Spectrum
Tell me a secret~
- Location
- Behind you~
[X] [Temple] Sacred Forest
[X] [Clan] Dissolve clans within the city in favour of geographically linked administration
[X] [Law] Crackdown on all this crime (Main Enforce Law)
[X] [Diplo] Send missions to the east (Secondary Trade missions to Highlanders and Thunder Horse)
Region based governance isn't new, this is just adapting it to where things weren't working out with the old system. I'm hopeful this will have relatively little disruption. Occupationally is sorta guilds-ish but doesn't solve any problems with cross-occupation crime. Unlike taxes, this is one area where I'm at least a little willing to make a big change because it seems relatively straightforward.
Noooooo more Blackbirds, though. Martial is just too high, I also don't want to spend Mysticism at this juncture. The Wall is stupid. Enforce Law has been a thing I've voted on for at least a couple of the past turns anyway, so this is fine.
Highlands and Thunder Horse are most immediately important, especially with rumors of the TH having jumped over us in acquiring new metal, which is kind of annoying when you think about the issues we had in skipping over stuff straight to Iron. Usually I'm a Salt Gift proponent but keeping the Diplo and Art overflow is important right now.
[X] [Clan] Dissolve clans within the city in favour of geographically linked administration
[X] [Law] Crackdown on all this crime (Main Enforce Law)
[X] [Diplo] Send missions to the east (Secondary Trade missions to Highlanders and Thunder Horse)
Region based governance isn't new, this is just adapting it to where things weren't working out with the old system. I'm hopeful this will have relatively little disruption. Occupationally is sorta guilds-ish but doesn't solve any problems with cross-occupation crime. Unlike taxes, this is one area where I'm at least a little willing to make a big change because it seems relatively straightforward.
Noooooo more Blackbirds, though. Martial is just too high, I also don't want to spend Mysticism at this juncture. The Wall is stupid. Enforce Law has been a thing I've voted on for at least a couple of the past turns anyway, so this is fine.
Highlands and Thunder Horse are most immediately important, especially with rumors of the TH having jumped over us in acquiring new metal, which is kind of annoying when you think about the issues we had in skipping over stuff straight to Iron. Usually I'm a Salt Gift proponent but keeping the Diplo and Art overflow is important right now.