[X] [SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X] [HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
 
Care to point me towards the civ on the Yllthon Sea with a higher Naval score?

I dunno, maybe literally everybody else,
Given that the Trelli's main military was naval you can expect whatever remains are currently fighting over the corpse to be bigger then 'Naval 2'
Then there are also the pirates which will also have their own naval score, which given that they are also gunning for the Trelli should also be above 2

The biggest loss of a fracture is that we'll lose the majority of our legacies.

No the biggest loss will be
1. Our social values, as our successor state won't have 100% the same values as we currently have
2. Our techs, since we would be entering a Dark Age, which comes with the loss of technological and social concepts
3. our mega-projects since we won't be able to keep all provinces with them,
 
[X] [SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X] [HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
Umiiiiii, can I tempt you into voting for loaning troops to Freehills? >.>
 
No the biggest loss will be
1. Our social values, as our successor state won't have 100% the same values as we currently have
2. Our techs, since we would be entering a Dark Age, which comes with the loss of technological and social concepts
3. our mega-projects since we won't be able to keep all provinces with them,
Most of our social values will be kept. We'll have to make some hard decisions, but we'll likely be able to keep whichever ones we find the most important.
Our techs are safe so long as our libraries are safe, which they likely will considering the sheer number of them we have.
Most of our megaprojects are physical things that will last, and the Sacred Warding is protected by the independent infrastructure of the priests. The Games/International Games/Artisan Games are the ones most likely to be lost which would suck, but the rest will still be there.

Doesn't matter in the end though- we don't want to break, and it'll be hard to keep everything together.
 
Most of our megaprojects are physical things that will last, and the Sacred Warding is protected by the independent infrastructure of the priests. The Games/International Games/Artisan Games are the ones most likely to be lost which would suck, but the rest will still be there.

Doesn't matter in the end though- we don't want to break, and it'll be hard to keep everything together.
The Megaprojects will stay where we left them; the problem is that WE won't be in a position to enjoy them unless they happen to be in whatever share of our territory our chosen successor occupies. If Valleyhome + Sacred Forest + Redshore stay together, that will be mostly everything. But if they don't...
 
The idea is that we loan the Freehills mercs to take the strait.

That way, we don't have to worry about holding the strait ourselves while dealing with our problems, but we also keep the strait in friendly hands.
I would rather lend the Trelli the mercs directly. The more consolidated the land around us gets, the harder it will be to consume later.
 
Who's threatening them?
Shouldn't we care more about the Western Ymaryn, anyways?
Basically this:
The idea is that we loan the Freehills mercs to take the strait.

That way, we don't have to worry about holding the strait ourselves while dealing with our problems, but we also keep the strait in friendly hands.
(E: also, let Storm Wolves beat up WY a little more, then we can swoop in and save them)

I would rather lend the Trelli the mercs directly. The more consolidated the land around us gets, the harder it will be to consume later.
AN has said Freehills will become significantly friendlier to us if we assist them, including reduced fees relative to Trelli. Additionally, their proximity to us, shared values, and religious spread will mean continued strong relations and potentially future diploannex.

Between the two of them, we're much better off with the burgeoning democracy holding the straits instead of the rabid capitalists.
 
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Someone said AN said Trelli will consolidate our border and make it easier to administrate our subordinates. Anyone wants to provide source for that?
 
Someone said AN said Trelli will consolidate our border and make it easier to administrate our subordinates. Anyone wants to provide source for that?
If somebody drops a link to this I'll switch to support taking the strait, but it would surprise me a whole lot if administration became easier with more people to administer further away.
 
The Megaprojects will stay where we left them; the problem is that WE won't be in a position to enjoy them unless they happen to be in whatever share of our territory our chosen successor occupies. If Valleyhome + Sacred Forest + Redshore stay together, that will be mostly everything. But if they don't...

Some of them will decay due to lack of maintenance and resources, much like what happened to Roman aqueducts.

I dunno, maybe literally everybody else,
Given that the Trelli's main military was naval you can expect whatever remains are currently fighting over the corpse to be bigger then 'Naval 2'
Then there are also the pirates which will also have their own naval score, which given that they are also gunning for the Trelli should also be above 2

The strategic situation has changed quite a bit.

1) We finally have a navy which will allow us to protect our catamarans as they land troops.
2) The pirates and bandits are disorganized, fighting and raiding each other and everyone else.
3) Nobody is protecting Trelli since the Trelli has no money to pay anybody.
4) Our catamarans, as noted in the last war, was quite difficult to catch. It can be beaten, but you must be skilled and lucky.

Nonetheless, it is quite a gamble.
 
Well, that was an interesting update. Little surprised over how quickly people are going for attacking the Trelli, not that I'm complaining lol Thought there would have been a closer vote. Western Ymaryn have lost any sympathy I might have felt for them, not that they had much to begin with. I don't trust the astro prediction since the roll was lowish and we can't really know if it meant the Trelli or not, so guess we'll see over the next few turns.

Now that we know the Star Axe has been :turian:lost:turian: to history, my new head canon is that it is still around and has recently passed through Trelli and is likely heading towards Freehills :V

[X] [SR] Food (Colonies and vassals transfer 1 Econ/turn each)
I'd like to go for the Governors action but the Econ is far more tempting. I hope we can change the tax in the future.

[X] [HS] Main Build Gymnasium (Does not advance Reforms, +1 Stability)
Yeah, this has no chance of winning, still voting for it since I want the stability.

[X] [Attack] Attempt to take the Trelli Strait
This is our best chance, I think. There is no way I am supporting anyone else in taking Not!Constantinople, it is a required strategic asset. The Western Ymaryn seem to be having a few problems. Shame they aren't under our rule, or we'd have to help them. Oh well, we'll happily welcome any refugees from them *prepares straw*

[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
Was going to go for City Support, but food tax makes it somewhat unnecessary. Not sure why the bandwagon for Vassal since we're still under cap and the Loyalty gained will be spread out between too many subordinates to be effective.
 
Random quote mining:
Yes, you can build block housing while you have the Panem status. If you want a level two ironworks, you need to build a level 1, block housing, and then the level 2 structure.
What's block housing? Just blocks of housing? is there an action for it?
Ehhh... without a canal it wouldn't be entirely viable from either of the Thunder Speakers or Thunder Horse, but arrangements can be made.
Why are we doing food again? Because our passive income for it is lower?
Governor rotation would reduce forms of injustice derived from cultural differentiation and possibly increase loyalty to the king in those lower down.
Regional stabilization.
[What causes belli would we use if we invade the Trell?]
Cordial if distant. Assisting with troops will likely make them much friendlier.
Quite probably.
[What's our relationship w/ Freehold] for the first, idr the second.
No mention of reduced tariffs.
Much friendlier from Cordial if Distant isn't the best. *shrug*
This one is a bit... hmmm... simultaneously more ruthless and yet also understandable. There might be some internal dissent, but locking down Trelli would enormously help in dealing with bandits and pirates, and pretty much no one objects to dealing with those sorts of groups. From a geopolitical position, the straits are also important enough that "we need to ensure it stays open rather than the current chaos or pirates taking it" is considered a valid reason by neighbours, even ones that might want it for themselves.
[How would our internal factions and neighbors feel?]
 
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Was going to go for City Support, but food tax makes it somewhat unnecessary. Not sure why the bandwagon for Vassal since we're still under cap and the Loyalty gained will be spread out between too many subordinates to be effective.
The food tax is probably going to cause our subordinates to lose loyalty at a faster rate. The vassal support policy will, at the very least, mitigate that rate of loss.
 
The food tax is probably going to cause our subordinates to lose loyalty at a faster rate. The vassal support policy will, at the very least, mitigate that rate of loss.

Eh, there is a legitimate reason for it; our charitable action during that record drought is sufficiently nice to counter possible grumbling. There is also no (???) in the tax option, so less risk there.

(E: also, let Storm Wolves beat up WY a little more, then we can swoop in and save them)

Depends on the war roll between them i think. Possibility exists that West Y would fold before next turn since neither side needs our opinion on the matter.
 
depends on the success; white peaces/etc. in regards to uh defensive? or maybe all wars do
other stuff doesn't
this one won't
alright thanks I think I'll swap to approval voting this then

[X] [Attack] No one
[X] [Attack] Hire out mercenary company
-[X] [Attack] Both
--[X] [Attack] To Freehills
 
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Eh, there is a legitimate reason for it; our charitable action during that record drought is sufficiently nice to counter possible grumbling. There is also no (???) in the tax option, so less risk there.
In contrast, the Khemetri and Trelli had a far more lopsided view of their peripheral territories. The transfer of goods and personnel was much more in one direction for those groups, and while it had obvious failure points - such as the local elites deciding that they didn't need the king at all - one part of it seemed to be about keeping the territories further from the crown incapable of breaking away from the core. It was certainly appealing in more than a few ways, although there were obvious dangers.
The narrative certainly implies that it will cause our subordinates to be less loyal over time, even if there isn't a hard mechanical effect to represent it.
 
The narrative certainly implies that it will cause our subordinates to be less loyal over time, even if there isn't a hard mechanical effect to represent it.
Loyalty has been a non-issue and econ has been a crisis; having both be something we have to keep an eye on is an improvement on that situation.
If Ironworks level 2 and whatnot end up making us have a lot of extra Econ, then we'll just push into a golden age and do Influence Subordinate.
 
The narrative certainly implies that it will cause our subordinates to be less loyal over time, even if there isn't a hard mechanical effect to represent it.

I interpreted it as KH/Treille was being om the opposite side of the colony relationship from us.

Us being too kind to colony and them being too mean to colony, so colony tax is moving us more to the center of the figurative scale.
 
What's block housing? Just blocks of housing? is there an action for it?

It's a new bit of infrastructure.

True City with Block Housing (-3 Econ, -3 Tech, increases upkeep cost by 1 Econ/turn for the city, must be built in a city with sufficient shipping capacity to bring in supplies, +5 EE to remain stable, other cities without Block Housing have their limit reduced by 4 EE, allows for repetition of infrastructure).
 
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