Observance -> Love of Wisdom (Maxed development)
The People have learned not just to be aware of the world around them and to follow the patterns they see, but to also carefully test the patterns to see if they are actual patterns or just coincidence.
Pros: Significantly improved use of study actions and innovation rolls
Cons: Can question social foundations, consumes 1 Mysticism a turn
Very nice! Also, oh shit, we need mysticism.

Staying on Balanced should have our provinces providing some, at least - we've got a lot of surplus Econ.

Valleyhome becomes a True City!
+2 Prestige for having the second True City

True Cities are engines of trade and productivity and centers of innovation and invention... they are also unruly things and serve as demographic sinks. Every turn a True City consumes 1 Econ just by existing, but also returns 1 Econ to the expansion pool. Additionally, when spending Econ a point will be refunded to the expansion pool for every True City a civilization controls. True Cities also generate their own stresses, make a civilization more sensitive to environmental factors such as weather and disease, and if Econ grows too low or the expansion pool too large then a settlement can lose its True City status as people leave for the countryside or die out and are not replaced.
This? This is awesome.

That said, we probably shouldn't push for two True Cities just yet; we need econ for more stuff than just sustaining the things.

Edit: Also? We just hit Stability 0. Should probably pay some attention to that.
 
You know, given that our sacred places are where we send people to be healed, I wonder if the Grand Temple megaproject would actually end up the equivalent of a hospital or medical university.
 
[X] [Main] Grand Sacrifice
[X] [Secondary] Improve Annual Festival
[X] [Secondary] Improve Annual Festival x2

This gets us back to Stability 3, and starts our next Golden Age. We can't afford The Library on our current Mysticism income.

edit:
Alternative possibility:
[Main] Grand Sacrifice
[Secondary] Enforce Law
[Secondary] Expand Economy?

Only has a chance of Stability 3 but costs a lot less and fixes our Centralization.
 
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[X] [Main] Expand Holy Sites
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2


Let's get mysticism up before rushing a megaproject.
 
Note that we're at 3/4 forest usage, and i think the quarry/mine combo will take 2 slots together...

@Academia Nut With the new mysticism drain, is it likely that our provinces will take study stars even on policies other than progress and balanced?
yeah I know, I read your post rn. The quarry has no reason to consume wood, though. As far as I know there's no need to smelt alabaster.

[X] [Main] New Trails
[] [Main] Expand Forest - Western Wall
[] [Secondary] Grand Temple
[] [Secondary] Grand Temple x2

I can't decide between temple and forest, actually. I figure the forest will be expanded by the marches now that they're relatively happy...?
 
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No wait a minute we're sorta saved if we spam a whole lot of expand Holy Sites.

But we also need to take care of our centralization.
 
Diplo overflows to art and art to Mysticism right?
So get the alabaster, silver, and vinyard then use the overflow to pay for our actual work.
Also please have a province do study stars.

I think this is the only way we're going to get our mysticism requirements down for the sort of megaproject we need to handle our Mysticism drain and we need to do it right now.
While the library is really nice I don't really know whether to support it or the place to the stars or the grand temple to handle the Mysticism drain.

Discuss, respond.
Never mind it's been ages since we used expand holy sites, I forgot that was a practical option.
 
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Every turn a True City consumes 1 Econ just by existing, but also returns 1 Econ to the expansion pool. Additionally, when spending Econ a point will be refunded to the expansion pool for every True City a civilization controls. True Cities also generate their own stresses, make a civilization more sensitive to environmental factors such as weather and disease, and if Econ grows too low or the expansion pool too large then a settlement can lose its True City status as people leave for the countryside or die out and are not replaced.

This mechanic is going to be a headache. If it's per action that the econ is refunded, we will be constantly at risk for losing Valleyhome's status due to province actions. We need to have the provinces taking expand economy pretty much constantly. Ideally, econ expansion slots will be as close to zero as possible.

As for mysticism, at this point I definitely favor taking Place to the Stars soon so we can get a free Study Stars action to counter our mysticism drain.
 
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Last post isn't tread marked yet.

Weird, it was labelled when I set it up. Threadmarked now.

Art overflows into Mysticism, right...?

Correct.

Ouch...i was expecting True City to be somewhat bittersweet, but i'd expected a stronger bonus to go along with the tradeoffs... hopefully there's narrative boosts to "innovation and invention" and the like... @Academia Nut is the "when spending econ" a "once per turn" or "once per action" deal?

Per action.

With the new mysticism drain, is it likely that our provinces will take study stars even on policies other than progress and balanced?

Depends on what things are set to.

Can we get a new map? I'm having a hard time visualizing where all the civilizations and settlements are.

The map hasn't really changed, so no.
 
[X] [Main] The Library
[X] [Secondary] Change Policy - Megaproject Support
[X] [Secondary] Grand Sacrifice

Listen guys, you are all forgetting one very important fact - our provinces aren't stupid. They're aware of the Mysticism costs and will themselves take action to ensure it stays up. With Megaproject Support, they will do Study Start and Expand Holy Sites not only to ensure the costs of the Library are paid for, but to ensure we don't run out of Mysticism doing it while taking into account Love of Wisdom as well.
 
Wow, sweet! Admittedly, that makes it harder to maintain true city status, since it means every turn we'll gain like 2-4 econ slots...
Depends on what things are set to.
Hmm...how likely is it that the provinces take the vineyard and/or more boats this turn, if we leave the policy to balanced and don't start a megaproject?

To our spirits chief: What do they think is the best long term solution to the new increased strain on the time of our shamans now that we're questioning things (which i'm guessing is the IC explanation for the mysticism drain)?
 
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