[X] [Main] The Law (Iron Age)
[X][Free] Change Passive Policy - Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct,governor's palace, saltern, etc.)/turn)
[X][Secondary] Plant Hemp
[X][Secondary] Aqueduct Redshore
[X][Free] Found Colony - ChangeGreenshore Trading Post to a Colony
 
Approval vote ALL the options!

[X][Secondary] Support Artisans
[X][Secondary] More Boats
[X][Secondary] Found Mercenary Company
[X][Secondary] Enforce Justice
[X][Secondary] New Trails
[X][Secondary] Aqueduct Redshore
[X][Secondary] Retraining

[X][Free] Change Passive Policy - Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[X][Free] Change Passive Policy - Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X][Free] Change Passive Policy - Innovation (Extra innovation roll each turn)
May I entice you good sir to vote for Greenshore TP>Colony?

[X][Free] Found Colony - Change Greenshore Trading Post to a Colony
[X][Free] Change Passive Policy - Defence (+1 significant walls/turn)
[X][Main] The Law (Iron Age)
[X][Secondary] Proclaim Glory
[X][Secondary] Plant Hemp
 
crow din not make the world he came form outside so hes more of a Type, Type-Crow if you will
Type-VOID I would say, or a personification of the Creating Force i.e the ROOT. *shrug*
E: Well he did form the world from the formless chaos of gygo because he wanted a good rest spot so I would say he did.
I presume it would be her tanking one of his heavy hitting phantasms and informing him "he'd make someone a pretty little wife one day."

He'd proceed to take exception to that.
Probably some variation of that. She'd flirt with him endlessly.
About the only thing he has that would likely affect her would be Enuma Elish since she might count as mostly Divine, though it depends on the specific details. As for her she would likely have some kind of power of Influence or Command over all humans, as the Mother of All Humans.

And then Ashryn(or Axchyn) would be our Angra Mainyu or Primate Murder analog.

Anyway I don't want to derail things too far so I'll pop out of this for the moment. Cool beans?

Bloody hell, it was damn stupid writing that on me phone.
Ma fingers are killing me.
You have my sympathies.
 
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I'm very unsure about the payoffs involved, and it seems to be winning regardless, so I decided to let better-informed members of the thread decide on that one.

Unfortunately since abstaining for free action will indirectly be against it. AFAIK AN will check %voted for free action vs total voters, meaning when you're not with us, you're against us. ;):p It's okay though if you're really against it.

Edit: Apparently the majority is already voting for it right now. Only noticed after summing up the varied-wording for this option. Nice.

Also a good summation by Candesce below.
 
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I'm not at all interested in integrating the Hawks. Supporting or Influencing them? Sure. But actually making them a core territory seems like a bad idea. They don't really contribute to a failure cascade, we don't need their land for connectivity, and they don't have any religious/cultural infrastructure that we need to centralize. Basically, all of our reasons for wanting to integrate the Stallions don't apply to the Hawks.

The only real problem with them at this point is the stats, and that can be easily and cheaply mitigated by taking Support Subordinate actions.

Furthermore. The Hawks are actually doing valuable work where they are, guarding our borders and communicating with the Nomads better than we'd be able to ourselves. Basically, they are doing absolutely great where they are; why integrate them?
They would totally contribute to a failure cascade though.

Them leaving our being conquered would be seen as our fault because we failed in out proper duty as lords to care for our subjects.

Divine Stewards would proc if they leave and take their land with them, since we consider their land to be our land.
 
I'm very unsure about the payoffs involved,
We give up some per-turn income and Greenshore becomes more independent and so more likely to break away; in return, they get to grow a whole lot bigger, which means they're more effective at spreading our culture to the Metal Workers and a whole lot more resistant to military adventurism - rather important, if they're about to be adjacent to nomads. They'll also possibly be capable of supporting Tinriver Trade Post, which is a lot closer to them than us.
 
It depends on the Mid-turn.
The current leading plan of PG + Plant Hemp changes our resource stats by -3 econ, +1 Tech, +1 Myst, +2 Diplo, which would put us at 17 Econ, 15 diplo and 13 Myst mindturn. I think those are within reach of cap with a single additional main.
Your math is a little off there unless I miss my guess. You didn't factor in the law or the greenshore changeover.

The Law (Iron Age) - With new technologies, innovations, and social structures, old laws require a thorough redo in order to align with modern expectations (3-4? action commitment, -2 Mysticism and -2 Tech per action)

Econ:15+5-3=17-2 (overflow)=15
Diplo: 11+1(drip)+2=14(we no longer have the greenshore drip if we make it into a colony)
Wealth: 8+3=11+2(overflow)=13(we no longer have the greenshore drip if we make it into a colony)
Culture: 6-3=3
Mysticism: 11+1+1=13-6(law)=7
Tech: 7+1=8-6(law)=2

I don't recall econ counting towards a golden age so we are still 1 stat short by almost 8 points.
 
@Academia Nut : How well-preserved are our historical records compared to other civs? Assuming some of them survive, would there be more recorded history in this world compared to real world Earth?
 
Your math is a little off there unless I miss my guess. You didn't factor in the law or the greenshore changeover.



Econ:15+5-3=17-2 (overflow)=15
Diplo: 11+1(drip)+2=14(we no longer have the greenshore drip if we make it into a colony)
Wealth: 8+3=11+2(overflow)=13(we no longer have the greenshore drip if we make it into a colony)
Culture: 6-3=3
Mysticism: 11+1+1=13-6(law)=7
Tech: 7+1=8-6(law)=2

I don't recall econ counting towards a golden age so we are still 1 stat short by almost 8 points.
I am sure we have had AN say before that all stats except the organizational ones count for golden ages. It wouldn't really make sense for Diplo to be able to do it but Econ not when they are both General stats.
 
[X] [Main] The Law (Iron Age)
[X] [Secondary] Plant Hemp
[X] [Secondary] Proclaim Glory
[X] [Secondary] Support Artisans
[X] [Free] Found Colony - Change Greenshore Trading Post to a Colony
[X] [Free] Change Passive Policy - Defence (+1 significant walls/turn)
 
They would totally contribute to a failure cascade though.

Them leaving our being conquered would be seen as our fault because we failed in out proper duty as lords to care for our subjects.

Divine Stewards would proc if they leave and take their land with them, since we consider their land to be our land.
Let me rephrase - it wouldn't contribute to cascade failure any more than any other territory. Compare the Stallion Tribes, when then leaving would also cause WW to leave.
 
We can though.
We are at Tech 7, Law needs 6-8. Even 1 Tech from Secondary Hemp is enough.
This is incorrect. If the requirement is 8 Tech, we will not have enough. Provinces do not drop stats below 1, and at Tech 8 - which is what Secondary Hemp would take us to - a price of 8 Tech would take us to 0, which is below 1. If it takes 4 turns to complete, we'll need Tech 9 if we want the provinces to finish it.
 
@Academia Nut

Patronage (+1 Cutlure/turn)

Plant Hemp - This sturdy plant has been planted in limited quantities before, but you now have cultivars that can take well to being planted in large areas and could use it for [...?]

*2M: -4 Econ, -5 Wealth, +Culture Art, founds Martial 10 Mercenary Company

Temple - Progress listed below, each {S} committed consumes 3 Econ and 3 Art for 3 Progress. Completion increases Religious Authority

I don't suppose we can get a watchtower-creating passive policy? And/or a Survey Lands one?
 
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