And about "know the narrative impact": this whole line of discussion was started by the fact that no, we do not know them. High Stability does not mean uncorrupted society, low Centralization does not mean effective delegation and self-governance, and so on and so forth. Every stat has the potential to lie in your face if you pay it too much attention.
I mean, sure, okay, but immigrants still bring strife and unrest and disease with them, and that hurts us - especially when we have our hands entirely full with other stuff. If you remove the abstraction of the numbers, the fact is that we don't want the problems that refugees bring while our polity is already engaged in multiple wars, in need of massive internal reform, and struggling with cultural disunity.
 
[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[X] [RB] Deploy against Highlanders from Hatvalley
[X] [React] Main Improve Annual Festival
[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
[X] [Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)

Changing city to yes, we have the room. We can integrate it later. Also changing HK to tribute, as good as the land would be better to end the war now.
 
So, if you think that the numbers have more impact than they should, what would be your solution to making them have less impact?

Do you just want to get rid of the Stab stat like in the olden days? Do you not want for any of the options to come with an associated number?

And we do broadly understand most of our stats, just not centralization or hierarchy.
Eh, stability,legitimacy and religious authority are still a bit squishy too.
 
Frankly, if -1.5 was winning I'd be OK with it. It's not going to kill us. But I don't agree that CA is in danger, and I'm generally in conservative/crisis mode. In crisis mode I don't think we should volunteer for social disruptions without a countervailing narrative benefit.

And because I disagree with you on the impact of the genocide on our culture, I don't see that benefit.

Thing is, there is a narrative benefit to the refugees: habit of generosity. It is not a number, but it played a part in how our society is, for example, more accepting of female rulers or non-orthodox genders in priesthood and so on and so forth.
Xenophilia and pluralism are strong habits, but they need cultivation.

Or, if you mean immediate narrative benefits and do not care all that much about long-term ones (which is a position I can respect with the ongoing crisis: you have to survive to enjoy long-term benefits and all), well, bragging rights about our climate.

I semi-suspect that telling people "Hey, our climate is stable, git gud, farming-scrubs" is likely to give us more ammo in arguing with other faiths because this is a freaking miracle of ecology.

Granted, it comes with having even more people to argue against, but still - being known as generous people (remeber, the only thing Swampers and other Lowlanders far enough know about us is us burning down Xohyr - they must think we are murderous horde of semi-nomads or something) probably would do narrative wonders to our civ, maybe even making wars less likely due to family contacts and so on. ALso, knowledge of situtation in foreign lands - AN has mentioned we'd get Swamp People refugess, so that's a source of info on them and...heh.


And Swamp People refugees give a shot at stealing their techniques of farming at this weather - they were noted as outright prospering due to climate change.
The more refugees we take, the better are our chances to get yet another farming tech, tailor-made for this shit going on, maybe even rice (dunno what grows in the swamps)?

So there: both long-term benefits and short-term ones. Good enough?

I mean, sure, okay, but immigrants still bring strife and unrest and disease with them, and that hurts us - especially when we have our hands entirely full with other stuff. If you remove the abstraction of the numbers, the fact is that we don't want the problems that refugees bring while our polity is already engaged in multiple wars, in need of massive internal reform, and struggling with cultural disunity.

We do want benefits they bring though. Listed above: both long- and short-term ones.
 
Winning vote atm:
Religion-
[] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
Lowlands-
[] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
Re/action-
[] [React] Main Improve Annual Festival
Highlands:
[] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
City:
[] [City] No
Red Banners:
[] [RB] Deploy against Highlanders from Hatvalley
Refugees:
Minimal

Result is basically that the Lowlands are going to keep sacrificing people and spouting war propaganda but won't have slaves but will need more labor for black soil but will also have a massive reduction in labor due to mills helping with multiple things. We'll be hammering the HK with the RB at the same time as we demand tribute. Sounds like a bit of an overreaction, but guarantees completion. Festival counters the minimal potential stability loss from the lowland + refugee combo. I.e., we'll be gaining 1 stability and lose an expected 1 stability, so we stay at 1.

Personally, I feel this is mostly just treading water other than freeing us up from the war. The main change I'd prefer is that we crush the lowland priests. It will reduce cultural differentiation and ease future integration. More refugees and a harsher penalty to the HK would be nice, but I can understand why these are undesirable in the face of a probable integration + palace combo next turn.
 
Or, if you mean immediate narrative benefits and do not care all that much about long-term ones (which is a position I can respect with the ongoing crisis: you have to survive to enjoy long-term benefits and all), well, bragging rights about our climate.

I semi-suspect that telling people "Hey, our climate is stable, git gud, farming-scrubs" is likely to give us more ammo in arguing with other faiths because this is a freaking miracle of ecology.
I definitely do mean short-term ones, cause conservative-in-crisis. The religious one is a double edged sword (as you observed) because it both reinforces our position while bringing in a bigger challenge.

The best case you made here was the diplomacy one, but... we know that usually our neighbors hate us for taking their Econ. I don't think it would work.
 
Eh, stability,legitimacy and religious authority are still a bit squishy too.
Eh, I mean, here is what I think they broadly represent.

Stability: How happy people are with your nation, loss causes corruption as people swoop in to make profit as public trust falters.
Raised by doing actions to reassure the people that the government has their best interests in mind: Restore Justice, Restore Order, Annual Festival, Proclaim Glory.

Legitimacy: The Right to Rule of the King, lowering it increases corruption and likely makes it easier for others to attempt to seize the kingship (Don't know most of the negatives since we never let it get too low)
Raised by showing the Glory of the King and reminding the people why the King deserves their position: Proclaim Glory

Religious Authority: How influential your religion and priests are, enforces cultural traditions and common behavior, lowering reduces the power of the priests.
Raised by agreeing with the priests, increasing centers of religion(temples), possibly by proselytizing (lowland minors), haven't done much with it yet.
 
[X] [Refugee] Bring in absolutely everyone you can (-4 Stab, potential further loss, +11-14 Econ, overcrowding, ???)
[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
[X] [React] Main Improve Annual Festival
[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[X] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
 
[X] [RA] Stamp down on all of this (-2 Stability, +2 Religious Authority)

[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)


[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)

[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)

[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)

[X] [RB] Remain at rest

[X] [React] Main Improve Annual Festival

[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)

[X] [Refugee] Just those who come of their own initiative (Potential stab loss, +2 Econ)
 
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Eh, I mean, here is what I think they broadly represent.

Stability: How happy people are with your nation, loss causes corruption as people swoop in to make profit as public trust falters.
Raised by doing actions to reassure the people that the government has their best interests in mind: Restore Justice, Restore Order, Annual Festival, Proclaim Glory.

Legitimacy: The Right to Rule of the King, lowering it increases corruption and likely makes it easier for others to attempt to seize the kingship (Don't know most of the negatives since we never let it get too low)
Raised by showing the Glory of the King and reminding the people why the King deserves their position: Proclaim Glory

Religious Authority: How influential your religion and priests are, enforces cultural traditions and common behavior, lowering reduces the power of the priests.
Raised by agreeing with the priests, increasing centers of religion(temples), possibly by proselytizing (lowland minors), haven't done much with it yet.
Right, so far so good. But we don't know how (say) a stability drop due to flooding compares to a stability drop due to lack of confidence in government. We don't even know what italic Religious authority means, and have only base speculation on what raising it significantly would do. And so on.

We understand the details about Econ or Martial. Not really Stability.
 
as stated, self- and other-sacrifice is disguised a criminal punishment
you're still solving the symptom but not the cause, anyways
Yes. IMO though, eliminating slavery is a significant step in reforming their culture. AN said we would have future options to handle the issues we're not handling now, so I'd suggest we take it easy and buy time for now.
 
Not that it has any hope of winning, but are you trying to fracture us?

The update is called all at once...

[✗] [RA] Stamp down on all of this (-2 Stability, +2 Religious Authority)
[✗] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[✗] [Low] Crack down on their priests (-1 Stability, potential war with vassal, potential +1 Religious authority)
[✗] [Low] Restrict right to wage war to defensive only (Potential stability loss, potential war with vassal)
[✗] [High] Subjugate (+5 Prestige, +5 Wealth, gain new vassal, unlikely to complete this turn)
[✗] [Refugee] Bring in absolutely everyone you can (-4 Stab, potential further loss, +11-14 Econ, overcrowding, ???)
 
[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)
[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[X] [RB] Deploy against Highlanders from Hatvalley
[X] [React] Main Improve Annual Festival
[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
[X] [Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)
 
Decentralisation is mankinds only salvation from the tyranny of the center.

While it is a good ideal for everyone to be self-sufficient and requires no outside protection, it simply isn't feasible.

We are all looking for a leader, but i don't know those who found it or those who haven't is more tragic.
 
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