[X] [GA] Erase Nemesis Fashion (-10 Culture)

I just want to get rid of this. It doesn't even make sense narratively!

[X] [FC] Redhills
[X] [FC] Just one FC
Is this how I say this is the only free city I want?

I want Redshore, Sacred Forest, and Valleyhome to be the centers of each of their respective fields and serve as a beacon for the rest of the kingdom under the government - similar to AN's version of Mandala.

[X] [Diplo] Tie everything together internally (Main Build Roads)

[X] [React] 2xSec Blackmouth Governor's Palace

We need to finish this.


Erm, the mandala was explained as interdependent autonomous structures.
The autonomous which in this case is free cities is rather key part to it.

Same with dedicated specialisation, it requires a degree of autonomy, hence free cities.
 
Erm, the mandala was explained as interdependent autonomous structures.
The autonomous which in this case is free cities is rather key part to it.

Same with dedicated specialisation, it requires a degree of autonomy, hence free cities.
The philosophical theory of AN's Mandala dude. I am not actually gunning for Mandala. I was comparing the thoughts to give a sense as to what I mean.
 
He was also obnoxious, sex obsessed giant man child who refused to take responsibility for most of his actions. He wrote the song Leck mich im Arsch. A six voice song about licking ass.

If you're going to talk Beethoven, you're gotta talk about all of him.


As I said most artists of the far past were slaves to thier passions (with all of what that entails) but they were not mad, and they certainly acted with extreme properiety within high society(out side of it they were often utterly lacking in it)
 
Erm, the mandala was explained as interdependent autonomous structures.
The autonomous which in this case is free cities is rather key part to it.

Same with dedicated specialisation, it requires a degree of autonomy, hence free cities.
That's what it was historically. IIRC, AN's version was pretty much a more advanced sort of palace economy.

So, sorry max, but not feudalism.
 
Latest Tally!

Vote Tally : Original - Paths of Civilization | Page 3934 | Sufficient Velocity [Posts: 98347-98795]
##### NetTally 1.9.9
Task: GA
[69][GA] Gain random genius (-15 Culture)
-[32][GA] Specify: Admin genius (Additional -3 Culture)
-[24][GA] Specify: Diplo genius (Additional -3 Culture)
-[14][GA] Specify: Culture genius (Additional -3 Culture)
[12][GA] Erase Nemesis Fashion (-10 Culture)
[11][GA] Random materials tech upgrade (-8 Tech)
[11][GA] Gain random hero (-10 Culture)
[6][GA] Random culture tech upgrade (-8 Culture)
-[5][GA] Specify: Diplo hero (Additional -2 Culture)
[3][GA] Mitigate Nemesis Fashion (-5 Culture)
-[2][GA] Specify: Admin hero (Additional -2 Culture)
-[2][GA] Specify: Culture hero (Additional -2 Culture)
[1][GA] Erase Nemesis FaStallionpen

——————————————————————————————————————————————Task: FC
[53][FC] Redhills
[31][FC] Redshore
[22][FC] Just one FC
[21][FC] None
[11][FC] Stallionpen
[7][FC] Sacred Forest
[2][FC] Only one

——————————————————————————————————————————————Task: Diplo
[59][Diplo] Tie everything together internally (Main Build Roads)
[21][Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))
[19][Diplo] Talk with the Trelli (Main Trade Mission - Trelli)
[6][Diplo] Stay home, plant trees (Main Expand Forest)
[1][Diplo] Victory lap (Main Salt Gift)

——————————————————————————————————————————————Task: React
[41][React] Continue work on the Place to the Stars (5/7-8 actions completed)
[28][React] Main Build Glassworks
-[26][React] Kick project (ISoO already triggered this turn)
[12][React] 2xSec Blackmouth Governor's Palace
[11][React] Main Build Theatre
[7][React] Main Expand Forests
[3][React] Main Build Watchtowers
[1][React] 2xSec Dragon Graveyard Temple
Total No. of Voters: 96

Good start, being during the week might have lessened the number of voters, but still quite a bit.

Now on the discussion on the Trelli attacking us, I really would like to remind everyone that we planted a Trading Post right in their backyard and they did not even notice until they lost their tin trade.

Considering the Canal would not have much effect until after it is completed, I would not worry too much about being attacked.
 
Some thoughts about our Quests.

Patricians - Objective: Build a governor's palace within a core province within 3 turns. Failure: -1 Stability
Guild - Objective: Build Glasswords within 1 turns. Success: +1 Tech & Culture, Failure: -3 Tech
Traders - Objective: Establish a navigable path to the Saffron Sea within 4 turns. Success: Ship innovation, Failure: Trelli gain trade power
Yeomen- Objective: Have 20 or more Sustainable Forest within 3 turns. Success: +2 Sustainable Forest
Priests- Objective: Have a level 2 Temple in Dragon Graveyard within 3 turns. Success: Theological innovation
Urban Poor- Objective: Build a Main Strength Theatre within 3 turns. Success: +1 Stability
I'll go over these from "nicest" to "meanest", in terms of rewards for success or punishments for failure.

Urban Poor: Our newest faction just wants some entertainment, asking us to commit a main for something we'd generally be interested in doing but which isn't quite a priority right now. The Reward is a point of stability, however - which is valuable enough that we probably want to take this as soon as we take a Stab hit.
Yeomen: Once again, these guys come through with a wonderful reward for stuff we'd generally be interested in doing anyways. Now, getting 20 to Forest is a bit more than we might otherwise go for, but it does give study actions and it means we will have a reserve for a while, so it isn't a bad idea. This is made easier by the fact that the timing means we will be at 18 forests on the quest's 3 turn from passive policies alone, which means this costs two mains. In turn, the result is 2 MORE forests. ALL THE FOREST!
Priests: The priests want ANOTHER temple. Generally not a bad idea; a Temple on the Dragon's Graveyard does give mysticism drip, so it would normally be a pretty great idea. Except 8 was Yellow RA, which means 10 is almost certainly Red - so I'm afraid we might not be getting that free innovation...
Guild: These guys still want the same glassworks they wanted two turns ago. We can do that for them with a guild action easily enough; not a problem. Gets us a point of Tech and Culture each.
Traders: These guys want a path to new trading territories, and offer a ship innovation; but if we fail, the Trelli gain in trade power. If we get a Genius Diplo, we might want to talk to the Trelli about giving us access... but if not, I'm of a mind to let this quest fail. It is way too much work to go for a canal right now, and we have other priorities that we need to focus on - not to mention that I don't want to push the Trelli into conflict with us quite yet.
Patricians: Oh, how I hate these Patricians. One again, they are offering basically nothing in terms of demands, threatening a lot, and demanding a LOT. If we had to do it by hand, building a Governor's Palace would cost a whooping 9 Culture + 9 Econ, plus three secondaries worth of actions. Thankfully, we do have our infrastructure passive policies to help, so we should be able to do it cheaper - only paying 3 Culture + 3 Econ and one secondary ourselves, and using 6 of a turn's 7 passive policy infrastructure progress points to finish up the project. Frankly, I'm of a mind to make this fail too, though I suppose I could live with us doing it by spending 1 secondary.
 
That's what it was historically. IIRC, AN's version was pretty much a more advanced sort of palace economy.

So, sorry max, but not feudalism.


Alright lemme ask this, does the thread honestly believe, that with the way the Ymaryn are set up, that free cities are gonna be practically independent polities?
Cus thats what I feel some argue.

This is bloody redder than the USSR Ymaryn we're talking about, free cities will likely be a degree of autonomy with several layers of king men put into it because by God do we have a monstrosity of a buecracy and central state.
 
Last edited:
She's most likely dead, Jim.

Though, there's probably a grand funeral held for her in Valleyhome or something.
Hmm... If Dragon Bones are magical, and Yenyna's the magical Dragon General, does that mean her bones are magical?

... What do we have to do to get Reliquiraries despite our death taboo? Because there's a theoretical chance of death predicting bones here.
 
Hmm... If Dragon Bones are magical, and Yenyna's the magical Dragon General, does that mean her bones are magical?

... What do we have to do to get Reliquiraries despite our death taboo? Because there's a theoretical chance of death predicting bones here.

Most likely burial location is in the Dragon Temple or in Rainbow Bridge.
 
[X] [GA] Gain random hero (-10 Culture)
-[X] [GA] Specify: Culture hero (Additional -2 Culture)
[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Culture genius (Additional -3 Culture)
Either of these will do

[X] [FC] Redhills
[X] [FC] Stallionpen
[X] [Diplo] Tie everything together internally (Main Build Roads)
Roads good.

[X] [React] 2xSec Blackmouth Governor's Palace
We need this.

And after voting for what I want, let's check the tally
[X] [FC] Just one FC
I do not want redshore to be a FC
-[X] [React] Kick project (ISoO already triggered this turn)
If we are going to going to continue work on PttS, let's kick it and hopefully finish it.
 
On a different note, why would you folk even want to build the canal?
It a monolithic project that dwarfs the suez canal by far. The labour and costs required could very well break us. And the ecological damage would be bloody staggering(hell the fish would curse us tell kingdom come) .

The other concern I the value of the eastren black sea coast and the ageian and ionain coasts. By shifting the trade route, we are basically dooming those regions.

It would be far better to just war or bribe the trelli for the bosphorus.
 
Last edited:
I refuse to start practicing necromancy and burning the powdered bones of genii to summon meteors.
But what if we frame it as asking ancestors for advice and summoning spirit dragons instead, will it then be accepted?

How can you say no to spirit dragon dinosaurs!?

On a different note, why would you folk even want to build the canal?
It a monolithic project that dwarfs the suez canal by far. The labour and costs required could very well break us. And the ecological damage would be bloody staggering(hell the fish would curse us tell kingdom come) .
The People have their drunken brilliance. It's the reasoning behind the first Canal.

Hard work hardly ever kills people anyways.
 
Eh, the canal really doesn't doom the region. I mean, you can't really transport big ships through the canal unless you're crazy enough to dredge the whole length.
 
Back
Top