Well before we get too ahead of ourselves with the magic thing lets just remember a couple things that were assumed to be spells that were definitely not.

For example, The Law was amazing to people because they assumed it was a geas that bound our entire civ, but seeing as our criminals do not up and die or suffer some terrible fate for breaking it and still require our martial manly men and women to bring them in for justice we can reasonably assume that that is not the case.

Our most recent example of those violations would be in merchants(or the shadow king) illegally selling iron and the overexcited youths cum pirates. They at least were not magically punished in ways we can identify.
 
I wasn't even in the quest back then. I joined around the time Phyrgif came to power and was under the impression of this being through the eyes of superstitious, low-information stone-age and bronze-age civs.
Fair enough. Magic hasn't been a thing since we killed off the Spirit Talkers, no one else had it in any semi-reproducable form. I think the Observance line is a prerequisite to being able to even start to understand it, and they were mired in pattern-matching without testing leading to all sorts of inefficiencies. With our Love of Wisdom we actually have a chance of figuring out what exactly makes this tick.

Note that the Khemetri discovered it but apparently haven't been able to use it anywhere near as effectively as we have, and we've only had it for a couple years.
Can someone give me a summary of what happened in the thread? because i won't slog through that insanity.
Last update: Astrology is likely not real, but it's easier to disprove it by assuming it's true and testing the assumption
This update: ALL HAIL ASTROLOGY, DESTROYER OF CITIES
 
Can someone give me a summary of what happened in the thread? because i won't slog through that insanity.

Argument 1
Argument 1 + salt
Argument 2 + salt
Salt 1
Salt 2 + Argument 3
Argument 1 + 2 + 3 + Salt
Go back to top

Sort of in this order. Just vote for what you like and ignore all people that's pestering your choice.
 
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)

Well, I do not have any particular feelings about whether magic is real (other than the 'holy shit did that just happened??!!' right now). But what I do have any particular feelings about is ensuring that at the least, there will really be 100 years of peace as everyone else decided to not take a swing at us as we focus inwardly.
 
The smallest object we can see at that distance is an asteroid 90 kilometers in diameter. Data
LOL.

A 90km asteroid of average density at orbital impact velocities would have instantly destroyed all civilizations on the same hemisphere of the impact, and likely rendered 95% of higher complexity species (including humans) extinct within the year.

That kind of energy makes the Chixulub impact (which was probably what wiped out the dinosaurs) look like a love tap.

And people ask me why I am a proponent of space industrialization and exploration.
 
[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econdamage, -6-8 Econ Expansion, -1 Stability, chance of further loss,+6-8 Econ next turn)
[X][PttS] Horse Valley
[X] [PttS] 0 Stability
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
 
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Yes:

I'm getting involved in this discussion, I have nothing to add.
Did any argument sway you?

Though I believe basically all valid arguments have been used already and the WoAN used to support opposite points of view as usual, so being undecided is not unusual...
Well before we get too ahead of ourselves with the magic thing lets just remember a couple things that were assumed to be spells that were definitely not.

For example, The Law was amazing to people because they assumed it was a geas that bound our entire civ, but seeing as our criminals do not up and die or suffer some terrible fate for breaking it and still require our martial manly men and women to bring them in for justice we can reasonably assume that that is not the case.

Our most recent example of those violations would be in merchants(or the shadow king) illegally selling iron and the overexcited youths cum pirates. They at least were not magically punished in ways we can identify.
Even if there is magic, not all things identified as magic are magic.

But even if its not magic, studying it produces useful things.
Even if it is magic, studying it would improve our ability to identify and exploit it when it shows up again.
 
I do not think it that cut and dry. That sounds more like Warp from 40k and I imagine we would be seeing a lot more differences if we had the equivalent of a Warp Gate as our next door neighbor :V
This is true, buuuuuuuuut we do have Crow. And a more Tzeentchian god you will not find.

All that aside though, I keep coming back to my old conclusion: Weird shit be happening, yo!
 
[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [PttS] Horse Valley
[X] [PttS] 0 Stability
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
 
Did any argument sway you?

Though I believe basically all valid arguments have been used already and the WoAN used to support opposite points of view as usual, so being undecided is not unusual...
All arguments swayed me, so they cancelled out. And like you said, the WoAN supports both sides to my mind. So no vote it is.
 
[X] Build a great house in the centre of the community
An actual center of power.
[X] How Big Men were chosen needed to be changed
Depends on what is needed.
[X] Her mother and her child were of the tribe, she could stay
[X] Investigation of the lowland tribes
[X] Administration
Having a lot of stuff means little if your application of those are not optimal.
Also, another farming civ competition? NO THANKS.

You know, looking back in my first and second vote in this quest gave me the feeling of looking at something big. It doesn't have all the nice details, but "grandness" of these choices was much more pronounced. Truly @Academia Nut is great and all you voters are also great? "Hughes and wihses for everyone!" *and my bed is calling
 
You know, looking back in my first and second vote in this quest gave me the feeling of looking at something big. It doesn't have all the nice details, but "grandness" of these choices was much more pronounced. Truly @Academia Nut is great and all you voters are also great? "Hughes and wihses for everyone!" *and my bed is calling
Sleep tight bunny cat! Don't let yourself get BLAMMED! That's my job!
 
Headed to bed now, though it's been a lot of fun following the thread in detail tonight. Just wanted to point this out:

[] [PttS] Black Mirror
[] [PttS] Horse Valley

As of my latest tally, these options are both neck and neck as far as these things go. Not gonna try to convince you either way, but just know that your vote really matters this time, so have fun with it and think it through.

Night all.
 
[X] [Conq] The land is cursed, pull back (Thunder Speakers break away, rest of the Thunder Horse fragment into desperate city states)
[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
[X] [PttS] Black Mirror
[X] [PttS] 0 Stability
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[X] [PSN] Push forward forests (Sec Expand Forests, -1 Centralization)
 
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[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)


Let's consolidate the lowlands and secure our eastren borders. This is the optimal choice, as it grants us lands for our vassals, support for them would would boost loyalty and influence them, and because we simply cannot control any lands in the east, not until another few turns of consolidation, and so persia would have to wait sadly.



[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)

[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)


Both of them are good, they will repopulate the lowlands and kill the the TH remnants, I don't know which will win so I am voting for both.


[X] [PttS] Black Mirror

A place of magic and mystery, no romantic could deny such a draw.




[X] [Diplo] Victory lap (Main Salt Gift)

Thus promises great rewards for our neighbors are terrified and would react with greater vigour to a salt gift, it is even possible that the HK would willingly bend the knee as a reaction.

[X] [Diplo] Let's maybe spread out in case the gods throw another bolt (Found Far Northern Trade Post)

Opens up the north post, least powerful of the options, but it provides great opportunities.

[X] [Diplo] Stay home, write panic driven poetry (Main Build Theatre)

When a new form of poetry is on the line, one must support the arts, especially if this would scare them into making better arts.

[X] [PSN] Push forward forests (Sec Expand Forests, -1 Centralization)
[X] [PSN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
[X] [PSN] Lots more black soil (Main Black Soil, -2 Centralization)

Both are good, the forest for the innovation roll, the blacksoil for all the new territory.
 
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For example, The Law was amazing to people because they assumed it was a geas that bound our entire civ, but seeing as our criminals do not up and die or suffer some terrible fate for breaking it and still require our martial manly men and women to bring them in for justice we can reasonably assume that that is not the case.
Oh, so that's where the Highland Kingdom "Order Above All" narrative comes from. They originally believed laws to be some kind of mysterious magic that people can not defy, and this got turned into no one should defy the law over time.

That's freaking hilarious.

[X] [PttS] Black Mirror
I view it as a quantity vs quality thing. This way more people are more likely to be exposed to the studies that go on in the PttS, thus increasing the breadth of public education, which I consider the harder thing for us to do.
 
Well before we get too ahead of ourselves with the magic thing lets just remember a couple things that were assumed to be spells that were definitely not.

For example, The Law was amazing to people because they assumed it was a geas that bound our entire civ, but seeing as our criminals do not up and die or suffer some terrible fate for breaking it and still require our martial manly men and women to bring them in for justice we can reasonably assume that that is not the case.


Our most recent example of those violations would be in merchants(or the shadow king) illegally selling iron and the overexcited youths cum pirates. They at least were not magically punished in ways we can identify.

This is a silly argument.

It's like saying : "Some criminals are not punished, therefore the police does not exist."
 
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