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Adhoc vote count started by gutza1 on Jul 14, 2017 at 2:24 PM, finished with 75815 posts and 96 votes.
 
Analysis and Diffcheckers -- "Shifting Winds"​
Diff Checker (Civ Sheet)
Diff Checker (Civ Sheet BBCode)

No analysis right now, so this is just a diffchecker + placeholder post; last night + today has been way too stressful... @Academia Nut i want to thank you again for writing this; both your actual writing and the discussion in the thread have been very helpful with all this <3 i'm too overwhelmed right now, but later i might finally do that reread of the quest i've been planning, if i have the chance... for now, i've been at the ER for hours, and my dad's doing just well enough that they wont admit him, but poorly enough that he needs help doing basically anything, so i'm going to try and relax before mom has to go to work again...
General
Diplomacy 13 [+2]
Economy 11 [-2+5]
Econ Expansion 6 [+2-5]
Martial 10 {13}
Wealth 13 [+3-1]

Stability
Stability 1 (confident)
Legitimacy 3 (max)

Organizational
Centralization 3
Hierarchy 7
Religious Authority 4

Cultural
Art 8
Mysticism 15 [+1]
Prestige 48

Statuses
King of the Hill: You are the most prestigious polity around, gaining you +1 Diplomacy a turn, but all other groups gain the 'Take the Crown' casus belli
Tax reform needed
- Lose 1-3 Wealth per turn until complete The Law (Iron Age) megaproject. Prereqs to unlock: The Census?, Grand Palace?
Baby Boom: Converting 5 Econ Expansion to 5 Econ a turn

Trade Status
Resource Status Rivals
Luxuries    
Amber Known only  
Fine Pottery Minor  
Fine Dye Dominating Trelli
Fine Textiles None Swamp Folk, Trelli
Furs Known only  
Gems Leading Trelli, Tin Tribes, Khem (in)
Glass Dominant  
Gold Significant + minor trading (in) Metal Workers, Khem->Trelli
Incense None Khem->Trelli
Mercury Dominating None
Silver Significant (in, needing) MW, Trelli (in)
Salt Dominating Trelli
Spices None (SI+Khem)->Trelli
Wine Dominating Trelli
Strategic    
Copper Leading Highlanders, Thunder Horse, MW, Trelli
Bronze Minor Trelli
Slaves Forbidden MW (in), Trelli, TT
Tin Minor + Trading MW (in), TH (in), HK (in), Tin Tribes, Trelli->Khem
Iron Non-traded dominant None
Cultural    
Pilgrimage Leading Thunder Speakers

Joyous Symphony
All have their part to play in this world, be it their interaction with each other, their neighbours, or with the spirits. When all the parts of a group are moving in peaceful accord, the result is greater than the sum of the parts, and transcendental to behold.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts. Gain +1 Stability every time a defensive war non-destructively ends.
Cons: Disharmony is to be corrected, require casus belli to declare war

 
[X] [Exp] Do nothing here
[X] [Int] Party! (Main Improve Festival)
[X] [Diplo] Need a bigger boat (Main More Boats)
If you want to end our problems quickly you should probably vote for Palace rather than Party. It will edge us toward having 10 megaproject actions after we do 6 next turn, which means during the midturn we can direct any overflow actions toward finishing the Census, making us accelerate rapidly toward ending the tax crisis and thus decreasing corruption.

Otherwise:
The Lowlands is unlikely to be a problem, as both the SF and TH were actually benefiting from the previous wind patterns. It is likely that all that will occur is the HK will start growing in strength.

If we intercede with the Trelli now we reduce their power which reduces the likelihood that they will become a problem later.
 
[X] [Exp] Integrate the Stallion Tribes
[X] [Diplo] Tie everything further together (Main New Trails)
[X] [Int] Party! (Main Improve Festival)
 
[X] [Exp] Found Trelli Trade Post, East
[X] [Int] Build palace (Extra megaproject action)
[X] [Diplo] Tie everything further together (Main New Trails)

Conservative vote
 
I can't decide whether it would be better to do Party now + PG tomorrow so we hit a GA that will take advantage of our soon-to-be-overflowing diplo, wealth, and mysticism, or to do the lowland settlement so we can start the cataract dam and get a solid buffer for the Baby Boom.
 
If you want to end our problems quickly you should probably vote for Palace rather than Party. It will edge us toward having 10 megaproject actions after we do 6 next turn, which means during the midturn we can direct any overflow actions toward finishing the Census, making us accelerate rapidly toward ending the tax crisis and thus decreasing corruption.
If we do 6 megaproject actions next turn and get to 9, even if we need 10 actions total we will get a midturn action to complete the project, so it isn't too much of an issue.

On the other hand, if it turns out we only need 8-9 megarpoject actions but do 10, I suspect we will probably get our "reserve" Great Hall / Garden annexes built instead, which is okay too.
 
If we do 6 megaproject actions next turn and get to 9, even if we need 10 actions total we will get a midturn action to complete the project, so it isn't too much of an issue.
any extra actions that go toward the Census would make it end sooner, which means we can progress toward The Law + Dam + Games sooner. We're outracing the Trell + Lowland messes. If they go toward The Garden & The Great Hall instead, that would be fabulous, too, as then we wouldn't wait for 2 weeks to finally construct them.
 
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I can't decide whether it would be better to do Party now + PG tomorrow so we hit a GA that will take advantage of our soon-to-be-overflowing diplo, wealth, and mysticism, or to do the lowland settlement so we can start the cataract dam and get a solid buffer for the Baby Boom.
One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.

Eh, any extra actions that go toward the Census would make ending it quickly easier, which means we can progress toward The Law + Dam + Games sooner. We're outracing the Trell + Lowland messes.
I don't think actions would go towards the Census, though? Why would palace megaproject actions overflow into a megaproject we haven't started yet?
 
One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.


I don't think actions would go towards the Census, though? Why would palace megaproject actions overflow into a megaproject we haven't started yet?
IIRC we got the choice to go from The Saltern into The Garden, though I could be mistaken.

Think of it as having allotted actions that we then realize were not needed. We can direct the labor toward something else useful, and the Census is a narratively and outwardly obvious choice. It might just be autodirected into the remaining annexes, but who knows.

GA would be more helpful over the long run, yes. But I kind of want to push for doing two megaprojects at once, and others want to do the dam asap. Though, their concerns were centered around econ which is no longer an issue...

Yeah so IIRC what happened was that Symphony kicked in and gave us an extra action when we apparently had enough. We obviously regularly get econ actions by now, but I figure there will be more econ actions available as choices should we overflow.
Choose an Econ action
[] Expand Carrion Eaters (-1 Econ, -1 Mysticism, +1 Martial, many more Carrion Eaters, additional effects)
[] Study Stars (continues chain) + Survey Lands
[] Begin work on the Garden (-1 Econ, +1 Stability, starts megaproject)

And yet, somehow, everything just came together all at once and a frenzy came over those working at the project. Something that was projected to take generations to get working properly instead only took years, and while there were setbacks and delays, the first walls built were better able to withstand the sea than any might have expected, and the crumbling of the gates gave quicker insight. Bricks and glazed tiles to make the collection of salt simpler came in faster than initially expected as the People threw personal effort into getting the project done.

The People were somewhat surprised by the swiftness of their own construction, so with the need for fresh water also something on their mind, the king approved a project that some had talked about around campfires for some time, which was to make a canal that flowed into a city to provide fresh water directly,
 
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Didn't we have a spynet in Valleyhome as well as all of the other provinces?

Academia Nut mentioned it here:
Original - Paths of Civilization | Page 2655

So we as a civilization have in fact developed the concept of espionage.

Said spy network is setup by a wild intrigue hero, so we don't have control over it. It might drip information here and there, but we have no ability to check the truthfulness nor quality.

Let along playing to the tune of a wild card element.:V
 
One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.
We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be used up by the baby boom. That means that all we have to do is a single Econ spending action to cover the cost.

It only becomes an issue if the provinces start expanding econ, which they are unlikely to do.
 
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One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.
That's not "+1 econ expansion slot", thats "+1 expand econ action". I think our golden age was way before we had the terminology really settled, as well as before we had econ expansion on the front page, but i'm almost certain "econ expansion" used to mean "expand econ", back when the slots were listed just as "you can do this X times" under expand econ, instead of having an actual term and stat.

We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be use daily up by baby boom. That means that all we have to do is a single Econ spending action to cover the cost.

It only becomes an issue if the provinces start expanding econ, which they are unlikely to do.
I'm not sure where the 4 comes from, but yeah, we get 2 slots back every turn from city taxes. If you were thinking the expenses trigger the refund separately, for a total of 4 slots gained from true city turn costs, they don't.
 
We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be use daily up by baby boom. That means that all we have to do is a single Econ spending action to cover the cost.

It only becomes an issue if the provinces start expanding econ, which they are unlikely to do.
No, I think it is +/- 1 Expansion/Econ each. So, we need to spend 3 Econ each turn.
 
If you want to end our problems quickly you should probably vote for Palace rather than Party. It will edge us toward having 10 megaproject actions after we do 6 next turn, which means during the midturn we can direct any overflow actions toward finishing the Census, making us accelerate rapidly toward ending the tax crisis and thus decreasing corruption.

Otherwise:
The Lowlands is unlikely to be a problem, as both the SF and TH were actually benefiting from the previous wind patterns. It is likely that all that will occur is the HK will start growing in strength.

If we intercede with the Trelli now we reduce their power which reduces the likelihood that they will become a problem later.

Well, ending quickly is one thing, but I am more concerned about what is effectively trying to attack us in our hills.
This is going to be hard, and I think that sucking uo Trelli asshollery until Bronze Age Collapse fucks them up is still more painless that trying to do yet another thing.

We have Lowlands, Steppes, Internal Politics And Making Sure Current Subordinates Do Not Splinter, not!Anatolia which so far is filthy rich, and Trying To not Suicide Via Administration and Unrealistic Optimism, which is hardest of all. We are deep deep deep in the action debt trying to deal with what we already have on our plate, I doubt waging unfavourable war is going to be easy.

Like, do you seriously assume that Trelli, who live right there and have short as fuck logistical trail, are going to just roll over?
And about reducing Trelli power...that assumes we actually somehow score a victory against opponent who can basically punch us in the dick logistical trail any time he wishes because of better fighting ships and shorter logistical trail while having waaaaaay more dudes able to attack newly-placed trade post. If we place a trade post and they attack and we do not defeat them - which would make sense because they can just withdraw from siege and we cannot pursue because lol numerical superiority and their home turf - then we have just made for ourselves a big fucking ballast which we have to upkeep in hostile lands while not really troubling Trelli that much, or at all.

Like, the idea of "reduce their power" assumes that we win. Do you think we can do it without megaproject-tier investment? I think we cannot and not sure we can even with such an investment, because they are not stupid nor weak.
 
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We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be used up by the baby boom. That means that all we have to do is a single Econ spending action to cover the cost.

It only becomes an issue if the provinces start expanding econ, which they are unlikely to do.
No. Just no.


Every turn, we get -1 econ per true city, with no directly granted econ slots (though we get one back from the econ consumption just like we would from any other econ consumption we do while we have a true city up). So that is -2 Econ, +2 econ expansion total each turn, which is to say it exactly offsets 40% of the baby boom.
 
That's not "+1 econ expansion slot", thats "+1 expand econ action". I think our golden age was way before we had the terminology really settled, as well as before we had econ expansion on the front page, but i'm almost certain "econ expansion" used to mean "expand econ", back when the slots were listed just as "you can do this X times" under expand econ, instead of having an actual term and stat.

This is correct.
 
General
Diplomacy 13 [+2]
Economy 11 [-2+5]
Econ Expansion 6 [+2-5]
Martial 10 {13}
Wealth 13 [+3-1]

Stability
Stability 1 (confident)
Legitimacy 3 (max)

Organizational
Centralization 3
Hierarchy 7
Religious Authority 4

Cultural
Art 8
Mysticism 15 [+1]
Prestige 48

The economy / wealth area is more than sufficient, but why do i have uneasy feeling of inflation from excess wealth? Hope excess myth and prestige will not cause not events.
 
I don't consider the steppes to be an issue at present. I will not consider them to be an issue until we actually see evidence that they will be. We cannot predict not prevent something we know nothing about. All we can do is try to maintain two matches at all times.

I don't know what Anatolia is. The Hathatyn remnants? Expanding there would be nice, but doesn't really deal with the Trell. It will take too long to establish a decent holding over there to be worthwhile. Though I guess if we can do so it wouldn't be bad. It just seems overly cautious and less rewarding than the immediately dangerous but not politically troublesome choice of a NTP.

I'd rather not suck up dickishness from the Trell. We can't beat them on the sea now, but I don't think they'll attack our Red Company-having Trade Post directly, and we can always just transport goods from there up to Green river by land - which will be painful but is doable. The Metal Workers are, after all, the alternate end destination for tin. Note, too, that while our ships are bad for attacks they're not horrible at defending against them.

So even in the case that they decide to attack all of our ships, thus performing the very dickishness that I was trying to forestall upon us, it is survivable.

Note, as others have, that their companies are dedicated elsewhere. They won't get a reaction action, which means they can't attack us before we've started to sink in.
 
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