Yes, but likely only 1 true city. And while the city would be hard to siege, we could likely win with what we have right now, moreso if we call up the levies.That sounds like a True City with Colossal Walls to me @Citino
If it requires 24 Martial to siege and has stupidly high internal food and water supplies.
It's not a pogrom, it only has a chance of going wrong (as with everything), and it's clearly the way to deal with the Purity issue....wait, what happened to put maniacs in the lead?! Didn't AN say that this kind of pogrom could go sideways if we did it?!
Have you read the thread up until this point?...wait, what happened to put maniacs in the lead?! Didn't AN say that this kind of pogrom could go sideways if we did it?!
HmmYes, but likely only 1 true city. And while the city would be hard to siege, we could likely win with what we have right now, moreso if we call up the levies.
Though I still doubt that the walls are colossal. I suspect that they are more likely to be massive, since our Banners would have said something along the lines of 'Biggest walls they had ever seen' rather than just 'heavily fortified'.
Not to underestimate them, but we should also take care to avoid assuming that they are more powerful than they are as well.
Look back over the discussions if you want the full answer, but basically...wait, what happened to put maniacs in the lead?! Didn't AN say that this kind of pogrom could go sideways if we did it?!
We're working on that! It's what the Dam is for!It's kinda a medium-term goal, but, yeah, I agree. Integrating Txolla and fortifying/interconnecting the hell out of the lowlands is pretty darn important.
They were layered and a mageaproject, but I'm pretty sure that, considering the time in which the walls were built, it was 'merely' massive.Hmm
Weren't the Walls of Xohyr colossal?
Or were they simply massive?
I don't remember off the top of my head, but I'm pretty sure we have seen colossal walls before.
Regardless, I would rather overprepare for them than underprepare and get stuck in a stalemate when we have so many other things we need to do.
Is the current mentioned time-scale according to our currently anemic siege-tech (just battering rams), or does it include things like us starting to invent better siege to get over the walls (siege towers)?Their capital is heavily fortified and populous, although they were never really let in to get a better look. They figure that they would need a company on each gate to have a hope of being able to siege their way inside, and the Highlanders may have enough internal food and water supplies to make a siege a truly protracted affair.
Their capital is heavily fortified and populous, although they were never really let in to get a better look. They figure that they would need a company on each gate to have a hope of being able to siege their way inside, and the Highlanders may have enough internal food and water supplies to make a siege a truly protracted affair.
As turns are generational would even a protracted siege be relevant? I can't imagine a city taking a 15 year siege.
I imagine that at that point, we would likely just go into war mini turns like we did in the Epic Age.As turns are generational would even a protracted siege be relevant? I can't imagine a city taking a 15 year siege.
Siege towers are several levels above what we have now, so not likely.Is the current mentioned time-scale according to our currently anemic siege-tech (just battering rams), or does it include things if we start to invent better siege to get over the walls (siege towers)?
How likely would it be for us to figure out siege towers if we commit to a siege such as that?
As turns are generational would even a protracted siege be relevant? I can't imagine a city taking a 15 year siege.
Well I would expect larger-than-normal econ-loss as we need to cart food to the siege-forces from our home-territories.I imagine that at that point, we would likely just go into war mini turns like we did in the Epic Age.
Really? I would think that building a siege tower would be easier than figuring out rock ballista. I guess we do have the most basic of idea with the crossbows...Siege towers are several levels above what we have now, so not likely.
More likely would be figuring out how to make earth ramps (I forget their exact name, just think what the romans did to the jews at Masada) or something like low end ballista catapultslts.
Well if we can't pull one off, then yes.As turns are generational would even a protracted siege be relevant? I can't imagine a city taking a 15 year siege.
Well I would expect larger-than-normal econ-loss as we need to cart food to the siege-forces from our home-territories.
I imagine that at that point, we would likely just go into war mini turns like we did in the Epic Age.
Hm, from what I can tell through some quick research, the first known Siege towers were in the 9th century BC, so I guess it's possible. Still earthworks are generally easier and more reliable, if I understand it correctly. We also do have the advantage of ALL TEH TREES, so...Really? I would think that building a siege tower would be easier than figuring out rock ballista. I guess we do have the most basic of idea with the crossbows...
How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.3. All three together can probably hold off any one of your significant neighbours. If the Forhuch, Storm People, and Freehills all decided all at once that they despised you, you would probably be overrun, unless you already had your levies up, in which case you might squeak out a stalemate and status quo ante bellum
If we are besieging their capital there is hardly a need for the increased temporal granulation of mini-turns. It's not like squatting outside the walls and waiting for them to starve takes many complex decisions.
True.If we are besieging their capital there is hardly a need for the increased temporal granulation of mini-turns. It's not like squatting outside the walls and waiting for them to starve takes many complex decisions.
Complex decisions made while squatting outside a city is basically the plot of the Iliad
I would still say the Ymaryn are stupidly powerful.How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.
[X] [React] Need more scouts (Sec More Blackbirds + Sec More Spiritbonded)
Keep in mind that we had little to no contact with the MH at the time you are thinking of. If you added their power to our known neighbors, then I doubt we would have done half as well as we thought we would have.How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.
Now easier with added Light Cavalry.True.
And I mean, technically you don't really need to camp out a whole year anyway if you just want to force the other to the negotiation table: you just need to keep popping back to their lands each spring and summer, prevent them from harvesting and then withdraw right before winter.
Simples, effective and utterly needless to actually even try breaking the walls.
How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.