Omegahugger
Inattentive Idiot
Rather than going for double-annexes, wouldn't it make more sense to look for annex that have synergistic effects? They would probably give us more in terms of actual effect-to-time.
I'd suggest swapping the Garden out for a Shrine x2. AN hinted at a synergy with a large Temple and Library.[X] [Loc] Valleyhome
[X] Great Hall Expansion
[X] Shrine
[X] Library
[X] Library x2
[X] Gardens
[Main] Actions required: 9-11. Shrine is basically required. 2x Library seems like it will be giving us the full Mysticism Refund, which will be very useful for rushing the Census. Gardens is super-important for cultural purposes, and a Great Hall Expansion is also very, very useful for all the admin woes we've been having.
We should go for just what is useful in the short to medium term.
Shrine, Gardens - both very important religiously/culturally
Great Hall Expansion - A single boost to make it large enough that it can be useful for more than just meeting the king, it can be used to hold public events and the like
Library x2 - Get the Mysticism refund for the Census. This is actually cost-positive in the medium term. Also very useful for admin purposes.
[Main] Actions required: 11-13. Are you sure we can afford that? The Storehouses are useful if things start breaking down further or if Valleyhome is under siege, but I don't think it's that valuable otherwise.
Either explosives or throwing tens of thousands of bodies at the problem. You would have to dig through a considerable amount of stone to get the grading right.
There will be a Great Hall as part of the design, but this is voting to make it Greater. For religious purposes including a shrine is recommended but not required. One annex of any sort is already part of the costs, and can generally be considered to be the shrine, but if you don't vote for a shrine it won't be included.
That's why I said storerooms would be nice if we were smaller, for example if we only had one major city that somehow didn't have storehouses. In this case we already have storerooms. I'm not against them on principle, I just don't get why people want it so much right now.Point of note, you do already have central storehouses of some sort in all settlements larger than a hundred and have for the past few thousand years.
But since both Gardens and Shrine increase Spiritual Power, wouldn't it also make sense for there to be a benefit to having both of those?I'd suggest swapping the Garden out for a Shrine x2. AN hinted at a synergy with a large Temple and Library.
I'd suggest swapping the Garden out for a Shrine x2. AN hinted at a synergy with a large Temple and Library.
But since both Gardens and Shrine increase Spiritual Power, wouldn't it also make sense for there to be a benefit to having both of those?
(Of course, if I were to design a Palace entirely myself, it would probably look like LibraryX2+ShrineX2+GardenX2, not that anyone would follow that...)
We already have tons of storehouses, I see no need to make the Palace into a storehouse when we already have an excellent distributed storehouse system (far better than any of our neighbors).Dropping double shine in favor of double storehouse, this will help with saving up food and stuff for lean times.
Double-library makes the Census resource-free instead of -4 to -6. Spending 4 resources on that is pretty reasonable (especially when it gives continuing benefits for any future Mysticism expenditures and narratively helps admin/clerk woes)Rather than going for double-annexes, wouldn't it make more sense to look for annex that have synergistic effects? They would probably give us more in terms of actual effect-to-time.
The Storehouses are useful to prevent things breaking down further and if Valleyhome is under siege or if a weather event impacts our econ again. Their benefit to admin overall seems quite obvious. I guess they wouldn't be hard to make later, though.[Main] Actions required: 11-13. Are you sure we can afford that? The Storehouses are useful if things start breaking down further or if Valleyhome is under siege, but I don't think it's that valuable otherwise.
I would jump that bandwagon.
You can build further annexes later, but at 2 Econ and 2 Art per annex.
...i mean, yeah, 6 actions is pretty low? but 6 actions would be the minimum with 2 annexes, not 8. Also, what do you define as "up to snuff"? Because the aqueduct is 4 actions, not 8...More importantly, though, we could always...do neither? We could put a palace in valleyhome or sacred forest and not add 8 damned actions to the cost when we have 6 econ and multiple wars and a tax crisis draining wealth?Maybe a bit hypocritical, but the fact is, I doubt we are escaping this palace build without a 6 action commitment at the very least. 6 actions is pretty low as far as megaprojects go.
Bringing Redshore up to snuff is 8 actions on its own, to say nothing of additional costs from the changeover.
The other thing is that these annexs directly contribute to solving those issues. I'm not worried about the mechanical costs of the tax crisis. We are in very little danger there, what I'm worried about is actually being able to solve it and do so in a reasonable amount of time. Building another city in Redshore does not, at least in the short to medium term.
I would follow you to the ends of the earth, because we have very similar tastes.But since both Gardens and Shrine increase Spiritual Power, wouldn't it also make sense for there to be a benefit to having both of those?
(Of course, if I were to design a Palace entirely myself, it would probably look like LibraryX2+ShrineX2+GardenX2, not that anyone would follow that...)
Also, @Academia Nut , does big enough Great Hall give us proto-Roman Forum or what did it mean by 'focal point for locals'?
Double-library makes the Census resource-free instead of -4 to -6. Spending 4 resources on that is pretty reasonable (especially when it gives continuing benefits for any future Mysticism expenditures and narratively helps admin/clerk woes)
Minor note, this is only "probably" the case:veekie made a good point that we'll want an extra library so that the Census gets fully refunded. So let's do that.
...3-5 actions left beause it is not a 'free action' kind of free.
ATHEISM HONot including at least one shrine annex will have political and religious implications
Yeah. I hadn't seen that bit from AN. I edited my vote severely down to 4 annexes. Just double library, double shrine, to take advantage of the benefits those get us.@Academia Nut i just realized something... The update doesn't actually mention that we can build these later; can you add in something to the vote bit itself to clarify that we don't lose out permanently if we don't take them now?
...i mean, yeah, 6 actions is pretty low? but 6 actions would be the minimum with 2 annexes, not 8. Also, what do you define as "up to snuff"? Because the aqueduct is 4 actions, not 8...More importantly, though, we could always...do neither? We could put a palace in valleyhome or sacred forest and not add 8 damned actions to the cost when we have 6 econ and multiple wars and a tax crisis draining wealth?
As for the mechanical costs of the tax crisis, we lose 0-2 wealth a turn, depending on how we roll. We have 6 wealth, and our provinces just spend 2 wealth. We will not make it through the whole palace building without taking actions on building wealth, and econ (we have 6, and even if we did double palace + secondary expand econ, we spend 2 econ a turn due to cities, and again our provinces are willing to spend that, though they also did an expand econ to make up for their expenses this turn)
As for my vote:
[X] Shrine
[X] Library
[X] Storehouse
Which makes the total action cost of the palace 7-9, remaining actions 5-7, which means we can finish it relatively soon, and might manage to keep up with the econ costs...
I might add library x2 later, but i dont think "Possibly" adding an extra refund to mysticism is important enough right now to add an extra action
- We have the administrative crisis happening, where we are yellow on all our stats and as time gets worse we've been told our situation will deteriorate.
we actually need the second library expansion so we actually get the mysticism refund, sinc ethat essentially makes the census free.Okay, knowing that we can add annexes later, I'd say we go with
[X]Great Hall Expansion
[X]Shrine
[X]Library
[X]Garden
[X]Storehouse
[X]Arsenal
to start with. Add the second Library and Shrine later, when we can afford it.
The Garden is included less for the cultural importance and more for the ability to grow various things that might be needed elsewhere. Like opium poppies, for example, which we'd probably want to keep control over the cultivation of anyway.