Megaproject support means they help finish the project, not do other things.Listen guys, you are all forgetting one very important fact - our provinces aren't stupid. They're aware of the Mysticism costs and will themselves take action to ensure it stays up. With Megaproject Support, they will do Study Start and Expand Holy Sites not only to ensure the costs of the Library are paid for, but to ensure we don't run out of Mysticism while doing it while taking into account Love of Wisdom as well.
What kind of a bonus were you expecting. You realize that this literally means every single Econ action costs one less than it used to. EG. Exp Forests is free, etc.Ouch...i was expecting True City to be somewhat bittersweet, but i'd expected a stronger bonus to go along with the tradeoffs... hopefully there's narrative boosts to "innovation and invention" and the like... @Academia Nut is the "when spending econ" a "once per turn" or "once per action" deal?
Listen guys, you are all forgetting one very important fact - our provinces aren't stupid. They're aware of the Mysticism costs and will themselves take action to ensure it stays up. With Megaproject Support, they will do Study Start and Expand Holy Sites not only to ensure the costs of the Library are paid for, but to ensure we don't run out of Mysticism doing it while taking into account Love of Wisdom as well.
Needs updating - pretty sure we no longer have this.Debilitating Belief
Weapons of the Gods
Metal and things that come from the heavens are cursed! While the People will use that which is already present or trade, metal mining and open study now costs Stability.
It depends - is a point of Econ worth multiple Econ slots? And if it's close, is a boost to innovation enough to swing it for you?I honestly don't get the point of having a True City. It seems to be a lot more trouble than it's worth.
We can also just trust our provinces to increase Mysticism. Again, they're not stupid.
It refunds a point to the expansion pool, not an actual Econ point.
What kind of a bonus were you expecting. You realize that this literally means every single Econ action costs one less than it used to. EG. Exp Forests is free, etc.
I mean, it's literally giving us incredible vertical expansion atm. We can burn econ and get slots for each action. The city consumes an econ and replaces it with a slot. Paired with the fact that expand econ gives us 2 econ not one, this alone essentially gives us constant growth.I honestly don't get the point of having a True City. It seems to be a lot more trouble than it's worth.
and means that our forests are all being used for charcoal production, which brings us too close to a problem to be good.[Main] Build Quarry/Silver Mine
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2
This brings centralization back up and overflows diplo to art and mysticism.
Build Quarry/Silver Mine - There is a location where alabaster and lead and silver can be found in Northshore, building there would surely be of benefit to the People's art
*S: [] Silver Mine, -2 Econ, +2 Diplo, +1 Art
*S: [] Alabaster Quarry, -2 Econ, +2 Art, +1 Diplo
*M: -3 Econ, +3 Art, +3 Diplo, both materials
Will the Silver/Alabaster mines demand more coal production?
Will our provinces be aware of the passive mysticism cost and generate more mysticism every turn?
Will the Temple produce mysticism passively when it's finished?