Rather than going for double-annexes, wouldn't it make more sense to look for annex that have synergistic effects? They would probably give us more in terms of actual effect-to-time.
 
[X] [Loc] Valleyhome

[X] Great Hall Expansion
[X] Shrine
[X] Library
[X] Library x2
[X] Gardens

[Main] Actions required: 9-11. Shrine is basically required. 2x Library seems like it will be giving us the full Mysticism Refund, which will be very useful for rushing the Census. Gardens is super-important for cultural purposes, and a Great Hall Expansion is also very, very useful for all the admin woes we've been having.

We should go for just what is useful in the short to medium term.
Shrine, Gardens - both very important religiously/culturally
Great Hall Expansion - A single boost to make it large enough that it can be useful for more than just meeting the king, it can be used to hold public events and the like
Library x2 - Get the Mysticism refund for the Census. This is actually cost-positive in the medium term. Also very useful for admin purposes.


[Main] Actions required: 11-13. Are you sure we can afford that? The Storehouses are useful if things start breaking down further or if Valleyhome is under siege, but I don't think it's that valuable otherwise.
I'd suggest swapping the Garden out for a Shrine x2. AN hinted at a synergy with a large Temple and Library.
 
Either explosives or throwing tens of thousands of bodies at the problem. You would have to dig through a considerable amount of stone to get the grading right.

ok.jpg :V

There will be a Great Hall as part of the design, but this is voting to make it Greater. For religious purposes including a shrine is recommended but not required. One annex of any sort is already part of the costs, and can generally be considered to be the shrine, but if you don't vote for a shrine it won't be included.

So. 4-6 is the action cost of just doing the living areas, basics and basic meeting hall. We've already done 2 of those, 2-4 left.
1 annex is free, let us assume it is shrine.
3-5 actions left beause it is not a 'free action' kind of free.
With double mains, this means we need even numbers of annexes, not odd. @Susano


Also, @Academia Nut , does big enough Great Hall give us proto-Roman Forum or what did it mean by 'focal point for locals'?
[X] [Loc] Redshore
[X] Garden
[X] Shrine
[X] Library
[X] Library x2

Garden is because Divine Stewards compell me; also, to keep kings healthy and give a place to relax. Plus, it is non-religious spiritual place, which is nice.
 
Point of note, you do already have central storehouses of some sort in all settlements larger than a hundred and have for the past few thousand years.
That's why I said storerooms would be nice if we were smaller, for example if we only had one major city that somehow didn't have storehouses. In this case we already have storerooms. I'm not against them on principle, I just don't get why people want it so much right now.
 
I'd suggest swapping the Garden out for a Shrine x2. AN hinted at a synergy with a large Temple and Library.
But since both Gardens and Shrine increase Spiritual Power, wouldn't it also make sense for there to be a benefit to having both of those?

(Of course, if I were to design a Palace entirely myself, it would probably look like LibraryX2+ShrineX2+GardenX2, not that anyone would follow that...)
 
I'd suggest swapping the Garden out for a Shrine x2. AN hinted at a synergy with a large Temple and Library.

Garden is a great way to make surer kings are less stressed.
Also, with Max Garden + Max Great Hall we can probably do the 'all the soil is my throne' trick. :V

But since both Gardens and Shrine increase Spiritual Power, wouldn't it also make sense for there to be a benefit to having both of those?

(Of course, if I were to design a Palace entirely myself, it would probably look like LibraryX2+ShrineX2+GardenX2, not that anyone would follow that...)

Garden x4 + Library x4 gogogogo
 
Dropping double shine in favor of double storehouse, this will help with saving up food and stuff for lean times.
We already have tons of storehouses, I see no need to make the Palace into a storehouse when we already have an excellent distributed storehouse system (far better than any of our neighbors).

Unless you think Valleyhome's gonna be besieged any time soon, that is.

Rather than going for double-annexes, wouldn't it make more sense to look for annex that have synergistic effects? They would probably give us more in terms of actual effect-to-time.
Double-library makes the Census resource-free instead of -4 to -6. Spending 4 resources on that is pretty reasonable (especially when it gives continuing benefits for any future Mysticism expenditures and narratively helps admin/clerk woes)
 
[Main] Actions required: 11-13. Are you sure we can afford that? The Storehouses are useful if things start breaking down further or if Valleyhome is under siege, but I don't think it's that valuable otherwise.
The Storehouses are useful to prevent things breaking down further and if Valleyhome is under siege or if a weather event impacts our econ again. Their benefit to admin overall seems quite obvious. I guess they wouldn't be hard to make later, though.

I want to keep the Arsenal because, as everyone notes, we're in a 2-front war, etc. etc.

[X] [Loc] Valleyhome
[X] Great Hall Expansion
[X] Shrine
[X] Library
[X] Library x2
[X] Gardens
[X] Arsenal
 
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Also guys please don't go silly on the annexes. We're currently:
  • In a two front war with the Swamp Folk, and the Thunder Horse. We also have the nomads returning, thus potentially meaning we have to keep offensive policy another turn.
  • We have the administrative crisis happening, where we are yellow on all our stats and as time gets worse we've been told our situation will deteriorate.
  • We have the tax crisis. And for that we need to complete three mega projects, and census will take another 7 actions on it's own, and I wouldn't be surprised if the Law was a similar amount.
We should really be aiming for the bare minimum. A shrine so there's no maluses given religion in this era, x2 library for the benefits to administration and because it'll suffice to give us a second mysticism refund a turn which will allow us to complete census for free given it takes 2 mysticism an action, and arguably the Great Hall (though that can easily be dropped) given we're already natively building one and building it now gets the double bonus and this option is also related to administration and diplomacy.
 
Plan Quick Admin/Diplo:
[X] [Loc] Valleyhome
[X] Shrine
[X] Library
[X] Library x2
[X] Storehouse
[X] Great Hall Expansion
Adhoc vote count started by Concho117 on Jul 9, 2017 at 3:47 PM, finished with 71641 posts and 49 votes.
 
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@Academia Nut i just realized something... The update doesn't actually mention that we can build these later; can you add in something to the vote bit itself to clarify that we don't lose out permanently if we don't take them now?

You can build further annexes later, but at 2 Econ and 2 Art per annex.

Maybe a bit hypocritical, but the fact is, I doubt we are escaping this palace build without a 6 action commitment at the very least. 6 actions is pretty low as far as megaprojects go.

Bringing Redshore up to snuff is 8 actions on its own, to say nothing of additional costs from the changeover.

The other thing is that these annexs directly contribute to solving those issues. I'm not worried about the mechanical costs of the tax crisis. We are in very little danger there, what I'm worried about is actually being able to solve it and do so in a reasonable amount of time. Building another city in Redshore does not, at least in the short to medium term.
...i mean, yeah, 6 actions is pretty low? but 6 actions would be the minimum with 2 annexes, not 8. Also, what do you define as "up to snuff"? Because the aqueduct is 4 actions, not 8...More importantly, though, we could always...do neither? We could put a palace in valleyhome or sacred forest and not add 8 damned actions to the cost when we have 6 econ and multiple wars and a tax crisis draining wealth?

As for the mechanical costs of the tax crisis, we lose 0-2 wealth a turn, depending on how we roll. We have 6 wealth, and our provinces just spend 2 wealth. We will not make it through the whole palace building without taking actions on building wealth, and econ (we have 6, and even if we did double palace + secondary expand econ, we spend 2 econ a turn due to cities, and again our provinces are willing to spend that, though they also did an expand econ to make up for their expenses this turn)


As for my vote:
[X] Shrine
[X] Library
[X] Storehouse
Which makes the total action cost of the palace 7-9, remaining actions 5-7, which means we can finish it relatively soon, and might manage to keep up with the econ costs...
I might add library x2 later, but i dont think "Possibly" adding an extra refund to mysticism is important enough right now to add an extra action
 
[X] [Loc] Valleyhome

[X] Shrine
[X] Library
[X] Library x2
[X] Storehouse

veekie made a good point that we'll want an extra library so that the Census gets fully refunded. So let's do that.

I'm not greatly attached to the storehouse, but I figure it will help with our admin/expansion woes to some extent.
 
But since both Gardens and Shrine increase Spiritual Power, wouldn't it also make sense for there to be a benefit to having both of those?

(Of course, if I were to design a Palace entirely myself, it would probably look like LibraryX2+ShrineX2+GardenX2, not that anyone would follow that...)
I would follow you to the ends of the earth, because we have very similar tastes.
 
[X] [Loc] Redshore

[X] Shrine
[X] Library
[X] Library x2
[X] Storehouse
[X] Great Hall Expansion

If I understand things correctly this adds 2 actions if double mains are used, that should get us a good palace with minimal extra time needed.
 
[X] [Loc] Redshore
[X] Great Hall Expansion
[X] Great Hall Expansion x2
[X] Shrine
[X] Library
[X] Library x2
[X] Library x3
[X] Storehouse
[X] Storehouse x2
 
Guys Redshore was explicitly stated to be favoured by our provinces becuase its easier for all of them to reach and send delegates in a prompt manner. It will ease our admin strain much more then building it in Valleyhome. It also decrease the distance between our Northern provinces and periphery states since its faster to take a boat there and they all have docks.
 
Double-library makes the Census resource-free instead of -4 to -6. Spending 4 resources on that is pretty reasonable (especially when it gives continuing benefits for any future Mysticism expenditures and narratively helps admin/clerk woes)

veekie made a good point that we'll want an extra library so that the Census gets fully refunded. So let's do that.
Minor note, this is only "probably" the case:
 
Okay, knowing that we can add annexes later, I'd say we go with

[X]Great Hall Expansion
[X]Shrine
[X]Library
[X]Garden
[X]Storehouse
[X]Arsenal


to start with. Add the second Library and Shrine later, when we can afford it.

The Garden is included less for the cultural importance and more for the ability to grow various things that might be needed elsewhere. Like opium poppies, for example, which we'd probably want to keep control over the cultivation of anyway.

For location, I'm still thinking

[X] Redshore

due to the lessened problems involved in finding space to build the Palace properly when the area isn't already a True City. Plus the transportation bonii. Plus it already being Rulwyna II's stomping ground.
 
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@Academia Nut i just realized something... The update doesn't actually mention that we can build these later; can you add in something to the vote bit itself to clarify that we don't lose out permanently if we don't take them now?




...i mean, yeah, 6 actions is pretty low? but 6 actions would be the minimum with 2 annexes, not 8. Also, what do you define as "up to snuff"? Because the aqueduct is 4 actions, not 8...More importantly, though, we could always...do neither? We could put a palace in valleyhome or sacred forest and not add 8 damned actions to the cost when we have 6 econ and multiple wars and a tax crisis draining wealth?

As for the mechanical costs of the tax crisis, we lose 0-2 wealth a turn, depending on how we roll. We have 6 wealth, and our provinces just spend 2 wealth. We will not make it through the whole palace building without taking actions on building wealth, and econ (we have 6, and even if we did double palace + secondary expand econ, we spend 2 econ a turn due to cities, and again our provinces are willing to spend that, though they also did an expand econ to make up for their expenses this turn)


As for my vote:
[X] Shrine
[X] Library
[X] Storehouse
Which makes the total action cost of the palace 7-9, remaining actions 5-7, which means we can finish it relatively soon, and might manage to keep up with the econ costs...
I might add library x2 later, but i dont think "Possibly" adding an extra refund to mysticism is important enough right now to add an extra action
Yeah. I hadn't seen that bit from AN. I edited my vote severely down to 4 annexes. Just double library, double shrine, to take advantage of the benefits those get us.
 
  • We have the administrative crisis happening, where we are yellow on all our stats and as time gets worse we've been told our situation will deteriorate.

we've been told it will get worse as we take in more provinces

we have not been told that it will get worse on its own, to my knowledge
 
Okay, knowing that we can add annexes later, I'd say we go with

[X]Great Hall Expansion
[X]Shrine
[X]Library
[X]Garden
[X]Storehouse
[X]Arsenal

to start with. Add the second Library and Shrine later, when we can afford it.

The Garden is included less for the cultural importance and more for the ability to grow various things that might be needed elsewhere. Like opium poppies, for example, which we'd probably want to keep control over the cultivation of anyway.
we actually need the second library expansion so we actually get the mysticism refund, sinc ethat essentially makes the census free.
 
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