Umi-san
Procrastinating.
- Location
- ꙮ
adjusted voteMaybe don't bother with the mercs, our martial isn't in the red, what with the increased tolerance.
adjusted voteMaybe don't bother with the mercs, our martial isn't in the red, what with the increased tolerance.
We can only attack the Nomads this turn, we don't have a valid CB right now to attack the Highlanders.So we just giving up on the highlanders for all this Megaproject Support.
Declaring war on him is something of a dream unless they give us a CB.
War action is gone now. Back to your regular voting.One Main and Two Secondary actions, and One Main [Guild] action. Entering the midturn under 2 Wealth costs 1 Stability, but over 10 Wealth gives 1 Stability
They get a one turn cooldown period before we get the Treachery CB.
Truce, wait for the next turn.
Special: At least one partner guaranteed for International Games if completed this turn
These are important. Reminder that the Khem have a Heroic Diplomat King right now who really wants peace with us. That should give the International Games a much better chance of success. Also, since we're hosting, it might lead us to becoming the center of a UN of sorts which we can potentially subvert down the line.International Games - Festivals of pure sport have been organized across the land, and more friendly rivalries develop between different settlements. Could this extend to different kingdoms? (3 action commitment, -3 Diplomacy, Mysticism and Culture per action) [CA]
Social Value Upgraded
We Have Reserves -> Swords and Ploughshares
Farmers can fight in wars, the marching of armies can pound out roads, and axes are good for splitting wood and skulls.
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength, increased power of Raise Army and Retraining
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Oh... oh wow. These are sports teams and I think we might have just invented soccer hooligans. That's why every two cities gives us culture, those two cities can compete against each other.The Games - An organized series of athletic events and mock battles to maintain fighting trim and vent the aggression of less composed warriors, this also helps foster friendly rather than destructive rivalry between major settlements. Increases Martial Tolerance by 2, gives +1 Culture for every 2 True Cities, and opens up new possibilities.
Oooh, no wonder the stallions had so much mysticism left...Dragon Graveyard - Gives +1 Mysticism/turn for every level of temple at the site
I think thats a temporary thing, from going low enough on wealth to potentially trigger the stab hit from our new economic system.Also we have passive stability gain now, just need 10 wealth, and if we want we can easily do so.
We have 25 martial, coming up to 26 with Plant Poppies.We need to get ready for the war next turn not go on Megaproject Support.
Hope not... but your probably rightI think thats a temporary thing, from going low enough on wealth to potentially trigger the stab hit from our new economic system.