Good point. @Academia Nut i don't suppose that means we get one less Temp Econ Damage from this round, and are at {8}?
Next turn we choose our main actions. During that update, the original 10* temp econ damage (TED) from the initial plague hit disappears, even if more temp econ damage is caused that phase. The phase after that, the 6 TED from the refugees we just took, and the 7 from the Isolated Economy damage both disappear.
Likewise, if we did take the mass levy option and remove isolated economy, then next phase we'd recover the 10* TED from the initial hit?
have any of our Spiritbonded died of the plague? Because if exposure to horses isn't what grants immunity, it's gotta mean that...
My understanding is that if we don't take Expand Econ reaction, we start hemorrhaging Stability from Temp Econ damage. Is that not accurate?[X] [React] More effort! (Extra Sec War Mission, cannot be taken if east abandoned)
Hero both, actually, so not quite so good.
And put ourselves at -1 Stab?[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] Keep looking for a cure! (Sec Study Health)
Congratulations! We have purity, a trait that probably could have been avoided if we hadn't ignored the monotheists.
Let me ask another question, then; if we switch to Mass Levy to remove Isolated Economy, then how much time do we have?
Because we are going to be loosing soldiers to the plague like flies while the Nomads are apparently somewhat immune.Out of curiosity, why does everyone think we will be defeated here? We have three mercenary companies and a bunch of our own troops, which probably carry martial in to 20-30s. Presumably, we can fight from defensible hardpoints at least some of the time, which reduces the nomad ability to harass. Even if it didn't, we should have enough of a numbers advantage to trade even unfavorable blows for a while.
So why does this imply defeat in detail?
Out of curiosity, why does everyone think we will be defeated here? We have three mercenary companies and a bunch of our own troops, which probably carry martial in to 20-30s. Presumably, we can fight from defensible hardpoints at least some of the time, which reduces the nomad ability to harass. Even if it didn't, we should have enough of a numbers advantage to trade even unfavorable blows for a while.
So why does this imply defeat in detail?
Note that rolling one check every 10 years (at the main turn and the midturn) will have one critical failure in 1000 years. Having a civ collapse from that seems quite reasonable compared to historic standards.I was thinking more that a single dice roll can just shatter a country apart just like that.
It's a 1/100 chance, not exactly small considering how many turns and how many countries are being rolled for.
It removes our Isolated Economy trait which means we are receiving economy from our vassals again. That helps.My understanding is that if we don't take Expand Econ reaction, we start hemorrhaging Stability from Temp Econ damage. Is that not accurate?
The problem is that they are just going to keep coming and enslaving our people to power their Waaaugh!Folks: think about the lowland from a logistic perspective:
1) We do not have a canal to rapidly reinforce our holding.
2) Our armies can only live if they can get to cities on the lowland.
3) The only city that we know of are in Xohyr, the capital of Txolla.
4) We do not have enough cavalry to counter the threat. If our armies are annihilated on the field. nothing can save us.
We are going through a plague. Purity is an entirely reasonable trait to have gained regardless.Congratulations! We have purity, a trait that probably could have been avoided if we hadn't ignored the monotheists.
Better to lose Lord's Loyalty than to lose all of our mercenary companies. The Thunder Twins are too far away for our troops to assist them effectively, are not nearly as fortified as our core, and lack the Sacred Forest bonus to fighting in forest environs. While the Thunder Speakers may be situated on defensive terrain, the Thunder Horse only occupies floodplain. The hills and mountains were occupied by the Mountain Horse.That would probably hit our Lord's Loyalty trait hard.
There is also the chance that they will just keep going and run right over Txolla to reach us.
Out of curiosity, why does everyone think we will be defeated here? We have three mercenary companies and a bunch of our own troops, which probably carry martial in to 20-30s. Presumably, we can fight from defensible hardpoints at least some of the time, which reduces the nomad ability to harass. Even if it didn't, we should have enough of a numbers advantage to trade even unfavorable blows for a while.
So why does this imply defeat in detail?
> bonus to resisting foreign influencesNew Spiritual Value Gained!
Purity
Only through physical purity can spiritual purity be attained. There can however be no mercy for those who would contaminate the pure.
Pros: Bonuses to resisting disease and foreign influences
Cons: The impure and unclean must be eliminated
AHAHAHAHAHAHHAHA aaaaaaawwwEstablish relations with the Mountain Horse, try and get them to be cordial. Trade Missions yo!
Oh dear. Makes sense i guess though :/ Still, means a floor of 4 TED a phase if we keep isolated economy...Already accounted for. Redshore counts as 2 cities.
Next turn you regain 1 point of temp damage, but your resistance is reset so you can tank more of it. The next phase after that you recover 7 points of temp damage, but probably take more along the way.
Some have, yes. You don't actually know how badly the plague is hitting the nomads, just that they seem less affected, but by all accounts he has a policy of "Fire, and lots of it!" when encountering any settlement, and they may have some form of quarantine procedure for the few skilled slaves they take, so they may simply have never been exposed.
He's actually Heroic Mystic, Heroic Admin, Average Diplo, Poor Martial.