- Location
- Huezil
@Academia Nut could we have a water-based mercenary company?
We lack even the concept of espionage, never mind regime change.
General
Diplomacy 13 [+2]
Economy 11 [-2+5]
Econ Expansion 6 [+2-5]
Martial 10 {13}
Wealth 13 [+3-1]
Organizational
Centralization 3
Hierarchy 7
Religious Authority 4
Statuses
King of the Hill: You are the most prestigious polity around, gaining you +1 Diplomacy a turn, but all other groups gain the 'Take the Crown' casus belli
Tax reform needed - Lose 1-3 Wealth per turn until complete The Law (Iron Age) megaproject. Prereqs to unlock: The Census?, Grand Palace?
Baby Boom: Converting 5 Econ Expansion to 5 Econ a turn
Resource | Status | Rivals |
Luxuries | ||
Amber | Known only | |
Fine Pottery | Minor | |
Fine Dye | Dominating | Trelli |
Fine Textiles | None | Swamp Folk, Trelli |
Furs | Known only | |
Gems | Leading | Trelli, Tin Tribes, Khem (in) |
Glass | Dominant | |
Gold | Significant + minor trading (in) | Metal Workers, Khem->Trelli |
Incense | None | Khem->Trelli |
Mercury | Dominating | None |
Silver | Significant (in, needing) | MW, Trelli (in) |
Salt | Dominating | Trelli |
Spices | None | (SI+Khem)->Trelli |
Wine | Dominating | Trelli |
Strategic | ||
Copper | Leading | Highlanders, Thunder Horse, MW, Trelli |
Bronze | Minor | Trelli |
Slaves | Forbidden | MW (in), Trelli, TT |
Tin | Minor + Trading | MW (in), TH (in), HK (in), Tin Tribes, Trelli->Khem |
Iron | Non-traded dominant | None |
Cultural | ||
Pilgrimage | Leading | Thunder Speakers |
Joyous Symphony
All have their part to play in this world, be it their interaction with each other, their neighbours, or with the spirits. When all the parts of a group are moving in peaceful accord, the result is greater than the sum of the parts, and transcendental to behold.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts. Gain +1 Stability every time a defensive war non-destructively ends.
Cons: Disharmony is to be corrected, require casus belli to declare war
If you want to end our problems quickly you should probably vote for Palace rather than Party. It will edge us toward having 10 megaproject actions after we do 6 next turn, which means during the midturn we can direct any overflow actions toward finishing the Census, making us accelerate rapidly toward ending the tax crisis and thus decreasing corruption.[X] [Exp] Do nothing here
[X] [Int] Party! (Main Improve Festival)
[X] [Diplo] Need a bigger boat (Main More Boats)
privateers
If we do 6 megaproject actions next turn and get to 9, even if we need 10 actions total we will get a midturn action to complete the project, so it isn't too much of an issue.If you want to end our problems quickly you should probably vote for Palace rather than Party. It will edge us toward having 10 megaproject actions after we do 6 next turn, which means during the midturn we can direct any overflow actions toward finishing the Census, making us accelerate rapidly toward ending the tax crisis and thus decreasing corruption.
any extra actions that go toward the Census would make it end sooner, which means we can progress toward The Law + Dam + Games sooner. We're outracing the Trell + Lowland messes. If they go toward The Garden & The Great Hall instead, that would be fabulous, too, as then we wouldn't wait for 2 weeks to finally construct them.If we do 6 megaproject actions next turn and get to 9, even if we need 10 actions total we will get a midturn action to complete the project, so it isn't too much of an issue.
One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.I can't decide whether it would be better to do Party now + PG tomorrow so we hit a GA that will take advantage of our soon-to-be-overflowing diplo, wealth, and mysticism, or to do the lowland settlement so we can start the cataract dam and get a solid buffer for the Baby Boom.
I don't think actions would go towards the Census, though? Why would palace megaproject actions overflow into a megaproject we haven't started yet?Eh, any extra actions that go toward the Census would make ending it quickly easier, which means we can progress toward The Law + Dam + Games sooner. We're outracing the Trell + Lowland messes.
IIRC we got the choice to go from The Saltern into The Garden, though I could be mistaken.One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.
I don't think actions would go towards the Census, though? Why would palace megaproject actions overflow into a megaproject we haven't started yet?
Choose an Econ action
[] Expand Carrion Eaters (-1 Econ, -1 Mysticism, +1 Martial, many more Carrion Eaters, additional effects)
[] Study Stars (continues chain) + Survey Lands
[] Begin work on the Garden (-1 Econ, +1 Stability, starts megaproject)
And yet, somehow, everything just came together all at once and a frenzy came over those working at the project. Something that was projected to take generations to get working properly instead only took years, and while there were setbacks and delays, the first walls built were better able to withstand the sea than any might have expected, and the crumbling of the gates gave quicker insight. Bricks and glazed tiles to make the collection of salt simpler came in faster than initially expected as the People threw personal effort into getting the project done.
The People were somewhat surprised by the swiftness of their own construction, so with the need for fresh water also something on their mind, the king approved a project that some had talked about around campfires for some time, which was to make a canal that flowed into a city to provide fresh water directly,
Didn't we have a spynet in Valleyhome as well as all of the other provinces?
Academia Nut mentioned it here:
Original - Paths of Civilization | Page 2655
So we as a civilization have in fact developed the concept of espionage.
We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be used up by the baby boom. That means that all we have to do is a single Econ spending action to cover the cost.One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.
That's not "+1 econ expansion slot", thats "+1 expand econ action". I think our golden age was way before we had the terminology really settled, as well as before we had econ expansion on the front page, but i'm almost certain "econ expansion" used to mean "expand econ", back when the slots were listed just as "you can do this X times" under expand econ, instead of having an actual term and stat.One of the effects of a golden age is +1 Econ Expansion per turn. That would be extremely helpful for managing our baby boom, I think.
I'm not sure where the 4 comes from, but yeah, we get 2 slots back every turn from city taxes. If you were thinking the expenses trigger the refund separately, for a total of 4 slots gained from true city turn costs, they don't.We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be use daily up by baby boom. That means that all we have to do is a single Econ spending action to cover the cost.
It only becomes an issue if the provinces start expanding econ, which they are unlikely to do.
No, I think it is +/- 1 Expansion/Econ each. So, we need to spend 3 Econ each turn.We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be use daily up by baby boom. That means that all we have to do is a single Econ spending action to cover the cost.
It only becomes an issue if the provinces start expanding econ, which they are unlikely to do.
Isn't each city a -2 +2?I'm not sure where the 4 comes from, but yeah, we get 2 slots back every turn from city taxes. If you were thinking the expenses trigger the refund separately, for a total of 4 slots gained from true city turn costs, they don't.
If you want to end our problems quickly you should probably vote for Palace rather than Party. It will edge us toward having 10 megaproject actions after we do 6 next turn, which means during the midturn we can direct any overflow actions toward finishing the Census, making us accelerate rapidly toward ending the tax crisis and thus decreasing corruption.
Otherwise:
The Lowlands is unlikely to be a problem, as both the SF and TH were actually benefiting from the previous wind patterns. It is likely that all that will occur is the HK will start growing in strength.
If we intercede with the Trelli now we reduce their power which reduces the likelihood that they will become a problem later.
Either way, that's just three secondary actions spread across 8 possible actions. Ain't hard.No, I think it is +/- 1 Expansion/Econ each. So, we need to spend 3 Econ each turn.
No. Just no.We shouldn't have a problem managing it anyway. Every turn we get -2 econ +2 econ slot from each true city. (Unless I'm misremembering) that's 4 new slots every turn to be used up by the baby boom. That means that all we have to do is a single Econ spending action to cover the cost.
It only becomes an issue if the provinces start expanding econ, which they are unlikely to do.
That's not "+1 econ expansion slot", thats "+1 expand econ action". I think our golden age was way before we had the terminology really settled, as well as before we had econ expansion on the front page, but i'm almost certain "econ expansion" used to mean "expand econ", back when the slots were listed just as "you can do this X times" under expand econ, instead of having an actual term and stat.
General
Diplomacy 13 [+2]
Economy 11 [-2+5]
Econ Expansion 6 [+2-5]
Martial 10 {13}
Wealth 13 [+3-1]
Stability
Stability 1 (confident)
Legitimacy 3 (max)
Organizational
Centralization 3
Hierarchy 7
Religious Authority 4
Cultural
Art 8
Mysticism 15 [+1]
Prestige 48