Last but not least, the Trellians are not surrounded by opportunistic backstabbers like we are. Throwing Martial this faraway and hoping everything works out is a gamble which once again I don't wish to take and I hope people would reconsider.
They explicitly are? They're currently buying off a bunch of said backstabbers, and invested into a foreign civil war with their mercenaries.
Unless they have siegecraft, a walled TP is pretty much "go home".
And yep. Once the Walls, especially Large, Mortared walls, the answer to closed gates is "welp, go home"
Oh fuck.
I need to re-evaluate our threat rating in my head now, because that is broken as hell.
Slurp
Interesting, and yes, fully agreed. It's lucrative long term, but it only divides our attention in the short term.
A new type of Vampirism....
Slurp
Log driving would be an incredibly dangerous job. I am not sure if the Ymaryns are willing to do that.
Honorable Death. It'd be like the mines, though it does depend on adding enough value(we're perfectly happy to sacrifice people to achieve goals, but they need to be worth it, not just economical).
In our case we're probably just going to set up asheries in the trade post instead.
@Academia Nut, what happened to the Eastern Nomads that were mentioned in this long ago post?
Original - Paths of Civilization | Page 1938
Are they the ancestors of the Heaven's Hawk tribes? Because if so, oh my I love the narrative.
We were friends long ago, and then their children saved our children from civil war.
Yep, the Hawks timeline was:
-Nomad Heroic Diplomat spawns. Makes friends with Ymaryn Heroic Diplomat.
-Ymaryn Heroic Diplomat talks philosophy with him and then gives him a Salt Gift.
-Nomad Heroic Diplomat uses the salt to make a network of trade and friendships across the eastern steppes.
-Nomad Heroic Warleader + Son shows up. Hawks driven off while trying to help Ymaryn
-Waagh bounces off Ymaryn after warleader is killed on their second pass, is never seen again.
-Turns out the Hawks rounded up more nomads and killed the son, then came back to look for the "salt people"
-Ymaryn: "The fire is warm"
@veekie, while your arguments have merit, it will still be very hard to defend due to logistical concerns, especially with contested waters.
Are you willing to actually fully support this colony? I mean..are you going to vote for Support Subordinate at them next turn? Because colony in hostile lands is going to be very vulnerable and we have to kickstart it.
No we got bonuses for being the defenders in war, being provocative ensures that the Trelli probably attack first and we get those defensive benefits
Amazing trait for being passive aggressive really.
Seriously, folks who vote for passive-agressive trade post: we will pretty much have to Main Support Subordinate them to give them seed economy for turn 1 walls and warriors, which they will be pretty much locked in.
It gives us 3 econ slots and room to handle Stallion Martial on integration, so it is a great action during baby boom, but we need thread discipline to not chase something else only to get fycked by Trelli rolling Heroic Martial.
They can afford Turn 1 Walls already incidentally(they only cost 1 Econ for basic walls(which are mortared), 2 for major, trade posts start with 2 Econ and build a settlement giving them a third), but I see no problems with sending support, though more boats to trigger further innovations may be more useful.
Actually, AN said that the way to get pine trees was to establish a Northern trading post.
Yes. That was in reference to people saying maybe we could just trade mission for their seeds.
Careful plans are first casualty of war, and Trelli *can* roll Heroic Martial or just hire enough dudes in enough time to bumrush our dudes faster than they can build a wall.
Especially since their starting Econ probably will not be all that much, so I am not sure whether they will even be able to afford a wall wihout support.
They'd have to be psychic then, because they dont have surveillance.
They'd get word of the new trade post when it gets built
Well looks like we are going to war next turn oh well peace was fun while it lasted I guess
This is to
prevent war. As had already been explained, the only way to put a stopper in the piracy is to have a nearby base(East or West trade post) and control over a strategic good(West trade post).
Everything else just leads to war when the Trelli finally get enough Wealth via Tin/Bronze dominances to pay for a truly large mercenary army and make the same discovery we do(that foreign wars don't really last that long when you start throwing extra armies in)...which would take a few turns. Then they're going to start predating.
Have you ever heard of logistics?
This time Banner will have almost no reinforcement due to low local population, no source of Iron resupply unless we win the sea, no steady source of food or coin unless we win the sea...logistically we have never ever done anything even remotely this hard in war.
Actually we do have resupply. Land/Coast route from Greenshore, which has a coastal route from Western Wall. Also this is assuming we auto-lose the sea battles...which isn't a given because we're still in the era of boarding actions and we have quality advantage there. So overall, it requires that the Trelli:
-Immediately declare war while they are stuck in on the other side of the sea against their biggest trade partner.
-Achieve total naval superiority.
-Achieve significant land superiority
--Develop siegecraft
Seriously guys stop panicking do remember that currency is a very advanced tech one that needs the support of three mega projects and the Trelli are a city state meaning they cannot rush their mega projects so eventually they too will experience a need for a tax reform that will drain their wealth which will cause their mercenary companies to turn on them.
By which time they'd have taken to raiding Hatvalley and Greenshow however? A Wealth collapse can take up to 10 turns for a trade power.
The ones panicking are not the West Trade Post voters man.