- Location
- Austria
1) Already acknowledged and dropped ever since AN jossed that
2) The Trelli do not have absolute naval superiority. They have the advantage of maneuver and boarding experience, which means they get to pick fights, but due to fights being boarding based, they will actually need to work for it, ganging up on smaller convoys to succeed against our better equipped warriors. This is because shipboard fighting is where troop quality matters a great deal, numbers cannot be leveraged as easily.
3) As AN said, they'd go for a blockade. Actually denying us farmland would be too difficult, but denying us resupply and grinding us down by attrition does work. This in turn means that theres no quick victory, if they can fry our farmlands easily it'd be over in a turn.
4) Explicit Word of AN that a Blockade would prevent us from sending Support. Which is the context of "we should build boats over Send Support", because we cannot send support without boat uptechs
Does that make it clearer? Its not the strawman of "meh we can take them", its "the key here is in getting the ability to break their blockades before they grind the Red Banner down"
1. Ok, sorry.
2. Partially so:
They're using fast galleys as interceptors, so they haven't really worked on ramming as an actual tactic, but if you're smaller enough they have no compunctions about running you over.
I am not sure whether it means they can just squish our ships, but it seems that they at least have a shot at developing ramming if we war.
4. We'd need both though. ~20 years (one turn) of intermittent siege is a lot, especially for freshly-placed colony.
Like...yes, they key is getting to break the blockade before they grind down RB. While also paying attention to nomads, to Lowlands which will probably be soon attacked because Lowlands and no climate change and to other stuff that pops up here and there.
I doubt we can manage all of the above, given that I think we'll need all of the next turn's action directed to the new Trade Post if we commit. Double Main Boats + Secondary Boats would probably bridge the gap enough.
Which is not a bad action plan with Baby Boom meaning we need resources, huh.
-If they have 3 Trade Dominances(such as gained by taking the West Trade Post site for themselves), rather than 1, you can extend their failure timespan to 20-30 turns, because of the power of passive income from Center of Trade.
I mean...we are their large trading partner, so I do not think they'd have nearly as good a lifespan without our mercury, Tyrian Purple and stuff and without us, in turn, buying up silver and other goods.