Ok, first of all we aren't being hit by the crisis anymore. The improved sacred forest made us immune.

Greater Good was not a spiritual value. It was a social value. The only values in question here are spiritual values, and we don't want any of what the Xoh are selling in that department.
Tax crisis, not climate crisis. -2 stats/turn is comparable to the climate damage we've seen, so I consider it roughly equivalent. (Climate was costing us ~2-3 econ/turn, but also ~4-6 LTE/turn which really hurt us)
Good point on GG though, I forgot about that.

Currently against it because our LTE situation is very bad. Transferring 4 LTE leaves us barely able to do anything other than pump forests
Our LTE is 17 right now, that's not that bad. It's enough to let us do basically everything. I agree with not freeing the city though. (edit: and dropping to 13 would start limiting our actions again)
 
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Ok, first of all we aren't being hit by the crisis anymore. The improved sacred forest made us immune.

Greater Good was not a spiritual value. It was a social value. The only values in question here are spiritual values, and we don't want any of what the Xoh are selling in that department.
Tax crisis.

any opinions on actions that will support the Symphony value if debates come up?
Helping our vassal. Any of the tech give options and especially the Transfer Econ and Martial. Also sending the RB their way.

You raise a good criticism about the free city(Taxes ho!), but our Cent dropped for some reason. I think we are starting to see a case of Cent tolerance dropping because we are juggling to many flaming adzes through the King's office.

It also may give them advantage in the debates.
 
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[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[X] [React] Main Survey
[X] [City] No
[X] [Refugee] Just those who come of their own initiative (Potential stab loss, +2 Econ)

These are my "certain"s. Festival us just bad compared to Survey->Enforce Justice. We have at least 1 forest slot from our actions. We possibly have more from the Western Wall province, and if we do integrate the Stallions we'll have like 4 or 5 more.

And narratively, I absolutely do not want a Free City. It's just asking for trouble, creating a semi-independent entity in the middle of our core territories. Plus it's only 1 econ per turn and 1 Cent maximum. Those are both very small. We just need to Survey->Wildcat some more.

[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[X] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)
These are all pretty reasonable options.

[X] [RB] Deploy north to guard against nomads
[X] [RB] Deploy against Highlanders from Valleyhome
[X] [RB] Deploy against Highlanders from Hatvalley
I'm not sure which of these to vote for, but I really don't want them fighting the swamp people and we can definitely be using them right now. So I'm approval-voting all of them.

[X][React] Main Expand Econ
And finally, a strategic vote because Annual Festival just is not what we want to do when we're losing wealth every turn (-0 to -2 per turn during the crisis), and its hilariously inefficient compared to Wildcat->Justice. The debating also has a chance of bringing back Greater Good, which means we'll want lots of econ to throw into the fire.


-0.5 Stab for +2 Econ is a perfectly reasonable trade. It's bigger options that suck. For reference:
Code:
       econ/stability=value
        2   /0.5= 4x
(4-5) = 4.5 /1.5= 3x
(6-8) = 7   /2.5= 2.8x
(9-11)= 10  /3.5= 2.857x
(11-14)=12.5/4.5= 2.77x


i think its a timing thing as it acts as a low stability drop all the time but if we want to keep it we need to take a big hit every now and then and drop everything to fix stability.
 
Wouldn't there be better synergy by giving the Lowlanders our farming tech and restricting them to defensive wars, instead of targeting slavery?

They're only attacking because they want good land. If we give them the means to make their land good, they might grumble, but they probably won't risk a fight with us over it.

And giving them better economic tech will strike a blow at the heart of slavery: making it more expensive than the alternatives. After all, water mills don't need to be fed.
 
Going to need this or a bigger refugee drain if we want provinces to take any actions next turn on policy. We'd have 5 Econ to work with otherwise.

Unless we leave it on offense, which we will need to if we're still at war with any of three different groups and want to stay on schedule for a megaproject rush to fix our taxes.
Wouldn't there be better synergy by giving the Lowlanders our farming tech and restricting them to defensive wars, instead of targeting slavery?

They're only attacking because they want good land. If we give them the means to make their land good, they might grumble, but they probably won't risk a fight with us over it.

And giving them better economic tech will strike a blow at the heart of slavery: making it more expensive than the alternatives. After all, water mills don't need to be fed.

It will take several generations for black soil to take effect properly. We should wait for a time so they can see it clearly works, since at the moment they think it's a matter of survival.
 
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Wouldn't there be better synergy by giving the Lowlanders our farming tech and restricting them to defensive wars, instead of targeting slavery?

They're only attacking because they want good land. If we give them the means to make their land good, they might grumble, but they probably won't risk a fight with us over it.

And giving them better economic tech will strike a blow at the heart of slavery: making it more expensive than the alternatives. After all, water mills don't need to be fed.
My reading of the update has me convinced they have a full Martial Glory traitline of some description and a Revenge-boner trait to make the Xoh blush if they were still alive. I don't want to poke something that volatile this soon in our relationship.
 
@veekie you devil you! So sorely are we pressed for actions and you would pick the military option which explicitly states will require more actions! What fiendish pit of hell were you born from that you would espouse such thoughts!
 
Would be laughable if our preists lost then our People converted to the religion of the Xoh. Man that would be so hilarious. We would start worshipping the cockroach since the Xoh will not die. Imagine the hilarity if it ends up like Crow where in the future our Moloch worshiping civ thinks they descended from the Xohysirri and were the Greeks to our Romans.
Oh god can you imagine the state of the thread after that though?
 
Why do people want to do Festival instead of Survey? Seriously, It makes no sense to me unless you think we need that Stability now instead of getting twice as much over the next two turns.
 
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Restrict right to wage war to defensive only (Potential stability loss, potential war with vassal)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[X] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)

The minor lowlanders are our vassals. We are obligated to help them, but they in turn are obligated to listen to us. They must follow our laws and they must not seek fights with their neighbours. Going out and causing war will only ever cause more harm in the long run for both them and us.

Another thing which needs to be considered is something AN said. The lowland minors are averse to improving their own land because good land is very close by and they can get it by fighting people they want to fight anyway. Even if we give them mills and black soil, they're still going to spend their actions going to war with other people over developing their land because it's easier for them to do that. The only way they'll start using those techs we give them is if the only way for them to get better land is to get to work and improve it, as opposed to now where they can just take it from someone else.

Sending over our own people will help with getting them to work their own land rather than try to take someone else's, providing both a cultural component and a technical one. At Econ 5 we'll be able to afford it and it's very good synergy.
 
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[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[X] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)
[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[X] [RB] Deploy against Highlanders from Valleyhome
[X] [React] Main Improve Annual Festival
[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
[X] [Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)

Well, I'll stick with the bandwagon concession from the Lowlanders. Don't want to risk asking both, since it seems possible that they'll actually become useful.

No one else seems to have considered that a Free City might move us closer to another legacy? And I am OK with our priests being more independent.
 
[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[X] [High] Demand territory (+3 Prestige, +3 Wealth, +2 Econ, +4 Econ expansion, -1 Centralization, requires further military commitment, likely requires more actions)
[X] [RB] Deploy against Highlanders from Hatvalley
[X] [React] Main Improve Annual Festival
[X] [City] No
[X] [Refugee] Just those who come of their own initiative (Potential stab loss, +2 Econ)
 
[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[X] [High] Demand territory (+3 Prestige, +3 Wealth, +2 Econ, +4 Econ expansion, -1 Centralization, requires further military commitment, likely requires more actions)
[X] [RB] Deploy against Highlanders from Hatvalley
[X] [React] Main Improve Annual Festival
[X] [City] No
[X] [Refugee] Just those who come of their own initiative (Potential stab loss, +2 Econ)
 
@Academia Nut, why do the options where we enforce our will on the lowlands cause us to lose stability?
It is in the update.
They had a vast number of grudges against their neighbours, and since they had been absorbed as entire communities all at once via military force rather than in crisis they also weren't entirely keen on actually adopting the laws of the People, and were repeatedly asking if they could just pay some sort of tribute to the king instead.
They are used to being vassals and paying tribute.
 
[X] [High] Humiliate (+1 Prestige, completes immediately)

We have so much crap to do. We have to integrate the Stallion Tribes. We have to deal with lowlander bullcrap. We have to build the Grand Palace. We have to do The Census. We have to do all the actions needed to pay for all these actions. Simply put, we do not have time for war. Picking the option noted for its requirement for more actions is incredibly unwise.
 
For funnsies.



Currently it is at 7 + 0.00507183339 * e^(IMMINENT) - Fucking Fantastic = I can reach a high falsetto.
 
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[X] [High] Humiliate (+1 Prestige, completes immediately)

We have so much crap to do. We have to integrate the Stallion Tribes. We have to deal with lowlander bullcrap. We have to build the Grand Palace. We have to do The Census. We have to do all the actions needed to pay for all these actions. Simply put, we do not have time for war. Picking the option noted for its requirement for more actions is incredibly unwise.

This cancels your previous vote. Was that what you intended?
 
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