[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)

Well, that certainly went better than expected. Praise Crow indeed!

Let's hope things go better again. At least for a while. Come on. At least let us have the Dam. Please.
 
Well, TS are dead, and TH need a ton of help. Still, can't say that is something I'm too sad about. TH will remember our help for quite a while, and will be too weak to be a problem until well after we have the canal and dam (hopefully) set up.
It's a real blessing in disguise. We can resettle the land from the TS with the people and it gives us much greater chances to influence thunder horse before the make trouble, especially if we focus on the canal and dam as you say.
 
You know, camp followers option is so bad that I almost want to take it out of paranoia. It saves 1 RA, which we actually want to spend, at the cost of 2 Light Cavalry, which we super want. What's your take on ??? in them?
 
Last edited:
Shame the Speakers are dead. We will need to create a March on their former territory as soon as we can, they controlled the sole pass into the steppes in the lowlands iirc. The sooner we settle the area again the more fortified it will be when the next horde arrives.
 
I got to admit, finishing the Patrician's quest by taking in the nomads is kinda hilarious, considering the main idea behind that was supposed to be that the patricians would make up the core of our cavalry.

Instead, we just get the nomads to do it for us. :V
 
They kicked the shit out of you in martial terms for the most part, but you slowed them down enough that they took 3 disease rolls.

Those were 94, 1, and 1 again.

They uh... they got wrecked.



Very, very low. You ah, you actually can't crit fail with a mystic king, and the shutdown of most of the cities means that you are back to having a neutral modifier to the Disease rolls.
So, what you're trying to say is that almost everyone around us crit failed on their disease rolls and keeled over, even though we were the ones who started the spread?

Huh, the Ymaryn actually have super bullshit luck. Crow is looking out for them, I guess.
 
I got to admit, finishing the Patrician's quest by taking in the nomads is kinda hilarious, considering the main idea behind that was supposed to be that the patricians would make up the core of our cavalry.

Instead, we just get the nomads to do it for us. :V
Well, I mean, all of our military innovation have basically come from nomads so far (Siege engines, combat phases), why not continue the tradition? :V
 
Is it just me or does it seem likely that some of the more shadowy elements of our civilization may have deliberately introduced and encouraged the spread of the disease to the invading nomads?
I sure hope so! Biowarfare legacy, ho!

Also, hilariously, this satisfies the Patrician quest.
:o

We need to get our stability up AND increase our military for Lowland Throwdown Part 2.
What part 2....???


Also is it just me or is TS becoming the new PTSD-chan...?
 
[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)
 
[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)
 
[X] Whoever surrenders may join the People (-1 Stability, -1 Legitimacy, -1 RA, 2 temp Econ damage, -2 EE, +2 Light Cavalry, Additional Disease Roll, ???)

...the feeling when two catastrophc problems combine in a benefitical way... priceless.

If only our civ did not remind me of Mr Burns way too often...
Cause we are Indestructible!

 
Last edited:
@Academia Nut

Periphery States (12/14+6) (Loyalty [L], Dependence [D], Effectiveness [E])
Heaven's Hawks (March) - Eliminates raids from the north-east, can provide military advances and supports the Stallion Tribes (L:5/5, D: 2/5)

Western Wall (Colony)
- Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: ???/5, D: ???/5)
Greenshore Colony (Colony) - Settles the territory on the west coast of the sea (L: ???/5, D:???/5)
Tinriver Colony (Colony) - Settles the territory on the south-west coast of the sea (L: ???/5, D: ???/5)

Txolla (Vassal-Colony) - Foreign territory under your control, follows you in war but has own agenda, restricted to expansion through settlement (L: 5/5, D: 2/5)
Thunder Horse (Vassal) - Foreign territory under your control, follows you in war but has own agenda (L: 5/5, D: 7/5)

Amber Road (Trading Post) - Increases trade power for all Far Northern Tribe products, provides a market for an extra saltern (L: ???/5, D: ???/4)

Redshore (Free City) - Eliminates True City admin and reduces Econ upkeep penalties (Trouble: 0/5)
Redhills (Free City) - Eliminates True City admin and reduces Econ upkeep penalties (Trouble: 0/5)
Valleyguard (Free City) - Eliminates True City admin and reduces Econ upkeep penalties (Trouble: 0/5)

Red Banner Company (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 3/5, E: 5/10)
Dragon Banner (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 4/5, E: 6/10)
Blood Rain Banner Company (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 3/5, E: 1/10)

This says we only have 12 subordinates, even though I count 13.
Is that supposed to be deliberate, or is it an error?
 
We were damn lucky that they double crit failed their disease rolls. Damn lucky. As predicted they were able to reach into the core in this turn.
 
Eehm guys, I know you are happy and all but you may want to look at this
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: ???/5, D: ???/5)
Greenshore Colony (Colony) - Settles the territory on the west coast of the sea (L: ???/5, D:???/5)
Tinriver Colony (Colony) - Settles the territory on the south-west coast of the sea (L: ???/5, D: ???/5)

Amber Road (Trading Post) - Increases trade power for all Far Northern Tribe products, provides a market for an extra saltern (L: ???/5, D: ???/4)

I think we might want to get our Stab up ASAP before we check upon our colonies and find out that they have gone Rogue

Smh our Governor's are being dicks now huh...max PSN then invested road actions. Plus if we can reform how we tax subordinate again then

If we actually had more Governors their influence would be less since they would have to fight each other for more support

Also, RIP Thunder Speakers, we hardly knew ye.

Now we will never find out whether they lied to us or not

Huh, isn't that like the fourth time that the TS area has been trampled into the ground? Ah well, I assume TH will reclaim that area once the plague has passed

Clearly it never was the lowlands that were cursed, but this place
 
Instead, we just get the nomads to do it for us. :V
Time honored tradition really.

Like how we needed a ton of pastures for the Sacred Warding and I was going on and on about how we wouldn't be able to do it before we ran out of resources... and then we just get a bunch of nomad refugees and solved that problem without spending an action.

Anyway, that makes the action plans discussed useless. I wonder what the king's gonna take, because we have so much stuff now we could almost start work on the damn dam... (Probably won't though, vassal support is a lot more important)
 
They kicked the shit out of you in martial terms for the most part, but you slowed them down enough that they took 3 disease rolls.

Those were 94, 1, and 1 again.

They uh... they got wrecked.

Good lord, this was ridiculous luck.

Now we need "Nomadic negaverse" omake about it.

They managed to hit the Thunder Speakers, Thunder Horse, Txolla and Eastern Redhills in one turn. Fucking hell man.

*nod*
And that's why nomads are terrifying.
Despite their silly disease rolls they managed to hit, like, all the Lowlands. Not in one turn even - in one phase. While contested by us and vassals.
And wiped Thunder Speakers in process, mind.
 
Back
Top