be growing (but depending on who is administering them, will tend to do anyway). Only in the cities are they full time manure movers.
In terms of expanding blacksoil will we run out a good source of corvee labor quickly or nowhere in the foreseeable future?It will still happen, but be more expensive as it will have to be paid (mostly through corvee labour, but that is still deferred taxation).
Second, we can take the mind of the populace off the social stresses of getting rid of half-exile abuse by rallying them around giving the Highland Kingdom its long-deferred reckoning. If we want to make it even more of a sure thing, wait until the Highlanders are firmly stuck in with the Harmurri before shanking them in their weakened border garrisons.
Why would we do anything other than the Dam & war missions?!We can't afford the expensive dam and the doubled wealth costs. Choose one or the other please, otherwise we have no spare wealth next turn to do anything.
Alright, but that still doesn't explain how we have so many of them, and why they'd cause such an effect on all actions when they aren't actually part of most of them aside from a strictly peripheral role.
@ManusDomine can we see about getting a "sad" rating in here?That's like a hundred miles from the site currently being discussed. Although yes, how exactly the Stone Age Canal got made has become obscured. At its most humanistic, most people think a semi-divine hero figure was behind it, if not just direct divine intervention.
@Academia Nut We've... Lost the memory of the Stone Age Canal?
This makes me unbelivably sad. That was one of, if not the, greatest feats of engineering in, well, ever. A symbol of unity and prosperity and the might of Ymaryn.