I see.
What's interesting is this will help lead to the minors forming their own 'distinct' culture now that they're genuinely free of tribute and internecine warfare. The building of fortifications potentially spells a permanent divergence from their historical fate of being traded back and forth and exploited. Combine that with our religion pervading them, our cultural aspects being accepted by them (ex: half-exiles), their general gratitude for ending their oppression and massively improving their quality of life... I think we're actually going to be seeing more gradual convergence here than divergence- and it's definitely something we can spin our way.They are fortifying now that they have a moment of peace. Hopefully our victories will have bought them enough time to build up their defenses enough to discourage further attacks.
Control of strategic Tin supply. If we have a trade post there, we can make the Khemri go glare at them if the Tin trade stops because they are fighting the Ymaryn.
Oh and their own pirates need bronze gear for weapons, their ships need bronze to work the wood...amazing how strategic resources lets you grab people by the balls.
I don't quite agree that they are going for general convergence, yet. And that's a pretty big yet. I am however, confident that if we sent a Secondary Influence their way or a main that it'd flip them over to that track. Like, it's that close in my mind to being a thing.What's interesting is this will help lead to the minors forming their own 'distinct' culture now that they're genuinely free of tribute and internecine warfare. The building of fortifications potentially spells a permanent divergence from their historical fate of being traded back and forth and exploited. Combine that with our religion pervading them, our cultural aspects being accepted by them (ex: half-exiles), their general gratitude for ending their oppression and massively improving their quality of life... I think we're actually going to be seeing more gradual convergence here than divergence- and it's definitely something we can spin our way.
Made a mock-up map for our possibilites...
EDIT: Bad Map...
EDIT²: New Bad Map
Hey *poke* you have the North West TP in the wrong spot. It's not a North West TP it's a West TP. It's below Greenshore.
One definite response was to put down a new trading post to the north-west of Trelli
See that river a little to the west of Trelli? That is the west trading post.
North-West of Trelli it should be, but the current map has it simply be North of them. North-west, west from Trelli, under Greenshore river?
They aim to maintain the baby boom as best they can, but I think it is by admin roll for the city so they assume that happens first.What is the timing for provinces w.r.t. city tax and baby boom?
Can they immediately use the baby-boom income?
If not, do they at least assume it offsets the city tax?
Or worst of all, do they assume they need to leave us at least 1 +2 (from tax) = 3 Econ each turn, disregarding the baby boom completely?
Yeah that North West TP is north and north only of Trelli.
Uh. What?I think it is by admin roll for the city so they assume that happens first.
North-West of Trelli it should be, but the current map has it simply be North of them. North-west, west from Trelli, under Greenshore river?
None.Uh. What?
Could you just specify which of the three choices I laid out you think takes place?
So, this vote is willing right now.Okay, vote is:
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)
Diplomacy 13 -> 10 (+1)
Economy 11 -> 6 (+1)
Econ Expansion 6 -> 11 (+1)
Martial 10 -> 8
Wealth 13 -> 10
Art 8 -> 11
Stability 1 -> 2
I do know this much, they won't spend down to 1, and I am pretty darn sure they won't spend down to 2. What they are really trying to avoid is less than 0. Besides, they can only use three econ at a time on the mega, while we add the other two and get symphony.Uh.
So, this vote is willing right now.
And while I can definitely see the use of everything for, it puts us at 6 econ. That is... a problem. Weren't we going to try to finish the palace next turn? Provinces aren't going to spend us down past 1, so that is only 5 econ free. And if they try to keep a buffer of 2 for the city tax, it is only three econ free. That would not only make it impossible to finish next turn, but possibly screw us out of multiple free actions (law bonus, symphony bonus).
@veekie - thoughts?
So, my furry horror, how do we cheat and become both a sea and land nation?Well i guess i will put up my view on land focus nation vs sea focus nation in order to sway people to vote for making our nation more united.
Land focus nation (The People and past China, not PRC)
Sea focused nation (Trelli and past Dutch)
- Huge amount of land and population potential
- Headache on managing vast land
- Humongous production capability from massive amount of material source and area for setting up production.
- Able to absorb the trade goods if unsold, even at a "lose" (it lost wealth making margin)
- Able to stockpile goods due to spaceeeee!
- Massive population for warrior training
We are the biggest producer and consumer on this side of the sea. I'm putting our trade goods being significant portion of Trelli's total exchange.
- Modest land and population potential
- No headache in managing land
- Some headache on tracking budgets and merchants
- Modest production capacity, limited by production space and reliance on imported materials.
- Inability to support industry without trade due to small population base.
- Lesser stockpile room and increased pressure to exchange goods fast.
- Heavily reliant on foreign warriors due to own population being much more productive and lacking in number.
33% from Not!Egypt
33% from Trelli and other trading partner
33% from The People
Trelli is a middle man, they can't absorb that amount of goods. So they buy low from one side and sell high to the other, using the difference to secure more goods and own industry.
Missing 33% of goods from our side (due to hostility) will clog up the exchange because they can't make up the difference.
So, from the above i draw the conclusion that cutoff of trade between us and Trelli will hurt both sides and cause big budget hole on Trelli.
First and foremost, we probably aren't going to want to do a double main palace next turn.Uh.
So, this vote is willing right now.
And while I can definitely see the use of everything for, it puts us at 6 econ. That is... a problem. Weren't we going to try to finish the palace next turn? Provinces aren't going to spend us down past 1, so that is only 5 econ free. And if they try to keep a buffer of 2 for the city tax, it is only three econ free. That would not only make it impossible to finish next turn, but possibly screw us out of multiple free actions (law bonus, symphony bonus).
@veekie - thoughts?