[X] [Exp] Found Far Northern Trade Post
[X] [Diplo] Need a bigger boat (Main More Boats)

I like the synergy of North and Boats.
 
The status is in the turn updates.
I see.
Annoying that it isn't in mentioned in the king's monologue prior to the vote-options.

Hmm...

Actually, we are at yellow martial. We need to bleed it anyway, taking out barbarians at the gates would be a defensive war so extra stab. once we win - and we will unless there is some ludicrous tribal coalition in the area full of murderhoboes. More boats + better wood should mean we could get enough boatage to secure the trading post too.

Basically: we can tank barbarians, that is my opinion on the matter.
 
They are fortifying now that they have a moment of peace. Hopefully our victories will have bought them enough time to build up their defenses enough to discourage further attacks.
What's interesting is this will help lead to the minors forming their own 'distinct' culture now that they're genuinely free of tribute and internecine warfare. The building of fortifications potentially spells a permanent divergence from their historical fate of being traded back and forth and exploited. Combine that with our religion pervading them, our cultural aspects being accepted by them (ex: half-exiles), their general gratitude for ending their oppression and massively improving their quality of life... I think we're actually going to be seeing more gradual convergence here than divergence- and it's definitely something we can spin our way.
 
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)
 
Control of strategic Tin supply. If we have a trade post there, we can make the Khemri go glare at them if the Tin trade stops because they are fighting the Ymaryn.

Oh and their own pirates need bronze gear for weapons, their ships need bronze to work the wood...amazing how strategic resources lets you grab people by the balls.

But the bronze they already have do not vanish all of the sudden does it? I'm saying that if they do choose to play (naval) hardball with us, we could likely receive considerable backlash (think repercussions from cut off sea routes and difficulty in supporting Greenshore). All of which could be avoided if we could match them on naval terms or didn't draw aggro from them. There are certainly pros to your approach but I personally do not like the risks involved.
Adhoc vote count started by Finite Magician on Jul 14, 2017 at 3:59 AM, finished with 75444 posts and 62 votes.
 
Made a mock-up map for our possibilites...

EDIT: Bad Map...
EDIT²: New Bad Map
EDIT³: Removed Horrible Map
 
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What's interesting is this will help lead to the minors forming their own 'distinct' culture now that they're genuinely free of tribute and internecine warfare. The building of fortifications potentially spells a permanent divergence from their historical fate of being traded back and forth and exploited. Combine that with our religion pervading them, our cultural aspects being accepted by them (ex: half-exiles), their general gratitude for ending their oppression and massively improving their quality of life... I think we're actually going to be seeing more gradual convergence here than divergence- and it's definitely something we can spin our way.
I don't quite agree that they are going for general convergence, yet. And that's a pretty big yet. I am however, confident that if we sent a Secondary Influence their way or a main that it'd flip them over to that track. Like, it's that close in my mind to being a thing.

All told though I completely agree that the idea is possible and feasible to encourage and a great thing to foster.

Aside from that general convergence point though I agree with everything else.
 
What is the timing for provinces w.r.t. city tax and baby boom?

Can they immediately use the baby-boom income?
If not, do they at least assume it offsets the city tax?
Or worst of all, do they assume they need to leave us at least 1 +2 (from tax) = 3 Econ each turn, disregarding the baby boom completely?
 
[X] [Exp] Found Trelli Trade Post, East
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)
 
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What is the timing for provinces w.r.t. city tax and baby boom?

Can they immediately use the baby-boom income?
If not, do they at least assume it offsets the city tax?
Or worst of all, do they assume they need to leave us at least 1 +2 (from tax) = 3 Econ each turn, disregarding the baby boom completely?
They aim to maintain the baby boom as best they can, but I think it is by admin roll for the city so they assume that happens first.



I'm confused now, and i'm serious XD
Yeah that North West TP is north and north only of Trelli. ;)



See? This is the correct place.
 
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Expansion
[X] [Exp] Found Trelli Trade Post, West
External Diplomacy
[X] [Diplo] Tie everything further together (Main New Trails)
Internal Focus
[X] [Int] Build palace (Extra megaproject action)


I really want to focus on getting our internal affairs in order. Trails to get everyone connected and prepared for both military movements and political - soon everyone's going to be doing a lot of traveling to the palace. I sort of prefer to get the waterwheels out over building the Palace, but I would much rather have a 100% chance of getting the palace done faster. And I can always hold out hope that if we put extra work into it, someone might shove some gardens in with their spare time in the extra space :p

Edit:a few spelling issues​
 
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Uh. What?

Could you just specify which of the three choices I laid out you think takes place?
None.

City is by admin roll when it happens in the turn, but I am pretty sure they can use baby boom if I recall correctly. But they do not assume it offsets the true city or vice versa so they take actions to maintain Expansion space for the baby boom. And finally they save to 2 Econ if I recall correctly not 1 or 3.
Part of the issue is that these are semi separate interactions and your possibilities don't mesh well with my understanding of the system.


But honestly I am barely remembering this shit...

Someone Halp and correct me on this! Plz!
 
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Build palace (Extra megaproject action)
 
Uh.
Okay, vote is:
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)

Diplomacy 13 -> 10 (+1)
Economy 11 -> 6 (+1)
Econ Expansion 6 -> 11 (+1)
Martial 10 -> 8
Wealth 13 -> 10
Art 8 -> 11
Stability 1 -> 2
So, this vote is willing right now.

And while I can definitely see the use of everything for, it puts us at 6 econ. That is... a problem. Weren't we going to try to finish the palace next turn? Provinces aren't going to spend us down past 1, so that is only 5 econ free. And if they try to keep a buffer of 2 for the city tax, it is only three econ free. That would not only make it impossible to finish next turn, but possibly screw us out of multiple free actions (law bonus, symphony bonus).

@veekie - thoughts?
 
Well i guess i will put up my view on land focus nation vs sea focus nation in order to sway people to vote for making our nation more united.

Land focus nation (The People and past China, not PRC)
  • Huge amount of land and population potential
  • Headache on managing vast land
  • Humongous production capability from massive amount of material source and area for setting up production.
  • Able to absorb the trade goods if unsold, even at a "lose" (it lost wealth making margin)
  • Able to stockpile goods due to spaceeeee!
  • Massive population for warrior training
Sea focused nation (Trelli and past Dutch)
  • Modest land and population potential
  • No headache in managing land
  • Some headache on tracking budgets and merchants
  • Modest production capacity, limited by production space and reliance on imported materials.
  • Inability to support industry without trade due to small population base.
  • Lesser stockpile room and increased pressure to exchange goods fast.
  • Heavily reliant on foreign warriors due to own population being much more productive and lacking in number.
We are the biggest producer and consumer on this side of the sea. I'm putting our trade goods being significant portion of Trelli's total exchange.

33% from Not!Egypt
33% from Trelli and other trading partner
33% from The People

Trelli is a middle man, they can't absorb that amount of goods. So they buy low from one side and sell high to the other, using the difference to secure more goods and own industry.

Missing 33% of goods from our side (due to hostility) will clog up the exchange because they can't make up the difference.

So, from the above i draw the conclusion that cutoff of trade between us and Trelli will hurt both sides and cause big budget hole on Trelli.
 
Uh.

So, this vote is willing right now.

And while I can definitely see the use of everything for, it puts us at 6 econ. That is... a problem. Weren't we going to try to finish the palace next turn? Provinces aren't going to spend us down past 1, so that is only 5 econ free. And if they try to keep a buffer of 2 for the city tax, it is only three econ free. That would not only make it impossible to finish next turn, but possibly screw us out of multiple free actions (law bonus, symphony bonus).

@veekie - thoughts?
I do know this much, they won't spend down to 1, and I am pretty darn sure they won't spend down to 2. What they are really trying to avoid is less than 0. Besides, they can only use three econ at a time on the mega, while we add the other two and get symphony.


Well i guess i will put up my view on land focus nation vs sea focus nation in order to sway people to vote for making our nation more united.

Land focus nation (The People and past China, not PRC)
  • Huge amount of land and population potential
  • Headache on managing vast land
  • Humongous production capability from massive amount of material source and area for setting up production.
  • Able to absorb the trade goods if unsold, even at a "lose" (it lost wealth making margin)
  • Able to stockpile goods due to spaceeeee!
  • Massive population for warrior training
Sea focused nation (Trelli and past Dutch)
  • Modest land and population potential
  • No headache in managing land
  • Some headache on tracking budgets and merchants
  • Modest production capacity, limited by production space and reliance on imported materials.
  • Inability to support industry without trade due to small population base.
  • Lesser stockpile room and increased pressure to exchange goods fast.
  • Heavily reliant on foreign warriors due to own population being much more productive and lacking in number.
We are the biggest producer and consumer on this side of the sea. I'm putting our trade goods being significant portion of Trelli's total exchange.

33% from Not!Egypt
33% from Trelli and other trading partner
33% from The People

Trelli is a middle man, they can't absorb that amount of goods. So they buy low from one side and sell high to the other, using the difference to secure more goods and own industry.

Missing 33% of goods from our side (due to hostility) will clog up the exchange because they can't make up the difference.

So, from the above i draw the conclusion that cutoff of trade between us and Trelli will hurt both sides and cause big budget hole on Trelli.
So, my furry horror, how do we cheat and become both a sea and land nation? :V
An ancillary point, but I got to ask first before I address the meat.
 
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Uh.

So, this vote is willing right now.

And while I can definitely see the use of everything for, it puts us at 6 econ. That is... a problem. Weren't we going to try to finish the palace next turn? Provinces aren't going to spend us down past 1, so that is only 5 econ free. And if they try to keep a buffer of 2 for the city tax, it is only three econ free. That would not only make it impossible to finish next turn, but possibly screw us out of multiple free actions (law bonus, symphony bonus).

@veekie - thoughts?
First and foremost, we probably aren't going to want to do a double main palace next turn.

If the Trelli declare war on us, we'll either do a war mission or found another mercenary company. If they do not declare war on us, we'll probably grab the cataracts (highland kingdom is going to be explosively growing) and a stability boosting option (golden age).

So we'll only have room for three to four grand palace actions regardless of our resources.

I'll leave the resource math to someone else.
 
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[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)
 
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