Our biggest problem right now is admin strain; making a free city improves this. Maybe it will cause more problems down the road, but that will be down the road, and in the mean time it gives us time to build roads.
It's redundant when we only have one other library in our entire civilization. And while it could be nice to do it after the Palace or the Law reform, I just don't think we can afford to wait right now. Hopefully we'll get the Palace, Census, and the Law reform quite soon, but in the meantime we need the centralization wiggle room.
Actually, we can still build libraries/temples/megaprojects/trade goods in Free Cities.We do, but we would have a lot more wiggle room if we made Sacred Forest a Free City. True, we couldn't build another library there if we did, but it seems wasteful to have two libraries there. If we build a Stallion temple, we can stick a library there instead. And since we only really want a library before we do the census we have a couple to a few turns to do that anyway.
I'd greatly appreciate an answer to this question, even if it's that we don't know.
Two libraries in one city isn't that redundant though. it just means each library specializes in a different field.
Stat-wise it doesn't matter where we put it, true. But this quest is not just about stats. It's about narrative. And the narrative of putting two libraries in a single city, when the only other library in our entire civilization is just a bit down the road in Valleyhome, isn't great.
Au contraire, it gives space to do so. Time is still at a premium as we need to integrate the Stallions, start the mega project, and New Trails to do. That is three Main Projects we need to work on, not to mention switching policy as is appropriate which requires a secondary on top of that. The time doesn't add up. Even if we decentralize now, we would not be able to take advantage. As is, integrating Stallion Tribe will drop a point as well and we are much more likely to be able to do a Main New Trails then.Our biggest problem right now is admin strain; making a free city improves this. Maybe it will cause more problems down the road, but that will be down the road, and in the mean time it gives us time to build roads.
Well think of it this way, we plan to finish building the Temple up north and expand the trails further. That would appease them.Stat-wise it doesn't matter where we put it, true. But this quest is not just about stats. It's about narrative. And the narrative of putting two libraries in a single city, when the only other library in our entire civilization is just a bit down the road in Valleyhome, isn't great.
These are explicitly NOT HRE free cities. The only authority they have, indeed the only thing they can do at this level of societal development, is pay for their own upkeep. No trade leaguees, no free serfs, no bribery, no monopoly charters, no independent armies. They can still have guilds, but they already have them.Now would, however, be a very bad time to discover the problems of Free Cities(IRL they were pretty big sources of political and cultural strain because they create a big exception to all the rules and are their own microcosm of practices, leading to divergence in beliefs). Theres a reason why while they were very profitable, few lords liked them beyond the taxes they gave.
I'd probably want to at least do the Palace first before we Free it, though my preference is after the Law reform(which may enable the Free City to take actions), that's probably excessive. Seriously, you don't want to make Free Cities while you're losing your grip on overall authority. It only accelerates the problem even if it relieves the strain in the short term. You make them while you're stable, and that lets you make sure that the city's free administration follows the rules when they start.
Two libraries in one city isn't that redundant though. it just means each library specializes in a different field.
What might the long-term effect on our religion and the city itself be, according to our spiritual and administrative advisors?Can't address the questions asked, but one thing I noted:
Making a True City a Free City does not remove its refund capacity. It just stops churning through Econ and Econ Expansion each turn and stops reducing your Centralization Cap, at the cost of occupying a subordinate slot.
Oh, here's an interesting and somewhat fun side note to all of this. We've learned our stats can lie to us!
Admittedly not by too much, but isn't that a fun discovery?
You know, if the debate thing works out, it could become the premier city where debates are held...What might the long-term effect on our religion and the city itself be, according to our spiritual and administrative advisors?
What would it take to have the city be able to perform independent actions?
I spent a day putting it all together from posts after the threadmarks last week.@pblur how are you getting the data? Have you been tracking it or did you pull it from posts following each threadmark?
Oh, here's an interesting and somewhat fun side note to all of this. We've learned our stats can lie to us!
Admittedly not by too much, but isn't that a fun discovery?
What we have now: philosophy, wine, olives, arches, shiny white buildings.You know, if the debate thing works out, it could become the premier city where debates are held...
*twists mouth in sympathy* So much labor...I spent a day putting it all together from posts after the threadmarks last week.
I'm also on chat in that sheet while I'm at work, so if you have any question about its format, etc...
What we have now: philosophy, wine, olives, arches, shiny white buildings.
What we will soon have: debates.
What we have yet to create: theater, the Olympics.
Overall Greek Score: 6/10
*twists mouth in sympathy* So much labor...
@ctulhuslp Are you pro-refugee this turn or no?
It was, from the start, described as narrative style of quest, so this should not be surprising.
High Stability does not equal lack of corruption, it may well mean complacency.
High Martial does not mean you cannot shatter from one bad battle (hello there Spirit Talkers).
High Legitimacy does not mean there is not a viper nest of plotting and conspiracies vying for the throne.
I have no idea why the hell it would be even remotely surprising, because it is not a new thing at all.
Which is another reason why I am so pro-refugee, btw - "but it's not the most efficient action stat-wise" is not a good reason, because stats are at best half of the game information we should consider, and yet they seem to dominate the discussion.
At times I honestly wish there were no stats at all beyond maybe some vague descriptions, because I am quite sure we would not have gotten three of our best traits (now-Stewards, now-CA, now-Symphony) if there were stats shown at the time.
Stats hardly dominate the discussion. The reason we went for roads this turn had nothing to do with stats. The reason we are trying to integrate the Stallion Tribes had nothing to do with stats. The reason we opposed Xohyr in the first place had nothing to do with stats. And so on.Which is another reason why I am so pro-refugee, btw - "but it's not the most efficient action stat-wise" is not a good reason, because stats are at best half of the game information we should consider, and yet they seem to dominate the discussion.
It was, from the start, described as narrative style of quest, so this should not be surprising.
High Stability does not equal lack of corruption, it may well mean complacency.
High Martial does not mean you cannot shatter from one bad battle (hello there Spirit Talkers).
High Legitimacy does not mean there is not a viper nest of plotting and conspiracies vying for the throne.
I have no idea why the hell it would be even remotely surprising, because it is not a new thing at all.
Which is another reason why I am so pro-refugee, btw - "but it's not the most efficient action stat-wise" is not a good reason, because stats are at best half of the game information we should consider, and yet they seem to dominate the discussion.
At times I honestly wish there were no stats at all beyond maybe some vague descriptions, because I am quite sure we would not have gotten three of our best traits (now-Stewards, now-CA, now-Symphony) if there were stats shown at the time.
EDIT: Okay, maybe we would've gotten now-Stewards and now-Symphony, but now-CA would have not had a chance in hell to appear if we had 'Econ' and 'Stability' sliders at that moment.