What problems would creating another march cause?
It adds another vote and another voice that favours war. It reinforces the idea that we should focus on war by founding a war-focused province, as opposed to founding a trade-focused Trading Post. It's one more large set of people who solve an unsettlingly large amount of their problems with violence, which bodes ill if we start doing things they don't like. (Tax reform comes to mind.) It's one more voice that kicks up a stink when we get a Hero that happens to be a woman.
 
I tried to make it a marriage of respect and genuine affection. Go on the Sidestory pages and look at 'The Divine Union', for a better understanding of what happened in Ymaryn myth and their relationship
Crow mother: "Honestly when are you going to marry?."

Crow:"Never?."

*Next day*

Crow mother:" Guess what!. I arranged a mar..."

Crow:"Oh shit!, Oh shit!. Evade, evade, evade, TRICK, TRICK, TRICK!. FREEDOM!.
 
Building a new march is a bad idea. Yes it reduces martial, but not by enough to actually matter.







Okay if I'm reading this right. We can expect a gain of 8-10 Econ to our Current Econ of 10. Optimist in me says we gain a total of 18 econ with 14 as the cap, 4 econ overflows into mysticism and martial giving martial 12(14). Then we go to war and lose martial, supposedly. ( Can I see some evidence that war reduces our martial?) If war doesn't occur we just found a march taking a hit of -5 to martial. Leaving optimist view of 7 martial. That will get raised somehow instead of reduced further.

The problem I see comes with integrating. We can't integrate with our marches because martial is too high. Now we want to found a new march to lose martial, but don't have a good way of further losing martial to make the integration worth doing. If the march took -10 martial I would be all for this plan. When we gain a fourth periphery state are we going to found another march because it will be the largest reduction of martial available?
If we take the Saltern like Citino said that's -4 Econ. Makes the +Econ from this 4 or 6, which puts us at 15 or 17 Econ meaning our QoO Martial will be {15 or 16}. However the overflow from the Econ into our other stats is either +1 or +3. If +1 then Martial does not go up. If it is +3 then Mysticism gets +3 and fills up to 14 without going to Martial at all if I read the stat sheet correctly.

E: 15 or 16 is bad, but I really figure that if we do trigger the Malus it will be focused at the Hathatyn because we are already moving in. And if we are at war then that's even more of a trigger to go in that direction.
 
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Building a new march is a bad idea. Yes it reduces martial, but not by enough to actually matter.







Okay if I'm reading this right. We can expect a gain of 8-10 Econ to our Current Econ of 10. Optimist in me says we gain a total of 18 econ with 14 as the cap, 4 econ overflows into mysticism and martial giving martial 12(14). Then we go to war and lose martial, supposedly. ( Can I see some evidence that war reduces our martial?) If war doesn't occur we just found a march taking a hit of -5 to martial. Leaving optimist view of 7 martial. That will get raised somehow instead of reduced further.

The problem I see comes with integrating. We can't integrate with our marches because martial is too high. Now we want to found a new march to lose martial, but don't have a good way of further losing martial to make the integration worth doing. If the march took -10 martial I would be all for this plan. When we gain a fourth periphery state are we going to found another march because it will be the largest reduction of martial available?
You're forgetting -4 Econ for saltern, as said, and ALSO forgetting that we lose 2 diplo due to diplo annex. So we wouldn't have any overflow into martial next turn. We would be at 14 Econ, which means we'd be at partial overflow of martial, i.e. at 10{15}
 
It adds another vote and another voice that favours war. It reinforces the idea that we should focus on war by founding a war-focused province, as opposed to founding a trade-focused Trading Post. It's one more large set of people who solve an unsettlingly large amount of their problems with violence, which bodes ill if we start doing things they don't like.
Considering their votes for war would always keep in mind that they live near the nomads, I don't really think they will be advocating that we go to war with other groups a lot. More likely, their vote will be 'oh shit, guys, no, we could have a waagh while you guys fuck around in the lowlands, don't go to war!!!'

And even then, this seems to be more your opinion than any solid evidence. We already hate the nomads, so striking them isn't exactly going to make us go war crazy.
 
I hope we develop a Refugee Crisis Casus belli. It'll really help drive home that the People aren't conquering for conquest they're conquering to spread their wealth and wisdom.
 
So, I admit that after reading the update that I wasn't initially thinking taking control/war, but rather some combination of letting survivors in and Salt Gift, but can let us a) lets us deal with a consistent raiding neighbor b) give us a caucus belli to go to war (we're halping) and c) can finally show the others that "we're not weak".
 
You're forgetting -4 Econ for saltern, as said, and ALSO forgetting that we lose 2 diplo due to diplo annex. So we wouldn't have any overflow into martial next turn. We would be at 14 Econ, which means we'd be at partial overflow of martial, i.e. at 10{15}
*Facepalm*

DOH!

Forgot that cost.


So yeah definitely {15} maybe {16}
 
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Crow mother: "Honestly when are you going to marry?."

Crow:"Never?."

*Next day*

Crow mother:" Guess what!. I arranged a mar..."

Crow:"Oh shit!, Oh shit!. Evade, evade, evade, TRICK, TRICK, TRICK!. FREEDOM!.
Funny, but not quite like that.

Basically a classic Crow trick and scheme had the unpredicted side effect of causing them to grow to respect and love one another.
 
No... that's not what I said. River travel and trade is quite useful(as shown by our canal), but our problem has never been with the river system. It has been dealing with the incredibly long ranges to our marches. Boats help our communication and logistics with them, which Speed and Size directly address.

I would prefer to get our sea ships upgraded first before we upgrade our river boats, because the issues that a ship deals with is more pertinent to our long term problems than the ones our boats deal with right now.

tl;dr river boats are working fine right now, sea ships need an upgrade badly.
Untrue, it is because of portability issues that we can't connect snake river to the marches.

@Academia Nut
Why is portability offered? Why are our People interested?
 
Being able to go further up the rivers in the steppe or the one that runs inland south of the mountains the Metal Workers live in, or yes, along the rivers in the Hathatyn region, would be quite useful for exploration purposes.
Ok, so I think it's not really a benefit to reaching our already claimed land? We can already travel the river to where we have settlements, so portability sounds great if we want to expand further. I'd say do a size increase and then do portability. Get the logistics down, then use that increase in supplies to settle and explore further.
 
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[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)

Oh people of Hathatyn you have laboured under the rule of incompetents for too long! we shall use our great wisdom and strength to free you from the shackles of Ignorance Barbarity Oppression and other such ills to carry you to the Peak of Civlisation!

[X] [Law] Attempt to close off both practices
[X] [Boats] Portability
[X] [Infra] Main Salt Gift

Alas poor people of the lowlands we cannot uplift you all into being Ymaryn immediately but we shall do our best to soothe your gross inadequacy with our prodigious wealth.
 
Tally
Adhoc vote count started by Killer_Whale on Jun 3, 2017 at 8:56 PM, finished with 46992 posts and 59 votes.
 
No one was quite sure what was up with them since it sounded like they had been fine, right up until somehow everything spontaneously caught fire - and that was only mild hyperbole, since it sounded like things being on fire was literally one of their big problems. Some suspected that perhaps what forests they had had been stressed by the drought the prior generation, but the People honestly didn't have enough to go on to be able to figure out what might be wrong, but in any case it sounded like at least one tributary city was just straight up gone. Whether engulfed in flame, buried in a landslide, drowned in a flood, or all of the above was difficult to say, but by the sounds of things the people there must have seriously pissed off the gods somehow. This had of course lead to what was frankly a terrifying amount of violent gygo among their southern neighbours. There were of course refugees that the People welcomed as always, but things sounded so bad that villages nominally under the control of the Hathatyn might be persuaded to switch allegiance.
@Academia Nut I think I know what happened to the Hathatyn. They had started some sort of forestry project (possibly turning forest into vineyards) when the drought hit. Without our irrigation or Black Soil, them messing with the forest caused the soil to critically weaken and their trees to dry out. After that, all it took was one spark. A massive wildfire swept their hills, causing devastation and panic. Just when that had passed though, the burned out debris caused debris flows (Landslides triggered by the weight of burned trees). They might have survived that, though it wouldn't have been pretty, but then they got hit by a third disaster: Floods. The debris blocked the natural waterpaths from the snowy mountains, especially that main river that they would have naturally built near. All of a sudden, their cities and fields were becoming lakes, causing mass displacement and starvation, and leaving only their worst farmland to try to feed people. And then, just to cap it off, they would have been hit by yet another round of mudslides as the root system that was left rotted and got waterlogged from the flooding, sending even more mud cascades into the valleys. Worse, if they don't move right now, they're in for a nasty round of diseases as that whole mess rots and breeds vermin, mold, and bacteria.

TL;DR: Nature's a biiiiiitch.
 
[X] [CA] Attempt to take control of adjacent villages (-2 Stability, chance of further loss, -2 Diplomacy, unknowable chance of war with the Hathatyn, +8-10 Econ, +4 Econ Expansion)
[X] [Law] Attempt to close off both practices
[X] [Boats] Size
[X] [Infra] Main Saltern Construction

No war? More Clay! War? Bleed off martial and more clay anyway! It is a Win-Win!
 
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@Academia Nut I think I know what happened to the Hathatyn. They had started some sort of forestry project (possibly turning forest into vineyards) when the drought hit. Without our irrigation or Black Soil, them messing with the forest caused the soil to critically weaken and their trees to dry out. After that, all it took was one spark. A massive wildfire swept their hills, causing devastation and panic. Just when that had passed though, the burned out debris caused debris flows (Landslides triggered by the weight of burned trees). They might have survived that, though it wouldn't have been pretty, but then they got hit by a third disaster: Floods. The debris blocked the natural waterpaths from the snowy mountains, especially that main river that they would have naturally built near. All of a sudden, their cities and fields were becoming lakes, causing mass displacement and starvation, and leaving only their worst farmland to try to feed people. And then, just to cap it off, they would have been hit by yet another round of mudslides as the root system that was left rotted and got waterlogged from the flooding, sending even more mud cascades into the valleys. Worse, if they don't move right now, they're in for a nasty round of diseases as that whole mess rots and breeds vermin, mold, and bacteria.

TL;DR: Nature's a biiiiiitch.
I am so glad we focused on making sure Nature could not bitch at us early.

The Salt must be real in Negaverse SV Hathatyn though. May Crow rest their souls.
 
@Academia Nut I think I know what happened to the Hathatyn. They had started some sort of forestry project (possibly turning forest into vineyards) when the drought hit. Without our irrigation or Black Soil, them messing with the forest caused the soil to critically weaken and their trees to dry out. After that, all it took was one spark. A massive wildfire swept their hills, causing devastation and panic. Just when that had passed though, the burned out debris caused debris flows (Landslides triggered by the weight of burned trees). They might have survived that, though it wouldn't have been pretty, but then they got hit by a third disaster: Floods. The debris blocked the natural waterpaths from the snowy mountains, especially that main river that they would have naturally built near. All of a sudden, their cities and fields were becoming lakes, causing mass displacement and starvation, and leaving only their worst farmland to try to feed people. And then, just to cap it off, they would have been hit by yet another round of mudslides as the root system that was left rotted and got waterlogged from the flooding, sending even more mud cascades into the valleys. Worse, if they don't move right now, they're in for a nasty round of diseases as that whole mess rots and breeds vermin, mold, and bacteria.

TL;DR: Nature's a biiiiiitch.

The volcano went active and caused the recent weird weather. It just now went really active.

Buckle in.
 
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