:O, must just be the fact our health rolled poorly then cause damn it, we got the Purity trait!

Actually I'm pretty sure that one's from the Ignore vote - since we're not actively protecting the monotheists, those in our society looking to blame them (or others like them) for the plague are gaining traction. Probably would have been even worse if we'd isolated or purged them.
 
Mass Levy - While this policy is active, the sum of Econ + Wealth + (Sum of Ironworks Levels) x2 added to Temp Martial Score one combat phase after policy activated, but Expand Econ and most Wealth generating actions disabled while this policy active. Otherwise acts as the Offensive Policy

A risky gambit that helps us stall the nomads but cripples our wealth and ability to raise cavarly in a meaningful way to counter attack. Unless the nomads are moving too quickly to be hit with the plague then this may stall them enough to wipe them out...unless the Khan is their own version of Yeyna and can see the crows coming.

EDIT: Khan is effectively combating the plague nvm.
 
Last edited:
@Academia Nut
If we mass levy, our Martial increases by (wealth+econ). Is this econ value including or excluding the temp Econ damage we've taken?
Also the link to my negaverse omake under "silly things" seems to point to the wrong page.

On a side note, I find it funny how close my negaverse option was in wording. (It's a somewhat common phrase, but still!)
[] The Economy, you Fools!
 
Last edited:
MH Rolled a Nat 1 for their general success roll, which means that they imploded in civil war and chaos, at the exact same time as the plague came and the nomads spawned a great khan. The MH then crit failed their response to resist, so the nomads utterly buzzsawed them, their somewhat mad khan taking quarantine procedures to psychotic and religious levels.
Perhaps the fate of a civilisation (shattering into a civil war) should not be decided by a single roll then?
It seems a little silly, though I am not educated on how BC era civilisations rose and fell.

I'm just thinking forwards for if we manage to get closer to a modern Era, are we going to see Civ's popping randomly because they rolled a Nat 1?
 
Last edited:
The problem with not sending everything is simple: defeat in detail. If we send only part of our forces, it is going to die, and then nomads will come for weakened us.
The only real options are abandoning them or going all in.

[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] More effort! (Extra Sec War Mission, cannot be taken if east abandoned)
 
Perhaps the fate of a civilisation (shattering into a civil war) should not be decided by a single roll then?
It seems a little silly, though I am not educated on how BC era civilisations rose and fell.
Actually they crit-failed twice.
MH Rolled a Nat 1 for their general success roll, which means that they imploded in civil war and chaos, at the exact same time as the plague came and the nomads spawned a great khan. The MH then crit failed their response to resist, so the nomads utterly buzzsawed them, their somewhat mad khan taking quarantine procedures to psychotic and religious levels.
So, AN tried to save them but the dice refused strongly.
 
There is a very good chance that the Thunder Twins have already fallen. The message stipulates that the nomads could have arrived at the core itself in the time it took for the message to arrive. If they have not, it is going to be almost impossible to supply our troops across plague ravaged lands, especially when the enemy has cavalry superiority and will be able to raid our supply caravans at will. All of this combined with the fact that our leader has poor martial going up against a nomad heroic martial leader leads me to believe that we should abandon the lowlands to their fate. After the nomads finish off Txolla, they will have the choice between attacking the Harmurri, the Highland Kingdom and ourselves. At least we'll have a short logistics chain, good defensive walls, and a lot of forests when they come for our core.

We have a heroic admin and a heroic mystic, and we have a very good chance of being able to build ourselves out of this mess.
 
Last edited:
How likely are the Patricians going to jack our React vote?

They wanted ponies and we now have a good reason to want ponies.
I'm not sure Reactions can be hijacked.
Also, the Patricians have somewhat less reason to hijack things since the quest timers aren't iterating.
Finally, we have a Heroic Admin. I expect that this is not unlikely to block hijackings outright, or make the more expensive for factions, ro something.

So all in all I'm leaning towards "unlikely".

Actually I'm pretty sure that one's from the Ignore vote - since we're not actively protecting the monotheists, those in our society looking to blame them (or others like them) for the plague are gaining traction. Probably would have been even worse if we'd isolated or purged them.
It is from the new Priest Faction power.
 
The problem with not sending everything is simple: defeat in detail. If we send only part of our forces, it is going to die, and then nomads will come for weakened us.
The only real options are abandoning them or going all in.

[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] More effort! (Extra Sec War Mission, cannot be taken if east abandoned)
Wouldn't it be better to raise our cavarly as the second action to help coordinate the massive amount of bodies we are going to throw?
 
There is a very good chance that the Thunder Twins have already fallen. The message stipulates that the nomads could have arrived at the core itself in the time it took for the message to arrive. If they have not, it is going to be almost impossible to supply our troops across plague ravaged lands, especially when the enemy has cavalry superiority and will be able to raid our supply caravans at will. All of this combined with the fact that our leader has poor martial going up against a nomad heroic martial leader leads me to believe that we should abandon the lowlands to their fate. After the nomads finish off Txolla, they will have the choice between attacking the Harmurri, the Highland Kingdom and ourselves. At least we'll have our a short logistics chain, good defensive walls, and a lot of forests when they come for our core.

We have a genius admin and a genius mystic, and we have a very good chance of being able to build ourselves out of this mess.

Let's hope he doesn't die.
 
The problem with not sending everything is simple: defeat in detail. If we send only part of our forces, it is going to die, and then nomads will come for weakened us.
The only real options are abandoning them or going all in.

[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] More effort! (Extra Sec War Mission, cannot be taken if east abandoned)
We need fast scouts. Having all those dudes is useless if they cannot find the nomads.
 
If we mass levy, our Martial increases by (wealth+econ). Is this econ value including or excluding the temp Econ damage we've taken?

I'm going to say Permanent Econ on this one.

Perhaps the fate of a civilisation (shattering into a civil war) should not be decided by a single roll then?
It seems a little silly, though I am not educated on how BC era civilisations rose and fell.

There were four rolls, and while its a bit later, check out what happened to the Khwarazmian dynasty.
 
@Academia Nut - at an RA of 10, we should have our Wealth cap go down 1 and our Temp Econ Resistance be up by 1.
Good point. @Academia Nut i don't suppose that means we get one less Temp Econ Damage from this round, and are at {8}?

2. Either a phase without temp Econ damage, or a full turn, at which point it goes away in order.
Wait, i'm still confused... Is this accurate:
Next turn we choose our main actions. During that update, the original 10* temp econ damage (TED) from the initial plague hit disappears, even if more temp econ damage is caused that phase. The phase after that, the 6 TED from the refugees we just took, and the 7 from the Isolated Economy damage both disappear.
Likewise, if we did take the mass levy option and remove isolated economy, then next phase we'd recover the 10* TED from the initial hit?

*Or would it only recover 1 damage since thats the amount we actually took after our resistance?
 
Perhaps the fate of a civilisation (shattering into a civil war) should not be decided by a single roll then?
It seems a little silly, though I am not educated on how BC era civilisations rose and fell.
Let me ask this: what do you think is the chance that a plague hit with a sudden plague on this scale shatters?
If the odds are at least 1%, then having them shatter on a crit-fail makes sense.

I imagine that if 100 civilizations were hit by this sort of plague, yeah, one would shatter - so that means my intuition suggests that the failure rate is at least 1%.
 
the entire warrior body of the nomad host now rides horses as the Spiritbonded do
Welp, we're fucked.

Especially since the nomads seem to be immune to the plague.
Unless it's the fact that bonding with horses makes one immune to the plague, in which case we are basically fucked either way.
SON OF A BITCH. @Academia Nut, have any of our Spiritbonded died of the plague? Because if exposure to horses isn't what grants immunity, it's gotta mean that...

their somewhat mad khan taking quarantine procedures to psychotic and religious levels.
...the fucking khan is more OCD about cleanliness than the Ymaryn.



OKAY FOLKS, LET'S SEE WHAT ALL WE LEARNED ABOUT THIS PLAGUE
capable of lurking in enclosed spaces where people had been for at least a day or two if it was not exposed to fresh air and sunlight
Supports the idea that it can form spores or some other kind of protection.

those with the telltale cough often reported feeling mostly fine, other than the cough, which they said often didn't hurt as much as it seemed
Huh. Some kind of natural painkiller, or...? Adrenal gland activation???

it certainly did not keep pain at bay, just every symptom but the cough and the heavy breathing, right up until everything fell apart
Possibly immune suppression reducing inflamation, or alternatively hyperactivation leading to burnout...

the first curse leaving the body vulnerable to other demons letting their own curses get their hooks in when otherwise a man could fight the disease off
Right, okay, that suggests either immune system suppression or burnout again...

...could it maybe be inducing some kind of autoimmune disorder...??

[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)
[X] [React] The economy, fools! (Sec Expand Econ, cannot be taken with Mass Levy active)
 
Wouldn't it be better to raise our cavarly as the second action to help coordinate the massive amount of bodies we are going to throw?

Maybe? We are almost definitely going to starve anyway, so might as well?

Problem is, those are Lowlands, and we have poor Martial king. Fighting nomads on plains is a bit of stupid idea anyway, we are kinda doomed here.
*shrug*
Not sure we can survive this. Abandoning is probably more reasonable then war.
 
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)
[X][React] Keep looking for a cure! (Sec Study Health)

Congratulations! We have purity, a trait that probably could have been avoided if we hadn't ignored the monotheists.

Edit: I switched because I think we can take the nomads. They have malnutrition, and scouts would help, and a cure is in our arms we just need to find it!
 
Last edited:
The problem with not sending everything is simple: defeat in detail. If we send only part of our forces, it is going to die, and then nomads will come for weakened us.
The only real options are abandoning them or going all in.
Out of curiosity, why does everyone think we will be defeated here? We have three mercenary companies and a bunch of our own troops, which probably carry martial in to 20-30s. Presumably, we can fight from defensible hardpoints at least some of the time, which reduces the nomad ability to harass. Even if it didn't, we should have enough of a numbers advantage to trade even unfavorable blows for a while.

So why does this imply defeat in detail?
 
I'm not sure Reactions can be hijacked.
Also, the Patricians have somewhat less reason to hijack things since the quest timers aren't iterating.
Finally, we have a Heroic Admin. I expect that this is not unlikely to block hijackings outright, or make the more expensive for factions, ro something.

So all in all I'm leaning towards "unlikely".
I guess it is a little paranoid. I will not bring it back up, but will remain paranoid until AN answers.
It is from the new Priest Faction power.
Wow, as much as I want it, we still have no way to lower RA...

gosh darn it
Problem is, those are Lowlands, and we have poor Martial king. Fighting nomads on plains is a bit of stupid idea anyway, we are kinda doomed here.
*shrug*
Not sure we can survive this. Abandoning is probably more reasonable then war.
That would probably hit our Lord's Loyalty trait hard.

There is also the chance that they will just keep going and run right over Txolla to reach us.
 
Out of curiosity, why does everyone think we will be defeated here? We have three mercenary companies and a bunch of our own troops, which probably carry martial in to 20-30s. Presumably, we can fight from defensible hardpoints at least some of the time, which reduces the nomad ability to harass. Even if it didn't, we should have enough of a numbers advantage to trade even unfavorable blows for a while.

So why does this imply defeat in detail?
Fear of Nomads have been impregnated in our minds since Fey Mood.
 
Back
Top