...wait, what happened to put maniacs in the lead?! Didn't AN say that this kind of pogrom could go sideways if we did it?!
 
That sounds like a True City with Colossal Walls to me @Citino
If it requires 24 Martial to siege and has stupidly high internal food and water supplies.
Yes, but likely only 1 true city. And while the city would be hard to siege, we could likely win with what we have right now, moreso if we call up the levies.

Though I still doubt that the walls are colossal. I suspect that they are more likely to be massive, since our Banners would have said something along the lines of 'Biggest walls they had ever seen' rather than just 'heavily fortified'.

Not to underestimate them, but we should also take care to avoid assuming that they are more powerful than they are as well.
 
...wait, what happened to put maniacs in the lead?! Didn't AN say that this kind of pogrom could go sideways if we did it?!
Have you read the thread up until this point?
AN said that Root and Branch would isolate the Key Patricians and Priests who were the leaders of the movement, and the aggressively debate the remainders in an attempt to stamp out Purity as an ideology.

He specifically said that it is not meant to be a pogrom or a frenzied purge, and that while innocents will be caught in the crossfire it is not meant to just be a murder of all puritans.

Yes, but likely only 1 true city. And while the city would be hard to siege, we could likely win with what we have right now, moreso if we call up the levies.

Though I still doubt that the walls are colossal. I suspect that they are more likely to be massive, since our Banners would have said something along the lines of 'Biggest walls they had ever seen' rather than just 'heavily fortified'.

Not to underestimate them, but we should also take care to avoid assuming that they are more powerful than they are as well.
Hmm
Weren't the Walls of Xohyr colossal?
Or were they simply massive?
I don't remember off the top of my head, but I'm pretty sure we have seen colossal walls before.
Regardless, I would rather overprepare for them than underprepare and get stuck in a stalemate when we have so many other things we need to do.
 
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...wait, what happened to put maniacs in the lead?! Didn't AN say that this kind of pogrom could go sideways if we did it?!
Look back over the discussions if you want the full answer, but basically

1. Root Out focuses on isolating the violent ones, then debating the rest
2. It is not likely to go into a pogrom unless we get really unlucky. Our Hero Mystic king set the base for what we need to do.
3. Letting the issue fester with Crack Down is likely to cause even more problems in the future, and we would probably have even less ability to respond to it then (we caught this one through a Hunt Trobulemaker action before it got too bad. We might not be so lucky next time)
 
Hmm
Weren't the Walls of Xohyr colossal?
Or were they simply massive?
I don't remember off the top of my head, but I'm pretty sure we have seen colossal walls before.
Regardless, I would rather overprepare for them than underprepare and get stuck in a stalemate when we have so many other things we need to do.
They were layered and a mageaproject, but I'm pretty sure that, considering the time in which the walls were built, it was 'merely' massive.

Still, we don't have confirmation on what kind of walls the Xoh had.
 
Their capital is heavily fortified and populous, although they were never really let in to get a better look. They figure that they would need a company on each gate to have a hope of being able to siege their way inside, and the Highlanders may have enough internal food and water supplies to make a siege a truly protracted affair.
Is the current mentioned time-scale according to our currently anemic siege-tech (just battering rams), or does it include things like us starting to invent better siege to get over the walls (siege towers)?

How likely would it be for us to figure out siege towers if we commit to a siege such as that?
 
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Their capital is heavily fortified and populous, although they were never really let in to get a better look. They figure that they would need a company on each gate to have a hope of being able to siege their way inside, and the Highlanders may have enough internal food and water supplies to make a siege a truly protracted affair.

As turns are generational would even a protracted siege be relevant? I can't imagine a city taking a 15 year siege.
 
Is the current mentioned time-scale according to our currently anemic siege-tech (just battering rams), or does it include things if we start to invent better siege to get over the walls (siege towers)?

How likely would it be for us to figure out siege towers if we commit to a siege such as that?
Siege towers are several levels above what we have now, so not likely.

More likely would be figuring out how to make earth ramps (I forget their exact name, just think what the Romans did to the jews at Masada) or something like low-end ballista catapults.
 
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As turns are generational would even a protracted siege be relevant? I can't imagine a city taking a 15 year siege.
Even the Trojan War only took 10 years!
I imagine that at that point, we would likely just go into war mini turns like we did in the Epic Age.
Well I would expect larger-than-normal econ-loss as we need to cart food to the siege-forces from our home-territories.

Siege towers are several levels above what we have now, so not likely.

More likely would be figuring out how to make earth ramps (I forget their exact name, just think what the romans did to the jews at Masada) or something like low end ballista catapultslts.
Really? I would think that building a siege tower would be easier than figuring out rock ballista. I guess we do have the most basic of idea with the crossbows...
 
Really? I would think that building a siege tower would be easier than figuring out rock ballista. I guess we do have the most basic of idea with the crossbows...
Hm, from what I can tell through some quick research, the first known Siege towers were in the 9th century BC, so I guess it's possible. Still earthworks are generally easier and more reliable, if I understand it correctly. We also do have the advantage of ALL TEH TREES, so...

Then again, I'm sure as hell not an expert in siege warfare.
 
3. All three together can probably hold off any one of your significant neighbours. If the Forhuch, Storm People, and Freehills all decided all at once that they despised you, you would probably be overrun, unless you already had your levies up, in which case you might squeak out a stalemate and status quo ante bellum
How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.

[X] [React] Need more scouts (Sec More Blackbirds + Sec More Spiritbonded)
 
If we are besieging their capital there is hardly a need for the increased temporal granulation of mini-turns. It's not like squatting outside the walls and waiting for them to starve takes many complex decisions.
True.

And I mean, technically you don't really need to camp out a whole year anyway if you just want to force the other to the negotiation table: you just need to keep popping back to their lands each spring and summer, prevent them from harvesting and then withdraw right before winter.

Simples, effective and utterly needless to actually even try breaking the walls.
 
How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.

[X] [React] Need more scouts (Sec More Blackbirds + Sec More Spiritbonded)
I would still say the Ymaryn are stupidly powerful.
AN says that the Storm People are almost a Great Power in their own right at this point, Freehills has expanded greatly and is likely heading towards being as strong as the Trelli in their peak, who were also a Great Power, and the Forhuch are Hard Mode Nomads, who as we just saw a few turns ago are stupidly powerful.

Being able to hold off three powerful neighbors at once is not at all a fall.
 
How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.
Keep in mind that we had little to no contact with the MH at the time you are thinking of. If you added their power to our known neighbors, then I doubt we would have done half as well as we thought we would have.

Hell, even our victory in the Khem war against our neighbors was due to a Genius Martial telling all the other armies to go fuck off.
True.

And I mean, technically you don't really need to camp out a whole year anyway if you just want to force the other to the negotiation table: you just need to keep popping back to their lands each spring and summer, prevent them from harvesting and then withdraw right before winter.

Simples, effective and utterly needless to actually even try breaking the walls.
Now easier with added Light Cavalry. :V
 
How the mighty have fallen, huh? There was a time we could kick everyone around at the same time if they deigned to kick us too.

If you are talking about the Epic Age, that one was basically a big stalemate. Explicitly with the Khem, but even with the other two belligerents we only got a white peace where they didn't loose anything. And that is with a Genius Martial to the other guys Heroic, so i imagine it would have turned out even worse for us if leaders where equalised in competence.
 
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