So, I'm seeing a lot of posts about the possibility of Ymaryn splintering. Can someone help me understand why that's likely/possible?
Low Stab, multiple crises, and we're spending resources taking the city of Trelli again. Also, we've had waaaaay too much good luck so far throughout this Quest.
 
Who the heck is going to push us out? The Khemetri are too far away. The WY are too far away and getting their asses kicked. Free Hill can't take Trelli on its own now, it would be the process of time for them too and the fact that there's no one else to contest them. The Storm Wolves and Metal Workers are both too far away. Are the bandits and pirates that are literally murdering each other and slaughtering Trelli's ravaged infrastructure going to do it? They are going to be starving extremely shortly because all of the farming slaves have escaped in the chaos.

Are we going to lose Trelli to rebellion? I'd like to see them try. 3 Merc companies is 24 Martial. We would have to hit max martial in order to muster an equal number of soldiers! Our entire core! A ravaged and broken city will not be able to manage that. Trelli is also the single best defended position in the entire world. They cannot be put under siege since we control the Black Sea, they're likely to have at least Massive Walls, and they'll have the greatest concentration of military force seen outside of the Battle of Bloody Vale.

The only question is will 3 Merc companies be enough to seize a city wracked by civil war, anarchy, and famine. Virtually all of Trelli's military has gone rogue and is currently pillaging and destroying everything in reach.
So you want to leave all three of our merc companies inntrelli for the next several centuries? By far the largest problem with taking Trelli is that once they stablilise they have no reason to stay loyal to s, and many to try to break away. This won't change until they see themselves as Ymaryn, which even with multiple Influence Subordinate actions( which will be absolutely necessary, and I have zero confidence whatsoever in the thread actually doing) will take 20+ turns to actually complete. Trell would be an incredible prize if we could keep it, but we simply have too many problems to deal with right now, and other prizes like the lowlands that no one is willing to actually put in the effort to exploit.
 
I.e. During the 1st Trelli War, they had 2 Merc companies ~14 Martial and X Navy. We had 2 Merc companies, ~20 Marital, 0 Navy and a crushing tech advantage. That difference in navy, whatever it was, was enough that it allowed the Trelli to turn the campaign into a slog where we eventually gained advantage. If we'd had a level of equivalent Navy, we would've won much faster because we had so much more Martial.

And my point is that our Naval simple isn't high enough, the Trelli sat on the Naval Stat since before we met them and then had near endless Wealth engine going on by trading between us and the Khet, to the point that they started hiring countless Merc. companies just to conquer stuff,
So you can't honestly expect me to believe that despite all this they decided to stay at Navy 2
I honestly expect that despite imploding the Trelli will still have part to their Navy and expect that this Navy will definitly be way above Navy 2

Only because the Pirate King is a naval hero. The update said we were expected to win. The only reason we didn't outright was because the Pirate King managed to save his ships from defeat. Even then, they couldn't contest us over land and thus were doomed to lose. That was why the Pirate King fled in the update before last.

And that counteracts my arguement how ?
Ah right it doesn't, it fact it jus tpoint out the naval superiority that the Pirates currently have with their hero, which will be the deciding factor for the war so many want to start
 
Voting for war is voting to end life, it means that petty greed have won the day with unaccountable cost.

The war will be expensive, difficult, diplomatically and politically damaging to us when we need everyone to be at least indifferent to our house fire.

Starting a new war during multiple crises is truly a novel and foolish way to rule an empire.
Foolish yes, but not novel.
 
So, I'm seeing a lot of posts about the possibility of Ymaryn splintering. Can someone help me understand why that's likely/possible?

The empire fracture/die when -4 stability is touched, touched being brief contact even if we will jump to +3 stability next update.

Losing land gives us heavy stability damage, land from vassal or subsidiary states inclusive.

With current plague, second son, unknow faith turnout, and pending currency crisis; as well as unknown internal reaction for Storm Wolf defeating disowned West Y.
 
You know, I've seen a few people complain about the difficulty spike, but if this is how you guys threat a crisis, the difficulty spike is not the problem here.
 
So, I'm seeing a lot of posts about the possibility of Ymaryn splintering. Can someone help me understand why that's likely/possible?
Our "soft" loss condition in this game is for the Ymaryn to stop existing as a polity, whether by breaking into small pieces or being conquered. Now, this is merely a soft loss condition and not a hard one because if that happens we get to continue as one of our Successors; it would screw up a huge number of things, but it wouldn't be game over.

Now, why is that likely/possible? Well, we explicitly know that when things get bad enough in our polity, it breaks into pieces. For us, "bad enough" means every touching -4 stability. If we are ever at that value, the People go poof.

Normally, that is a distant concern. We try to keep ourselves at 1-3 stability, so we would have to take an enormous series of losses to risk falling over the edge. However, our current stability is NEGATIVE TWO. That means we literally need two stability hits to lose.



The more different projects we take on, the less time we have to restore our stability, generate econ to avoid starvation, and generally handle crises as they come up. If we even get one turn where we don't have enough actions to do everything needed to keep stability up, we splinter; nothing more and nothing else.

For this reason, a good fraction of this thread opposes invading Trell. Doing so would expose us to a bunch of new neighbors that we were previously isolated from; that risks spawning events that we have to either deal with or suffer losses from, and those losses may very well kill us. Furthermore, holding Trell itself may similarly spawn events.


And that is why people are talking about us exploding.
 
Please note that when the Trelli was distracted, we were likely to have conquered the Trelli before the end of the turn, but we decided to free the slaves instead.

This was with zero navy score.

With current plague, second son, unknow faith turnout, and pending currency crisis; as well as unknown internal reaction for Storm Wolf defeating disowned West Y.

The current plague is likely to be solved with a bath soon. Second Son might be solved next turn. Our new religion was never a problem, and in fact, will save our asses.

WY is not part of our polity.

I agree that the war is a serious distraction in every sense of the world. We cannot be gaining more subordinates when we still haven't swallowed or exploit any of our territory.

@Academia Nut If we conquer Trelli, what is the impact administratively? Will it make easier to control and manage our empire, especially Tinriver and Greenshore?
 
I mean, you're kind of ignoring the fact that he still lost regardless.

No I'm not ignoring it, I'm just aware of the fact that we didn't win either, due to our low navy
And that is my whole point, this won't be a defensive war where we can just ignore the other guy until he goes away, no we need to win here and for that we actually need to reach the city, which has a real chance of not happening due our navy not being strong enought to get our warriors to the Trelli in the first place
 
Please note that when the Trelli was distracted, we were likely to have conquered the Trelli before the end of the turn, but we decided to free the slaves instead.

This was with zero navy score.



The current plague is likely to be solved with a bath soon. Second Son might be solved next turn. Our new religion was never a problem, and in fact, will save our asses.

WY is not part of our polity.

I agree that the war is a serious distraction in every sense of the world. We cannot be gaining more subordinates when we still haven't swallowed or exploit any of our territory.

@Academia Nut If we conquer Trelli, what is the impact administratively? Will it make easier to control and manage our empire, especially Tinriver and Greenshore?

No change for the other periphery states, and Trelli itself will be a pain to manage unless you depopulate it and fill with your own settlers, in which case it will merely be irritating to manage. Net harder either way.
 
Folks, can we not invade Trelli, instead? AN said it will be net harder.

We can earn some money instead by hiring mercenaries and let the Freehill folks try to manage a city they can't.
 
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And veekie just pointed out that 'best shot' is old info. If AN said within two turns that Freehills are the best to take the Trelli, okay maybe you have a point, but if the info is too old... Do the Freehills even attend our games?

Freehills are not currently attending the Games, but we can invite them, and as for their shot at taking the strait:
Western Ymaryn are too far away and will not be participating. Freehills probably doesn't have the strength, but they are the closest organized group, so they probably have the best chance of current possible competitors.

That's from just before the midturn, so it should definitely meet your "within two turns" criterion.
 
No I'm not ignoring it, I'm just aware of the fact that we didn't win either, due to our low navy
Reread the section where they left:

"The pirate clans that the People had been fighting, realizing that the land war was all but lost and the only reason that they were able to keep up with the material superiority of the People's ships was because their king was somehow more of a naval madman than the warriors who rode war catamarans, decided to just pack up and run to the west."

Your enemies conceding and retreating because they think they cannot defeat you is still a victory.
 
No change for the other periphery states, and Trelli itself will be a pain to manage unless you depopulate it and fill with your own settlers, in which case it will merely be irritating to manage. Net harder either way.
By depopulating Trelli, do you mean forcing the people who live there out to rural areas or just killing everyone but the slaves in the city?
 
[X] [SR] Rotate governors (All periphery states with at least one province cost -1 Diplo/turn each turn, have Min. 2 Loyalty)
[X] [HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
[X] [Attack] Hire out mercenary company
-[X] [Attack] Both
--[X] [Attack] To Freehills
 
[] [SR] Rotate governors (All periphery states with at least one province cost -1 Diplo/turn each turn, have Min. 2 Loyalty)
This choice is very frustrating to me. We can get something we can really use (Econ) but doing so will probably hurt our Loyalty. And the choice that would actually help us in the long run is unaffordable. So I'm not voting, but expressing my desire for the option you see above.
[] [HS] Main Build Gymnasium (Does not advance Reforms, +1 Stability)
I almost want to take this, not even for the Stability, but just because it would advance our education a bit.
[X] [HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
Going to go with this one. The shot at finishing with the Moronic Yeomen Bullshit is worth it. We could also use an army to protect us against vague portents from AN (It's obviously Highlanders with gunpowder).
[X] [Attack] Hire out mercenary company
-[X] [Attack] Both
--[X] [Attack] To Freehills
I'm so over Trelli. On the other hand, I like Freehills. It's a match made in heaven. Have fun with the strait, guys, you can come party at our awesome Games soon, I promise.
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
It was this or Infrastructure, but since we're probably going to piss off our subordinates even more than before ...
Division of Power
By preventing the accumulation of power into any single person or faction, the damage of someone throwing a tantrum is mitigated... although it also makes breaking up widespread support harder.
Pros: Faction quest failures have a free negation, requiring two completed quests or Support Faction actions to reset. Unsuppressible failure states become Suppressible
Cons: Addition -1 Stability when suppressing factions
I love it, and I hope we adopt or fuse it as soon as possible.

By the way, shouldn't we get +5 Diplo every turn with Western Ymaryn being separate from us, but still participating in the Games?
 
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By depopulating Trelli, do you mean forcing the people who live there out to rural areas or just killing everyone but the slaves in the city?

Forced relocation, massacre, or mass exile are all very much opposite of justice in every way.

Pretty sure we are not planning to play "let's exploit other people" game.
 
By depopulating Trelli, do you mean forcing the people who live there out to rural areas or just killing everyone but the slaves in the city?

I mean that no one of that culture will live in the city when you are done. How this is achieved is not entirely relevant, but is at minimum ethnic cleansing via displacement (which will kill a large percentage of not outright majority of those affected) and genocide in most cases.
 
Guys, please don't vote to invade Trelli. Even if we succeed it'll just increase our administrative strain and require us to invest more resources and actions. Supporting Freehills nets us an ally, makes us money, does not require further actions or resources, and has the highest chance of successfully preventing the pirate king from taking Trelli.
 
Your enemies conceding and retreating because they think they cannot defeat you is still a victory.

It's not, victory is archieving your goal and our goal was to stop the pirate raids from happening, which we failed to do

I mean sure it's nice that the pirate kingdom was stopped early, but doesn't change the fact that the pirates can just keep doing the same shit, again and again, which is what the pirates currently try to do under their king with their superior naval power,

Guys, please don't vote to invade Trelli. Even if we succeed it'll just increase our administrative strain and require us to invest more resources and actions. Supporting Freehills nets us an ally, makes us money, does not require further actions or resources, and has the highest chance of successfully preventing the pirate king from taking Trelli.

Or you know we could hire them out to WY and prevent them from bleeding all our tech into the steppe
 
I mean that no one of that culture will live in the city when you are done. How this is achieved is not entirely relevant, but is at minimum ethnic cleansing via displacement (which will kill a large percentage of not outright majority of those affected) and genocide in most cases.

Oh, so invading a foreign polity of a culture contrary to most of the Ymaryn values is going to be a lot harder than just putting soldiers in the city. Who knew.

In all seriousness though, can we all please just vote to lease the merc companies over to the Freehills? :3
 
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