[X] [Main] Grand Palace
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2
[X] [Secondary] Build Docks
[X] [Secondary] Build Docks x2
Would also be okay with double secondary Docks -> Main Docks. I just want to get the Palace done now though. One Palace action is all we need here. as long as we have the Econ for it, which either Main Trails or Main Docks would be okay with.
Trails continue on solving our problem. Docks competes with the Trelli at sea.
It's a giant stone wall to trap saltwater and let it dry out. Mortar would be good for the walls and make it easier to build rather than relying on gravity to seal it.
Again, no idea how noria would help this. It also wouldn't help with the construction of aqueducts. Just their function. Mortar would help with the construction.
Location.
Think about it, you have two sites. One is a bunch of pits and jagged rocks at the sea-line, one is a patch of largely level ground.
The first is the pre-Noria, pre-Mortar saltern site, you need to use labor intensive methods to hammer out the crags of stone, then pack them into the pits to create a level zone, and then use cut stone to seal off the perimeter from the sea. You cannot even use mortar for the outer walls, early mortar takes time to set, and that's difficult when the wall section is underwater half the day.
The second is the post-Noria saltern site, which is pretty much already perfect except that it's above the waterline. The Norias then, allows it to be pumped full, but the site itself is dry! Which makes it FAR easier to build on and smooth out when it's not wet or underwater all day, while drainage is especially easy. It does however, take more skilled labor to build the Noria.
When we considered integrating last turn, AN specifically said that going so far over cap WILL lead to similar issue as when over cap happened last time, only this time irregardless of current stability.
Personal guess is that the threshold of Martial causing problems is 14 + (Stability+3). But thats just a guess