there's simply not pressing reason at the moment
1. we have waited a long time to do it.
2. waiting for when they are no longer happy with us is a bad idea
3. considering that our other March up north send down troops their clearly isn't a threat to the north currently
4. integration should raise stat caps.
5. narratively this is the perfect moment to do this.
 
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)

Might change that last one. For now, my super in-depth, thought-out reasoning:

 
That's why we need to throw a main support subordinate at them soon. They actually like us a bit right now, so hammer that home and then turn them into a colony/march asap.
Main support I'd say if shit looks like it's about to heat up again over in the Lowlands, Main Influence Subordinate if things are copacetic but we want to make them more like us.

They achieve the affect you want, but since influence is specifically designed for it I'd go with that.

And that's my opinion on that. ;)
 
if veekies vote wins and we are not attacked i think we need to fix the Econ Expansion problem Baby Boom gives us.

one fix is

main x2 Integrate Vassal
Secondary Enforce Justice

this gives us Lowland Minors Econ Expansion and makes them a Colony to give us the Legacy and we know that Colony can eat some of Baby Boom if needed and fix any problems coming form the east.

and it leaves us with the Enforce Justice and the mixed out Stats to get an Golden Age.
 
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)

Might change that last one. For now, my super in-depth, thought-out reasoning:

That's good enough for me!

[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)
 
Why do people always seem to ignore AN specifically stating that one of his core thematic mechanics revolved around the concept of "expand too much and you'll splinter. You need to make sure to keep your subordinates well integrated and loyal"

with a strong emphasis on the environment being ready to kick you in the ribs at the slightest provocation, and your subordinates being total dickheads. In fact, I would put more emphasis on keeping your subordinates in order than necessarily conquering your neighbours, at least until the Iron Age.
edit: on the one hand, we're sort-of in the Iron age. On the other "sort-of" and "at least"
 
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Main support I'd say if shit looks like it's about to heat up again over in the Lowlands, Main Influence Subordinate if things are copacetic but we want to make them more like us.

They achieve the affect you want, but since influence is specifically designed for it I'd go with that.

And that's my opinion on that. ;)
Oops, meant influence, not support. :oops:
 
Well, yeah, if you make a boat out of Ponderosa pine you deserve what you get :p
Well, yes, that was the point yeah
Actually, I suspect that they have a more powerful evolution of CoT. They probably get wealth by trading with dominants as well as dominating by themselves. Maybe even lesser benefits for Leading.
That would actually benefit us in such a conflict. If they get say half Wealth for each Dominant they trade with...the Ymaryn are dominant in 5 goods. Would be a pretty massive loss to wage war on us.

Ironically, this encourages defensive wars...
Finest Ymaryn traditions.
They attack us, we burn them, crush the ash to flour and scatter it on the winds. Then adopt all the people they left behind.
Because even if we plop down a trade post next to the Trelli, what is to stop their pirates raiding us?
Control of strategic Tin supply. If we have a trade post there, we can make the Khemri go glare at them if the Tin trade stops because they are fighting the Ymaryn.

Oh and their own pirates need bronze gear for weapons, their ships need bronze to work the wood...amazing how strategic resources lets you grab people by the balls.
Highly walled vassals have been shown to have dangerous ideas regarding independence and obeying central rule...
Somewhat in general. Fortunately our approach to vassals have been more of "throw shitloads of good things at them" and "back them up in everything they do"

Oh and then they see the last guys who pissed us off fancing Yan-maryn assault and decide that you know, independence is less cool than a high quality of life.
 
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)

Edit:
Adding vote for ETP
[X] [Exp] Found Trelli Trade Post, East
 
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Okay so looking at the stats our actions for next turn will either be

Main Palace
Main New Settlement Cataracts
Or
Main Palace
Sec Black Soil
Sec New Settlement Cattaracts

If we want to keep the baby boom going personally I am for the former I want that new settlement site for the dam
Going Main Palace x2 and letting our Provinces go Main Palace x2 (+1 for law, +1 for symphony, so actually x4) eats up all of the econ we need eaten.
 
1. we have waited a long time to do it.
2. waiting for when they are no longer happy with us is a bad idea
3. considering that our other March up north send down troops their clearly isn't a threat to the north currently
4. integration should raise stat caps.
5. narratively this is the perfect moment to do this.
Integration won't raise stat caps 9 points, which is the LOW end of the stallion tribes in terms of martial. Hell, I doubt stat caps would get raised more than 2 points, which will still put us massively over cap on martial. We waited this long, we can wait a bit more until we can bleed off some of this martial and/or our admin is not straining at the seams before crashing it with 9 martial added.
 
[X] [Exp] Found Trelli Trade Post, West
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)

Setting up for a Golden Age next turn, if we can grab and hold another Stability.
 
Certainly pitch and resins do the job, but noting that the pines we're talking about aren't cedars(which we already have). We're looking at the northern softwood conifers, and while they are awesome for a lot of things...getting better boats in the next 2 generations isn't it.
You're right about the rest of your post considering risk. I will probably change my vote, but...

Natural northern coniferous forests as they were before the 19th century clearcuttings were a huge mix of various tree varieties. Admittedly, trees such as ponderosas are absolute shit for shipbuilding, but there's more than just these. Redwood, which is what I suspect those trees might be, is quite good for ship building, though other Sequoia varieties aren't so much. Many varieties of spruce are also quite good. I know firs are used for plywood and so is lodgepole. I couldn't find anything about building plank from those.
 
[X] [Exp] Found Far Northern Trade Post

We are unprepared for a prolonged naval war, we will in the end win, as the Romans did against carthage, for we have more stuff to throw at them. But it will be long and bloody, and so the hk, ts, th, sp and maybe the nomads would consider it prime time for payback since we are focusing and bleeding on the other side of the map. I do not mind wars of such scale, but our system would collapse spectacularly the second we retreat to the inner provinces, leaving us at the utter mercy of the attackers, but again the miracle of house brandenburg Is a thing.
Also access to new resources is always good, and it would give us a foothold in the nomadfree Russian taiga and riverine networks. Lots of potential there.


[X] [Diplo] Tie everything further together (Main New Trails)


We are in dire need of better road systems, so far the core has decent roads, but the rest of the land has to do with dirt trails and goat paths. More decent roads, and better roads for the core are vital, and this is a prime time to do it. Not only for the adminstrive and commercial benefits, but also the cultural and military ones. The ability to quickly shuffle troops internally is utterly vital to our defence, more so since we lack universal Fortifications.


[X] [Int] Build palace (Extra megaproject action)

The quicker this finishes the better, we can't prolong the adminstrive and tax crises any longer than absolutely necessary. It's also likely to give us a very good bonus on completion. We can also spend some turns adding annexes if we finish fast enough.


[X] [Int] Water wheels are awesome(Main BuildMills)

The ability to further boost agricultural production, urbanisation and Mills is staggeringly beneficial. It would free up a considerable part of the population to focus on more noble persuits, such as becoming warriors or joining the clergy. The first is needed if we are to further expand and subjugate would be rivals, or to defend against them. The latter is needed to further expand and enrich our culture and theology, as well as the ritualistic science of the time, and perhaps develop philosophy.



[X] [Diplo] Need a bigger boat (Main More Boats)

Already explained by others, I have no objection to it so might as well.
 
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