Some highlights since it'll take a while for the actual analysis:
New techs!
Gulvalley (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the south, south-east, and south-west (L: 4/5, D: 4/5)
Heaven's Hawks (March) - Eliminates raids from the north-east, can provide military advances and supports the Stallion Tribes (L:4/5, D: 1/5)
-1 Loyalty and Dependence from Gulvalley (loyalty likely from lack of integration or help after they almost died), -1 dependency for heaven's hawk, i guess from new trade ties with friendly tribes and fewer hostile tribes?
@Academia Nut some questions (again, the highlights before the proper analysis:
Baby Boom: Converting 7 Econ Expansion to 7 Econ a turn
Population Explosion: Converting 7 Econ Expansion to 7 Econ a turn
This should be 8 now, shouldn't it? I can't imagine the new settlement wasn't the one for the new province. Also, damn, how well have we been rolling to keep Pop Explosion from downgrading? its been like 3 or 4 turns since you first said there was a decent chance of it downgrading, right?
Now that we have a dominant strategic trade good, can you tell us more about what it gives us? It looks like it gives a full wealth on its own instead of needing to be paired, but i might have just missed another wealth source in my skimming.
(Also minor thing but isn't it "Dominating" that you've been standardizing these to, instead of dominant?)
In Service to Order (PiA Linked)
Order and stability are paramount, and any king who cannot maintain that needs to be replaced in short order.
Pros: First stability hit a turn is negated
Cons: At negative stability, lose 1 Legitimacy a phase
Just to confirm, the stab hit is per turn, not phase or update? So back during the great power war, it would have only helped with the first stab hit (which i think was from kicking war missions), but not any others during the war phases, but the negative would have affected us for each phase after we kicked to negative stab?
Since we wont be seeing the action list for a while, can you give the listing for these, please, since we have one now?
Edit: Also, if possible, the listing for the Artisan Competitions and Ironworks megaprojects, since we should have unlocked both; if nothing else they'll be good to actually create useful discussion instead of just more sniping
here was a steady trickle of refugees that the People were welcoming in with ease,
Can you confirm how much econ worth of refugees we took in? That variable value will make the analysis
so much harder otherwise
Also, no quote for this one, but did we get anything innovation wise from study forest?
Edit: Also, how long do we have the HK CB for, and is Hertythn likely to still be in control next turn?
Edit 2 : ...Also, have we used our In Service to Order stab negation yet this turn, or do we still have it available?
Ah the games gave us a CB.
I think that was Pride in Acceptance working through the games... AN?
...
um
That might happen anyway? We do plan to go after the Highland Kingdom next turn?
She's only coming out of retirement due to the prophecy, though. Otherwise we'll likely let her rest until/unless the war goes terribly.