FOLKS! My stats indicated that yesterday's Thorium salt reactor has produced a NEW POSTING RECORD. 1351 replies on July 14, 2017, up from June 11, 2017 record of 1330 replies.
I'm not that surprised. We generated about 70 pages in a day. :V

Certainly impressive! Thanks for the work!
 
Clearly the provinces can count on something, because if they ignore the baby boom like normal income actions, then we have 6 econ to start. Want to save 1 econ, 5 left. 2 econ is dedicated to true city, so 3 left. ...Which would mean that if we spend any econ on our actions they wont take 3 actions, but that doesn't match that post i just quoted... Definitely need confirmation from AN when he gets back on (i'd tag him but i've already done that like 3 times, and even i have to have limits on how often i tag him and ask questions :p)
I think the Baby Boom pays for the city tax, but we don't know when it does so and therefore can't count on the remainder being available. We've had previous WoG that the City Tax happens after the Baby Boom, so that shouldn't be a problem.
 
You could be right - the Thunder Horse weren't a valid destination in the previous project turn either.
There's pretty strong support that that's what's going on, because if you look back to when Idiot Heir sparked a war with the Thunder Horse there was a comment that the TH were fighting the Swamp People and actually wanted to hire the Red Banner.

We also learned a lesson about trading with both sides of a war, see the Thunder Speaker vs Highlander thing from waaaaaaaay back. That precedent of not sticking our nose in might have stuck.

This is my speculation anyway.
 
Currently it looks like
[Main] Palace
And two times
[Sec] Trails
Yep. And I'm generally okay with that. Sadly, it might mean that our provinces only do one Megaproject action because they lack econ, but at least they would be getting the bonuses from The Law and Symphony, so that's fine. It isn't like the last action is wasted; we'd probably get expand econ x2, which puts us in a good position for later.
 
how did we go up to 5 progress on the Palace when we were at 2 last turn and only had one megaproject action courtesy of our provinces?

Baby Boom triggered early enough that the provinces actually did a second action, and the roll was good enough for extra progress.

What shorten the cost of constructing salterns? Is it noria powered by tide?

Noria means that you don't have to be quite as picky with the terrain, and the mortar making construction of the walls simpler.

an we send Sailing Missions to the south along the river? And what do we need to do to be able to send Trade Missions to Trelli or the Swamp Folk?

Will update.

I think the Baby Boom pays for the city tax, but we don't know when it does so and therefore can't count on the remainder being available. We've had previous WoG that the City Tax happens after the Baby Boom, so that shouldn't be a problem.

They happen simultaneously, so the provinces calculate assuming a +0 cost.
 
There's pretty strong support that that's what's going on, because if you look back to when Idiot Heir sparked a war with the Thunder Horse there was a comment that the TH were fighting the Swamp People and actually wanted to hire the Red Banner.

We also learned a lesson about trading with both sides of a war, see the Thunder Speaker vs Highlander thing from waaaaaaaay back. That precedent of not sticking our nose in might have stuck.

This is my speculation anyway.

Actually, I thought we trade with both side after they learned that maybe it's not a good idea to demand a neutral trading partner to stop trading, because they can't get any trade whatsoever.

Anyway, our trading partners are basically: TT, MW, the Trelli, and the HK.
 
Actually, I thought we trade with both side after they learned that maybe it's not a good idea to demand a neutral trading partner to stop trading, because they can't get any trade whatsoever.

Anyway, our trading partners are basically: TT, MW, the Trelli, and the HK.
Actually I think you are right, I can't really remember beyond that we didn't side with anyone in that version of the clusterfuck.
 
Baby Boom triggered early enough that the provinces actually did a second action, and the roll was good enough for extra progress.



Noria means that you don't have to be quite as picky with the terrain, and the mortar making construction of the walls simpler.



Will update.



They happen simultaneously, so the provinces calculate assuming a +0 cost.
So, just to make sure I understand this, since we currently have 6 econ, provinces will act as though we only have 4 econ for purposes of megaproject support?

So if, for example, the current winning vote of Main Palace Main New Trails wins, we would be spending 2 econ, and the provinces would thus only use 2 Main Palaces because they could only spend 2 econ?
 
So when we integrate the Stallions, we're going to have +12 Martial coming our way. That's obviously a ludicrously high number of Martial to add to our current stores, which we'll have to manage somehow, because it won't go down anytime soon. A lot of people are proposing building Mercenary Companies, but narratively that'll most likely mean many of the Stallion warriors go straight from living in a military outpost to working as a mobile military unit without properly integrating. Plus, it doesn't do anything to solve the source of the problem, just bleeds off a chunk of martial that we'll have to deal with integrating far in the future.

I suggest that we start The Games and Integrate the Stallions on the same turn to help deal with the effects of excess martial.

The Games - Physical competition and prowess are becoming a popular pass time and way for warriors and militia to train. Could a special festival be founded to celebrate this? (4-6? action commitment, -1 Mysticism and Art per action, 2 Econ total commitment) [Elites]

Red Martial means there's a lot of warriors hanging around and being bored, right? This will give them something to do and mitigate some red martial effects while simultaneously adding a new entertainment option for our people. Plus, if the Stallions see us putting something together to celebrate martial tradition, they'd probably feel more welcomed back to our core polity, especially if we time it so the two actions synergize.

We'd already have Mega-project support on from the Palace still, so it could potentially be a one turn megaproject.
 
[X] [Main] Grand Palace
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2
[X] [Secondary] Build Docks
[X] [Secondary] Build Docks x2

Would also be okay with double secondary Docks -> Main Docks. I just want to get the Palace done now though. One Palace action is all we need here. as long as we have the Econ for it, which either Main Trails or Main Docks would be okay with.

Trails continue on solving our problem. Docks competes with the Trelli at sea.
It's a giant stone wall to trap saltwater and let it dry out. Mortar would be good for the walls and make it easier to build rather than relying on gravity to seal it.

Again, no idea how noria would help this. It also wouldn't help with the construction of aqueducts. Just their function. Mortar would help with the construction.
Location.

Think about it, you have two sites. One is a bunch of pits and jagged rocks at the sea-line, one is a patch of largely level ground.
The first is the pre-Noria, pre-Mortar saltern site, you need to use labor intensive methods to hammer out the crags of stone, then pack them into the pits to create a level zone, and then use cut stone to seal off the perimeter from the sea. You cannot even use mortar for the outer walls, early mortar takes time to set, and that's difficult when the wall section is underwater half the day.

The second is the post-Noria saltern site, which is pretty much already perfect except that it's above the waterline. The Norias then, allows it to be pumped full, but the site itself is dry! Which makes it FAR easier to build on and smooth out when it's not wet or underwater all day, while drainage is especially easy. It does however, take more skilled labor to build the Noria.
When we considered integrating last turn, AN specifically said that going so far over cap WILL lead to similar issue as when over cap happened last time, only this time irregardless of current stability.
Personal guess is that the threshold of Martial causing problems is 14 + (Stability+3). But thats just a guess
 
[X] [Main] Grand Palace
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2
[X] [Secondary] Build Docks
[X] [Secondary] Build Docks x2

Would also be okay with double secondary Docks -> Main Docks. I just want to get the Palace done now though. One Palace action is all we need here. as long as we have the Econ for it, which either Main Trails or Main Docks would be okay with.

Trails continue on solving our problem. Docks competes with the Trelli at sea.

Location.

Think about it, you have two sites. One is a bunch of pits and jagged rocks at the sea-line, one is a patch of largely level ground.
The first is the pre-Noria, pre-Mortar saltern site, you need to use labor intensive methods to hammer out the crags of stone, then pack them into the pits to create a level zone, and then use cut stone to seal off the perimeter from the sea. You cannot even use mortar for the outer walls, early mortar takes time to set, and that's difficult when the wall section is underwater half the day.

The second is the post-Noria saltern site, which is pretty much already perfect except that it's above the waterline. The Norias then, allows it to be pumped full, but the site itself is dry! Which makes it FAR easier to build on and smooth out when it's not wet or underwater all day, while drainage is especially easy. It does however, take more skilled labor to build the Noria.

Personal guess is that the threshold of Martial causing problems is 14 + (Stability+3). But thats just a guess
Yeah, I'm also guessing we do have some slop room on our martial cap depending on stability before we get hit with unfortunate incidents happening, and your guess is as good as any.
 
So, just to make sure I understand this, since we currently have 6 econ, provinces will act as though we only have 4 econ for purposes of megaproject support?

So if, for example, the current winning vote of Main Palace Main New Trails wins, we would be spending 2 econ, and the provinces would thus only use 2 Main Palaces because they could only spend 2 econ?
Uh no, he just said right there that the Baby Boom is deducted from the City Tax, so the provinces assume 6 Econ is available. Unless we spend more than 2 Econ, they'd finish the Palace(since the extensions don't cost Econ, as we already booked them)
 
[X] [Main] Grand Palace
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2

Gonna switch here, since I like this vote and mercenaries is trailing by quite a bit.
 
Uh no, he just said right there that the Baby Boom is deducted from the City Tax, so the provinces assume 6 Econ is available. Unless we spend more than 2 Econ, they'd finish the Palace(since the extensions don't cost Econ, as we already booked them)
Sorry if it seemed like a dumb question, I usually don't do all of the mathy stuff and rely on those more inclined to do it instead. Not used to this kind of stuff.
 
[X][Main] Grand Palace
[X] [secondary] More Boats
[X] [secondary] More Boats x2
[X] [Secondary] Build Docks
[X] [Secondary] Build Docks x2
 
Eh... they'll start getting more metal now. But if they're out of a single city they're easier to attack.

6 Econ = need to leave the provinces 4 above 1 to get symphony bonus. 5 + 1 for Grand Palace = 6, so we can't spend Econ if we want to get the full province benefit. 3 + 1 + 1 = 5 which isn't really enough to finish the megaproject (6-9) unless we get a midturn action which lets us ideally finish off the palace at 6. I'd prefer this benefit so that we can progress into other things.

My preferred no-econ-expenditure choices are a) Cataracts settlement and b) Trade Mission. Cataracts will prevent the HK from moving in on that segment and start building a wider... projection.. into the lowlands. Trade Mission will depend on who it goes to but at least will tell us more about the outside world.
-Target Options: Highland Kingdom, Thunder Speakers, Metal Miners, Lowland Minors, Tin Tribes, Trelli, Swamp Folk, Northern Nomads, Eastern Nomads, Into the Wild (Eastern Sea), Into the Wild
I kind of want to send a Main TM to the Swamp Folk just to see if we can get some of their trade goods or something. But a lowland settlement gives us more stats, probably, and more econ expansion space in case we end up wanting to enter a Golden Age. Plus, the Trade Mission will be more impressive after our palace is finished.

[X] [Main] Grand Palace
[X] [Secondary] New Settlement - South of Cataracts
[X] [Secondary] New Settlement - South of Cataracts x2
 
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Yeah, I'm also guessing we do have some slop room on our martial cap depending on stability before we get hit with unfortunate incidents happening, and your guess is as good as any.
Probably.

Though of course as usual nobody really seems to be considering that we could offload Martial onto subordinates more slowly than founding mercenaries(we could afford another two units now though, considering the six dominances and vastly cheaper salterns). Main Support Subordinate to the WTP would be a good choice for the mid turn after we're done with the Palace, they're safe for now, but could use the support to fort up properly in case the Trelli lose their senses, and it gets rid of excess Martial too.
 
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