[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt to humiliate (Chance of being accepted, +1 Prestige and +1 Stability if accepted)
[X] [Berserk] 2 Stability
 
Also:
Legacy Gained!
The King Still Stands: Whenever someone uses the Take the Crown CB on you or you are engaged in a struggle for King of the Hill, every full turn they fail to knock you out they lose 1 Stability

Feel 100% vindicated.

The Khemetri are now going to lose 1 stab a turn.
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] They need to be taught a lesson, keep fighting
[X] [Berserk] 1 Stability

I'm tired of the Kingdoms and their bullshit. They want the lowlands? We'll give them to them-when their nobles farm it in fucking chains!
 
The King Still Stands: Whenever someone uses the Take the Crown CB on you or you are engaged in a struggle for King of the Hill, every full turn they fail to knock you out they lose 1 Stability
I am okay with this. As I quoted, if you come at the king, best not miss. :D

[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt to humiliate (Chance of being accepted, +1 Prestige and +1 Stability if accepted)
[X] [Berserk] No

As I said, get these idiots out of the war and get back to positive Stab so we can do extra war missions again next turn. It's okay for us to drag this out because of our Legacy now.

Uhhh, no. We're at -1 Stab right now. If Humiliate doesn't get accepted, we'd be at -3. Even with it -2. That's trash.
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt a White Peace (Good chance of being accepted, +1 Stability if accepted)
[X] [Berserk] No
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] They need to be taught a lesson, keep fighting
[X] [Berserk] No
Need the Stability more than anything else.
I'm tired of the HK.
We've burned enough.
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] They need to be taught a lesson, keep fighting
[X] [Berserk] 1 Stability
Alright, we can do this
 
Also:
Legacy Gained!
The King Still Stands: Whenever someone uses the Take the Crown CB on you or you are engaged in a struggle for King of the Hill, every full turn they fail to knock you out they lose 1 Stability

Feel 100% vindicated.

The Khemetri are now going to lose 1 stab a turn.
That is sooooo fucking broken.

Ahahahahaahaahahahahahahahahahahhahaa

*Bungie goes insane*

I'm shaking and breakin!
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt to humiliate (Chance of being accepted, +1 Prestige and +1 Stability if accepted)
[X] [Berserk] 1 Stability
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt a White Peace (Good chance of being accepted, +1 Stability if accepted)
 
Also:
Legacy Gained!
The King Still Stands: Whenever someone uses the Take the Crown CB on you or you are engaged in a struggle for King of the Hill, every full turn they fail to knock you out they lose 1 Stability

Feel 100% vindicated.

The Khemetri are now going to lose 1 stab a turn.

Actually, they spend Religious Authority in place of stability. They have the capability to be much more stable than us. Still, if we can continue to turn this into a grind, it means they'll likely lose RA faster than they can replace it if they want to keep up the war effort.
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt a White Peace (Good chance of being accepted, +1 Stability if accepted)
[X] [Berserk] No
 
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[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt a White Peace (Good chance of being accepted, +1 Stability if accepted)
[X] [Berserk] No
 
[X][WB] Gain the The King Still Stands Legacy
[X][Hero] Gain a Genius general
[X][Kick] 2 Stability
War Priority
1) Txolla
2) Western Lowlands
3) Hatvalley

Legacy Gained!
The King Still Stands: Whenever someone uses the Take the Crown CB on you or you are engaged in a struggle for King of the Hill, every full turn they fail to knock you out they lose 1 Stability

She had always been a strange child, a disturbed child, prone to strange episodes and fits. She sometimes claimed to see things that others couldn't, or would fall into fey moods where she wouldn't talk to anyone and would instead trace out strange designs that only she could see. If given something like clay or wax to trace with, she produced vaguely unsettling images of ill portent. Her family had tried to help her be 'normal' for many years, but ultimately priests called by the shaman had come to take her to the Temple of the Dragon where she could be given aid for her condition.

She fit in there even worse.

Away from family and with the priests and shamans trying to teach her things she struggled to understand, her fits became increasingly violent in character. Fortunately her older brother soon started to visit, and this pool of familiarity helped calm her. Eventually the priests decided to just let her wander under escort through the sacred channels, to trace out the bones of the dragons buried in the earth and stumble into trances full of glossolalia. What these moments meant remained elusive, but the priests kept track of it.

And then one day her brother came to her, now more a young woman than a girl, and she told him that he had a crow on his shoulder and even though she kept telling the crow to go away, it wouldn't leave. When her brother left on the caravan she had one of her worst fits yet, and then fell into a quiet, numb fugue.

When the remains of the caravan returned from being turned back by the now hostile Thunder Horse, she began to laugh and laugh and laugh and laugh. It grew increasingly broken as her hysterics overtook her, her voice breaking into a harsh crackle and hiss. Finally she went limp in the arms of the priests struggling to keep her from hurting herself worse than she already was, the last sounds past her lips a ravaged laugh more like that of a crow's caw than anything human.

The next day, she was gone from her room.

A moon later a Heaven's Hawk warband was nearly sent screaming into the night when a blood drenched spectre appeared from the blackness, bearing the head of a Thunder Horse commander and his sword. Dropping the only items she had at the feet of the terrified guards, she then went to a tent and began to finger paint in blood a representation of the dragon skull that was the pride of the Dragon Graveyard and the Temple of the Dragon. Eventually she began to hiss, unable to speak fully and looking for attention. One brave warrior got in close enough to her to hear her whisper in a ravaged voice, "The crows listen better now." She then blinked a few times and then collapsed, a puppet with her strings cut.

The next day, when the warriors went to engage the enemy, not only were they without their leader but strange young woman whispered directions into the ear of the commander, telling him where the crows were flying and landing. From this mad, otherworldly advice his band went wheeling about like maniacs and managed to completely cut the enemy to ribbons with minimal losses.

Thus was Yenyna the Dragon General born.

Clearly cohabiting her body with a particularly dangerous spirit, the wild eyed woman's moods and fits remained mercurial outside of battle, but once it came time to engage the enemy she fell into a trance and whispered directions. If pressed into an actual fit herself, she was a hissing and snarling monster like that of the creature on her banner. Unrefined at first, she did take lessons from the warriors that followed her, and, as the Hawks and Stallions cut through Thunder Speaker territory faster than the messengers could get the word of their successes out, she became quite adept with blade and spear. By the time the northern tribes finished bulling their way through the Thunder Horse's western territories and boring out the supply trains supporting the fighting over Txolla, she was also competent at horse riding and the overall commander for the combined army. One part general, one part talisman, one part avenging spirit of fury, she was the eerie and untouchable torch that the army rallied around.

The Thunder Horse king had nearly shoved the forces sent to relieve the Txolla back across the Great River when suddenly he found out that his entire supply line had been wiped out so fast the first news he got was his camp lookouts calling out in alarm as chariots and horse riders bearing banners of a white stitched with black thread in the shape of a dragon skull. Fortunately for him, he had not got as far as he had militarily by being stupid and was thus able to rally defences and extricate himself and enough of his warriors to not suffer complete defeat. Knowing that his position was untenable, he abandoned his position and began the process of falling back, out of Txollan territory. Additionally, news was also filtering up about the possibility that the Swamp Folk had decided to pounce upon the Thunder Horse while they were busy with the People.

The Thunder Horse wish to call for terms
[] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[] [TH] Demand significant tribute (+4 Wealth, +4 Prestige, end of war)
[] [TH] Reject demands, they need to be dealt with more thoroughly

Crossing the Great River, Yenyna took her forces into the teeth of the defences of the Highlanders. While less successful with far less room to maneuver, her mad insights still gave her an edge, and one settlement established to defend a pass was taken with minimal bloodshed when she ordered a small canal dug from a nearby river, diverting the flow to begin undercutting their walls, causing them to open their gates in surrender before warriors could actually going in through a breech. That was a level of crazy that was hard to deal with. Unfortunately, while the People had pushed the Highlanders back, the kingdom's core was hard and dense and they were not easily dislodged, especially from their positions in the west. This meant that the warriors in Gulvalley and Lower Hatvalley went nearly entirely unsupported for the entire time.

When messengers finally got through to Gulvalley the forces there had been almost entirely pushed back into walled settlements. One of the Trelli mercenary companies had been so badly mauled that the survivors were folded into the other two, and the Red Banner only still existed because what was left of the local warriors had joined under their command. The Hathatyn south-west was almost entirely occupied by the Khemetri and had been utterly ravaged by the fighting. Still, the strongpoints held out, and if relief forces could be brought in soon then they might be able to be relieved...

The Highlanders have been pushed back by still hold out, attempt peace?
[] [HK] Attempt a White Peace (Good chance of being accepted, +1 Stability if accepted)
[] [HK] Attempt to humiliate (Chance of being accepted, +1 Prestige and +1 Stability if accepted)
[] [HK] Attempt to extract tribute (Small chance of being accepted, +2 Prestige and +2 Wealth if accepted)
[] [HK] They need to be taught a lesson, keep fighting

Currently performing two extra war missions for the rest of the turn, pull up further reserves?
[] [Berserk] No
[] [Berserk] 1 Stability
[] [Berserk] 2 Stability
[] [Berserk] 3 Stability (requires Token Tribute from TH)

AN: You want Jeanne D'Arc, you get the Ymaryn Jeanne D'Arc. Also, still not to the mid-turn, but definitely by next turn.

BRUH

Thus was Yenyna the Dragon General born.

I WAS CALLING HER JEANNE THE WHOLE TIME AND THEN I GOT THE END THRER IT WAS JEANNE JEANN NNEEEEEEE

I love her
 
Legacy Gained!
The King Still Stands: Whenever someone uses the Take the Crown CB on you or you are engaged in a struggle for King of the Hill, every full turn they fail to knock you out they lose 1 Stability

This legacy is kinda meh, it's only useful if someone use "Take the Crown" CB; all other land grab/trade dispute are fair game still.

Additionally, news was also filtering up about the possibility that the Swamp Folk had decided to pounce upon the Thunder Horse while they were busy with the People.

If this is true, then 1 of my many predictions is correct. Ya! for ~1% prediction accuracy!
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt a White Peace (Good chance of being accepted, +1 Stability if accepted)
[X] [Berserk] 1 Stability
 
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Ymaryn "The People"

Civilization Stats

General
Diplomacy 16 [+1]
Economy 16 [-2+12]
-Sustainable Forests 10/11
-Econ Expansion 6 [+2-12]
Martial 8 (+4) {13}
Wealth 14 [+5-5]

Cultural
Culture 6
Mysticism 13 (+1) [+1]
Tech 4
Prestige 64

Stability
Stability -1 (anxious)
Legitimacy 3 (max)

Organizational
Centralization 3
Hierarchy 7
Religious Authority 4

Statuses
King of the Hill: You are the most prestigious polity around, gaining you +1 Diplomacy a turn, but all other groups gain the 'Take the Crown' casus belli
Baby Boom:
Converting 6 Econ Expansion to 6 Econ a turn
Population Explosion: Converting 6 Econ Expansion to 6 Econ a turn
Efficient Economy: +1 Wealth/turn while above Econ 10

Periphery States (8/9+3) (Loyalty [L], Dependence [D])
Stallion Tribes (March) - Eliminates raids from the north and mitigates raids from the east, can provide military advances and supports the Western Wall (L: 5/5, D: 2/5)
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: 5/5, D: 1/5)
Gulvalley (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the south, south-east, and south-west (L: 5/5, D: 3/5)
Greenshore Colony (Colony) - Settles the territory on the west coast of the sea (L: 5/5, D:4/4)
Red Banner Company (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 5/5)
Heaven's Hawks (March) - Eliminates raids from the north-east, can provide military advances and supports the Stallion Tribes (L:4/5, D: 2/5)
Txolla (Vassal-Colony) - Foreign territory under your control, follows you in war but has own agenda, restricted to expansion through settlement (L: 4/5, D: 4/5) THREATENED WAR LOSS
Tinriver Trading Post (Trading Post) - Increases trade power for all Tin Tribe products, provides a market for an extra saltern (L: 5/5, D: 4/4)
@Academia Nut Will Txolla still be threatened by war loss if we get the TH to surrender?
What did we lose a stab from??
 
[X] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[X] [HK] Attempt to humiliate (Chance of being accepted, +1 Prestige and +1 Stability if accepted)
[X] [Berserk] 2 Stability
 
[x] [TH] Accept token tribute (+1 Wealth, +1 Stability, +1 Prestige, end of war)
[x] [HK] Attempt a White Peace (Good chance of being accepted, +1 Stability if accepted)
[x] [Berserk] 1 Stability

We can thoroughly crush the HK once we're done with the Khemetri.

The Khemetri are tough nuts to crack, so I believe an extra boost is necessary to really drive them back and give us some breathing room.
 
This legacy is kinda meh, it's only useful if someone use "Take the Crown" CB; all other land grab/trade dispute are fair game still.



If this is true, then 1 of my many predictions is correct. Ya! for ~1% prediction accuracy!
It's really useful for fighting peer opponents, because the next time some asshole decides to come along and take our shit using that CB they will bleed 1 stab a turn.

If they don't use it it's more likely that they aren't a peer power and thus are easier to murder.
 
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