We do not need to explore deeper into others territories as much as we need to explore the coasts.
Why would we actually need to explore the inner lands of others and why would they allow us passage?

And you still have not conceded explicitly that Chinese were, first, way better example of size-focused ships than Mediterraneans that you somehow tried to shoehorn into the debate, and second, that it worked out pretty well for them. Do you have some other argument on this topic?
We gain advantage from going further inland than the coasts because it reduces the cost of the goods we are buying by transporting it along rivers better than the locals can (and not having to pay the additional costs being baked into the inflated prices at coastal settlements). Complete control over internal waterways is far from guaranteed in this era.

I brought up China to point out the advantages in a strong river trade system because people were flat out ignoring it. The rest of it is completely fucking irrelevant.

But it's pretty damned obvious that I'd get better results from dashing my brains out against a brick wall than trying to talk about this basically anything involving the ancient world, in this thread.
 
will our people keep building smaller riverboats if the bigger ships, which are restricted to the coast, are chosen?
If so, then we can build larger ships even if we build riverboats. And that AN already answered.
We gain advantage from going further inland than the coasts because it reduces the cost of the goods we are buying by transporting it along rivers better than the locals can (and not having to pay the additional costs being baked into the inflated prices at coastal settlements). Complete control over internal waterways is far from guaranteed in this era.

I brought up China to point out the advantages in a strong river trade system because people were flat out ignoring it. The rest of it is completely fucking irrelevant.

But it's pretty damned obvious that I'd get better results from dashing my brains out against a brick wall than trying to talk about this basically anything involving the ancient world, in this thread.
I want Portability too, but you really need to calm down and cease with the insults.
 
If so, then we can build larger ships even if we build riverboats. And that AN already answered.

I want Portability too, but you really need to calm down and cease with the insults.
And to play Other Side Advocate for a second here, as a voter for Portability as well, if we build big we can still make smaller ships.

The point that it influences our longer term design is mitigated by the fact it's long term, in my mind. As time goes by we will be given opportunities to change any design we make, since they won't be perfect. Long term we are gonna end up trending though the Size, Speed, and Portability tech trees.
 
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We can. Will we? Looking at out build list of wonders, I am not sure.
Besides, we do not control marches, colonies and trading posts, so even if we were willing to build docks there, we would not be able to.
And those three types are the most distant ones, which will need such thing - and bigger boats - the most.
Those wonders can be built easily if we switch policies and let our provinces handle them.

IIRC the only colony that has coastal settlements is the Western Wall. They have a not insignificant motivation to build docks, and Trading Posts will 100% build them because their entire purpose is trade.

If we were to build bigger boats, then it'll be likely that they can't even reach deep enough into river systems to aid the Stallion Tribes effectively.

Having portable boats means we can reach further than anyone, which means the Hathatyn river system can be utilized fully to either wage war, map the environment (basically survey the lands), and/or establish contact with land-locked civs (or ones that don't have access to our sea).
 
Those wonders can be built easily if we switch policies and let our provinces handle them.

IIRC the only colony that has coastal settlements is the Western Wall. They have a not insignificant motivation to build docks, and Trading Posts will 100% build them because their entire purpose is trade.

If we were to build bigger boats, then it'll be likely that they can't even reach deep enough into river systems to aid the Stallion Tribes effectively.

Having portable boats means we can reach further than anyone, which means the Hathatyn river system can be utilized fully to either wage war, map the environment (basically survey the lands), and/or establish contact with land-locked civs (or ones that don't have access to our sea).
Blackmouth city in Blackriver Province is on the river mouth feeding into the Not!Black Sea so they have an incentive too. Northshore might as well, though less so perhaps. Not sure about them in particular.
Adhoc vote count started by BungieONI on Jun 4, 2017 at 4:11 AM, finished with 47308 posts and 95 votes.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Size
[X] [Infra] Main Saltern Construction
 
[X] [CA] Accept those who come to the People (Chance of Stability loss, +2 Econ)
[X] [Law] Have the law favour lumping
[X] [Boats] Portability
[X] [Infra] Main Expand Snail Cultivation
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Have the law favour lumping
[X] [Boats] Size
[X] [Infra] Salt gift
 
I think that is mostly an example. The main thrust of the point I think is that Portability will help us mitigate some of the hidden/not directly obvious effects of our marginal Trails status (See inefficient Support Subordinate action)
As opposed to hauling non-insignificant amounts of goods or people via bigger ships? I think bigger ships will help more.
Actually, we *do* have Heroic Admin leader at the moment, so...

@Academia Nut , which boat upgrade would allow us to best communicate with our marches?

I brought up China to point out the advantages in a strong river trade system because people were flat out ignoring it. The rest of it is completely fucking irrelevant.


No, the rest is not irrelevant at all; it just is an evidence which contradicts the thing you are pushing for, thus you really want to ignore it.
China has started out with big ships since ~800 BC and had no problems, and indeed were able to trade all across the Indian Ocean with India and, IIRC, even Zanzibar, though I am not sure avout that. Not in BC, sure, but without starting in suxh a direction it will get harder to shift gears and mindsets into seafaring.
So, uh, China is a historical example how damn useful focus on size can be. Now you can make a decision with a little more facts and less one-sided propaganda and bullying people into agreement, folks.


And to play Other Side Advocate for a second here, as a voter for Portability as well, if we build big we can still make smaller ships.

The point that it influences our longer term design is mitigated by the fact it's long term, in my mind. As time goes by we will be given opportunities to change any design we make, since they won't be perfect. Long term we are gonna end up trending though the Size, Speed, or Portability tech trees.

That's a good point, but I think AN's reply meant a little more finality in the degree of influence.
But I also want the exploration mission to the not!Egypt - if we get the long-distance sea trade going before others, we can dominate a local trade on both sides by goods from the other region. Pulling a Carthage via early mover advantage.

To be fair, portable boats can indeed be beneficial to a somewhat bigger degree than size for infrastructure, but their lacking in long-distance bulk transportation outweighs it for me.
Basically, this seems to be a sort of:
Speed - war, couriers and exploration.
Size - trade, transportation, exploration and war.
Portability - inland ability to pass terrain, trade, raiding.

Having portable boats means we can reach further than anyone, which means the Hathatyn river system can be utilized fully to either wage war, map the environment (basically survey the lands), and/or establish contact with land-locked civs (or ones that don't have access to our sea).

Not further - that's size or speed - but deeper. And bigger ships will allow to better utilise sea just as portable ones will allow to better utilise rivers.
 
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Blackmouth city in Blackriver Province is on the river mouth feeding into the Not!Black Sea so they have an incentive too. Northshore might as well, though less so perhaps. Not sure about them in particular.
Blackmouth isn't under the purview of the ST, so while that province has large incentive to build docks the ST don't.

Not further - that's size or speed - but deeper. And bigger ships will allow to better utilise sea just as portable ones will allow to better utilise rivers.

If we have long boats, then we aren't limited to the smaller rivers and can go further into river systems than our competition.

Bigger ships are poor for marine warfare as they're too slow and big. It's great for long sea voyages, but our inland sea isn't that big.
 
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As opposed to hauling non-insignificant amounts of goods or people via bigger ships? I think bigger ships will help more.
I'll just point you to the edit I made to that post a couple of minutes after.

Good idea to ask AN.

That's a good point, but I think AN's reply meant a little more finality in the degree of influence.
But I also want the exploration missin to the not!Egypt - if we get the long-distance sea trade going before others, we can dominate a local trade on both sides by goods from the other region. Pulling a Carthage via early mover advantage.

To be fair, portable boats can indeed be beneficial to a somewhat bigger degree than size for infrastructure, but their lacking in long-distance bulk transportation outweighs it for me.
Basically, this seems to be a sort of:
Speed - war, couriers and exploration.
Size - trade, transportation, exploration and war.
Portability - inland ability to pass terrain, trade, raiding.
That's for you I guess. I read it differently, but subjectivity.
Your assessments are close enough to mine I pretty much agree.


Blackmouth isn't under the purview of the ST, so while that province has large incentive to build docks the ST don't.



If we have long boats, then we aren't limited to the smaller rivers and can go further into river systems than our competition.

Bigger ships are poor for marine warfare as they're too slow and big. It's great for long sea voyages, but our inland sea isn't that big.
Oh so you consider the West Wall under the purview of the ST? I went back and saw you were specifically talking about colonies. I was talking about colonies and our own provinces. Sorry for the confusion.
 
Oh so you consider the West Wall under the purview of the ST? I went back and saw you were specifically talking about colonies. I was talking about colonies and our own provinces. Sorry for the confusion.
What? The West Wall is entirely separate from the Tribes. I was talking about colonies because there was an argument that not going for size wouldn't give enough incentive for colonies to build docks. I mentioned that only the Wall has coastal settlements, so they actually have incentive to build docks (in order to receive/build more boats).

BlackMouth isn't part of either colony IIRC, it was made after the ST but before the Wall.
 
What? The West Wall is entirely separate from the Tribes. I was talking about colonies because there was an argument that not going for size wouldn't give enough incentive for colonies to build docks. I mentioned that only the Wall has coastal settlements, so they actually have incentive to build docks (in order to receive/build more boats).

BlackMouth isn't part of either colony IIRC, it was made after the ST but before the Wall.
Thanks for clarifying. E: yeah Blackmouth is it's own province capital.
Yeah I was talking about colonies and provinces, while you are talking about colonies. So, yeah sorry about that.
 
If we have long boats, then we aren't limited to the smaller rivers and can go further into river systems than our competition.

Bigger ships are poor for marine warfare as they're too slow and big. It's great for long sea voyages, but our inland sea isn't that big.

Fair point on going deeper.
As for marine warfare and big ships, I disagree and point to Korean turtle ships, which fucked up Japanese invasions with *vastly* bigger numbers more than once(legendary Admiral helped too, but still). So I have to disagree and say that size is quite beneficial for war too, more in fight and less in raiding than longboats.

And I am not sure it's inland sea; going by the rumours of not!Egypt, there is something worth exploring to the west of Hathatyn and south of Metal Workers.
Unless there us some direct WoG on it being a pure inland sea like Aral or Caspian, I assume it's not!Black Sea with not!Bosphorus somewhere.
 
Fair point on going deeper.
As for marine warfare and big ships, I disagree and point to Korean turtle ships, which fucked up Japanese invasions with *vastly* bigger numbers more than once(legendary Admiral helped too, but still). So I have to disagree and say that size is quite beneficial for war too, more in fight and less in raiding than longboats.

And I am not sure it's inland sea; going by the rumours of not!Egypt, there is something worth exploring to the west of Hathatyn and south of Metal Workers.
Unless there us some direct WoG on it being a pure inland sea like Aral or Caspian, I assume it's not!Black Sea with not!Bosphorus somewhere.
Bigger ships + cannons are what lead to ships of the line. Which fuck everything up that's smaller by virtue of being sturdy as all hell.

I figure the turtle ships are a weird side path that mixes size and an esoteric design tree. It's gonna be a while, or one crazy person again, before we come up with that.

Straight up at duke it out mano e mano, big is best. Avoiding fights and winning skirmishes in the smaller tonnages is about maneuverability.

It could be that our Not!Bosporus is far wider than in real earth. We may even have an opening into the Not!Atlantic. <- This is completely baseless speculation.
 
Fair point on going deeper.
As for marine warfare and big ships, I disagree and point to Korean turtle ships, which fucked up Japanese invasions with *vastly* bigger numbers more than once(legendary Admiral helped too, but still). So I have to disagree and say that size is quite beneficial for war too, more in fight and less in raiding than longboats.

And I am not sure it's inland sea; going by the rumours of not!Egypt, there is something worth exploring to the west of Hathatyn and south of Metal Workers.
Unless there us some direct WoG on it being a pure inland sea like Aral or Caspian, I assume it's not!Black Sea with not!Bosphorus somewhere.
The korean turtle ships utilized cannons...so I don't think they are actually relevant to this era (not to mention AN hasn't said that we're building turtle ships, so yeah). Not to mention the core territories of the Hathatyn have a river running through them. I doubt larger ships will be able to effectively reach into that territory without issues.

Since the metal workers are on the other side of this sea, we have to assume it's inland until we do a sailing mission. The presence of other civs to the south/south west is not evidence enough to prove that it's not an inland sea.
 
The korean turtle ships utilized cannons...so I don't think they are actually relevant to this era (not to mention AN hasn't said that we're building turtle ships, so yeah). Not to mention the core territories of the Hathatyn have a river running through them. I doubt larger ships will be able to effectively reach into that territory without issues.

Since the metal workers are on the other side of this sea, we have to assume it's inland until we do a sailing mission. The presence of other civs to the south/south west is not evidence enough to prove that it's not an inland sea.
On the korean turtle ships, yeah that's gonna take a while and is not relevant. But the idea is that bigger ships have more fighting stamina and ability to project force than a smaller one.

That's all.

Everything else I agree with. Though the inland sea thing is worded oddly. Do you mean that the presence of Not!egypt is evidence it is an inland sea, or that it does not influence it either way?
 
On the korean turtle ships, yeah that's gonna take a while and is not relevant. But the idea is that bigger ships have more fighting stamina and ability to project force than a smaller one.

That's all.

Everything else I agree with. Though the inland sea thing is worded oddly. Do you mean that the presence of Not!egypt is evidence it is an inland sea, or that it does not influence it either way?
All we know is that there's another civ in the south/south west area. Just because there's a civ there doesn't mean the sea isn't inland.
 
All we know is that there's another civ in the south/south west area. Just because there's a civ there doesn't mean the sea isn't inland.
Okay I think you mean that the presence of Not!Egypt is inconclusive? It could be an inland sea, but it also could not?

(It's late and your use of double negatives is confusing the fook out of me)
 
The korean turtle ships utilized cannons...so I don't think they are actually relevant to this era (not to mention AN hasn't said that we're building turtle ships, so yeah). Not to mention the core territories of the Hathatyn have a river running through them. I doubt larger ships will be able to effectively reach into that territory without issues.

Since the metal workers are on the other side of this sea, we have to assume it's inland until we do a sailing mission. The presence of other civs to the south/south west is not evidence enough to prove that it's not an inland sea.
I suspect that even without cannons bigger ships are better in straight combat; again, case in point China, who invented compametralised ships long before Europeans.

And....no, we do not *have* to assume any such thing? We have no reason to assume it's inland, and those are, for some reason, rarer than ones connected to stuff.

All we know is that there's another civ in the south/south west area. Just because there's a civ there doesn't mean the sea isn't inland.

It was described as living in a river valley within desert. Seeing as rivers tend to fall into the sea and as this civ is close...it could go either way, but there is no reason to assjme not!Nile actually goes somewhere into Atlantic or Indian oceans. It might, it might not, and to learn we need long-range exploration.
 
Okay I think you mean that the presence of Not!Egypt is inconclusive? It could be an inland sea, but it also could not?

(It's late and your use of double negatives is confusing the fook out of me)
The knowledge of Not!Egypt doesn't affect the possibility of the sea being open instead of inland.

I suspect that even without cannons bigger ships are better in straight combat; again, case in point China, who invented compametralised ships long before Europeans.

And....no, we do not *have* to assume any such thing? We have no reason to assume it's inland, and those are, for some reason, rarer than ones connected to stuff.



It was described as living in a river valley within desert. Seeing as rivers tend to fall into the sea and as this civ is close...it could go either way, but there is no reason to assjme not!Nile actually goes somewhere into Atlantic or Indian oceans. It might, it might not, and to learn we need long-range exploration.

The absence of an open sea would take away one of the main benefits of having larger ships. It would be in our best interest to assume it's inland until confirmed either way, simply so we avoid investing in ship designs that aren't useful.

The equivalent would be a civ that finds a lake, assumes it's an open sea and dedicates it's time to develop huge ships...only to find out it's a lake. This could be avoided if they did a sailing mission to confirm it before assuming things.
 
The knowledge of Not!Egypt doesn't affect the possibility of the sea being open instead of inland.
Thank you for having mercy on my brainmeats.

E: also I would say that having no open sea only dampens one of the main advantages of big ships. It's still a pretty damn big body of water so large ships are still useful for traveling around it's circumference. Plus when we get better nav tech it means we can shoot straight across it.
Adhoc vote count started by BungieONI on Jun 4, 2017 at 5:09 AM, finished with 47324 posts and 97 votes.
 
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[X] [Law] Have the law favour lumping
[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Main Saltern Construction
 
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