Also @Abby Normal if the comet is here next turn, next update, then there will be options that governs our response and we can take projects as well since it is a Main turn.

Personally I see the next turn being a case of "Hey the Comet is here, you can't even think of opening the mine!" which will piss me off to no end. But if we take the stockpile option we will have the means to recover Stability.

Though going by the phrasing, if it is really coming, which I some what doubt, it won't be till the mid turn next.

I need to think about this more.
 
[X] This man is sick, care for him but ignore his ramblings (???)

I know free stability is something we all crave however there's a good chance we'll reinforce the debabtiling belief.

[X] Military scouting mission

Two consecutive updates detailing the nomads have become quiet and everyone wants to ignore it instead of getting intelligence of what's going on? The nomads are clearly up to something if this is the first time they been quiet in years.
 
Economy 4->2 (+2+1)

Spent 1 on Chariots, 1 on Carrion Eaters, 3 new settlements.

Martial 6->10

Gained 2 from Chariots, 2 from Carrion Eaters


Cultural
Art 2->3

Just the overflow

Mysticism 2->0 (+2)

Spent 1 on Carrion Eaters.
Something ate a point, the event?
Then the new settlements add holy sites.

March Econ 3 -> 3
March Martial 1->5

March spends 2 Econ building Chariots and immediately restores that.

[X] [Main] More Carrion Eaters
[X] [Secondary] Change Policy - Expansion
[X] [Secondary] Build Chariots

Provinces: [Main] New Settlement - Bleeding Cliffs, Eastern Redhills, [Sec] New Settlement - Western Blackriver

Stallion Tribes: [Main] Build Chariots, [Sec] Expand Econ x2
That, is a lot of settlements. Two of which are in exposed regions. Going to need Defense policy again.

With what other resources they had, they would rebuild their elites, and in particular induct more Carrion Eaters than usual to give those who fought a better chance of survival. It took a lot to train up a proper chariot archer, and increasing the number of them that came back was of incredible benefit to both this generation and the next.
Excellent.
And so the People built and waited and listened. The south was... quiet. Whatever plans the Thunder Speakers might have had were truncated by the Thunder Horse recovering and stabilizing faster than expected and looking to keep their vassals under control. The Xohyssiri attempted to retake former tributary territory, but soon enough discovered that the villages around them were now appealing to the Thunder Horse for protection.
Lowland continues to clusterfuck. Not surprised at all.
Thunder Horse aborted their civil war, but it looks like they might be picking up too many tributaries.

Somehow, the Xohyssiri took this loss in stride, shrugged their shoulders, and decided that they still made a tremendous amount of things that people wanted and thus maybe they should just focus on making stuff and continue to let people come to them.

Xohyssiri enter Golden Age!
Xohyr becomes True City!
THIS now is surprising. Xohyssiri learns that you know, maybe making shiny shit is better than war.

Being one of the People collectively holding his breath, the king was thus somewhat alarmed when some of the shamans came to him with a matter requiring his input and of some urgency. However, fears of some great catastrophe as told in the ancient tales were soon partially mitigated as the story came out. In training a chariot driver had suffered an accident and tumbled from his vehicle, striking his head upon the ground. A junior Carrion Eater had operated upon him, exorcising the demon within his skull, but he had made some sort of mistake in the after care process and had improperly sealed the pathway that might let some other spirit into the skull. While most of the time this simply resulted in death, this time the spirit that seized him was different.

Words tumbled from the man's lips, strange and mostly incoherent rambling garbage for the most part, but there were snatches of something more within the jumbled nonsense sounds. Sometimes it sounded like the poor man was speaking in an unknown language, while at other times he let off long rattling proclamations or warnings. In particular he kept coming back to variations on a particularly strange phrase.

"Black mirror sun spear ash bleeding vein return sky streak."


No one could quite figure out what it might mean, but the shear amount of repetition with at most slight variation had the shamans concerned. There were a couple of possibilities.
Speaking in tongues from a concussion huh?
Well it's nothing, but it's an opportunity for stuff.

'Black mirror' might refer to the holy site in Blackriver, the Star Mirror, a particularly calm pool of clear water in an isolated area that was shielded from the elements enough that on a clear night it acted as a giant, smooth mirror
[] Examine Star Mirror (possibility of disrupting holy site, ???)

Study Stars event. May improve Place to the Stars.
May produce Superstition.

where 'bleeding vein' might be a reference to Bleeding Cliff, the new settlement being set up with the intent of exploiting the red stone for the star metal there
[] Examine Bleeding Cliff (possibility of disrupting settlement activity, ???)

Study Metal event.
Noting that this phrase: "ash bleeding vein"
Says to "Use ash on Bleeding Vein ore"
Ash, aka Char aka Carbon.
To Iron.
May worsen Superstition.

Either location could make the reference to 'sun spear' be some sort of reference to the weapons of the gods. And then there was 'return sky streak' which could ominously refer to the Great Comet, that harbinger of doom and disease that all of the legends of everyone with records spoke of.
[] Stockpile resources for the return of the Doom Comet (+1 Stability if over 5 Econ by mid-turn next turn, ???)

It's a nice quest, but we have better ways to do it.
May produce Superstition, may undermine superstition, depends on if the Comet shows up again.

[] This man is sick, care for him but ignore his ramblings (???)

Observance evolution chance I think.
Plus it undermines the idea that gibbering people are a source of prophetic insight.

And then there were the nomads, who had just... disappeared. There were a few tribes that were occasionally spotted wandering by in the distance, but they never seemed to make contact or even try to do any scouting behind being able to skirt away from settlements. What had happened to the unifying king, and where had he taken his people?
Too spoopy for me.

Try to find out what is going on?
[] Military scouting mission

Safest, but I doubt we'd make peaceful contact. If they are massing for a counterstrike this is the best thing. If it's something else, then this will be counterproductive.

[] Trade mission to nomad tribes (-1 Diplomacy)

Try to broach a negotiation. High risk, high reward if successful.

[] Trade mission to Thunder Horse (-1 Diplomacy)

Establishes trade link to the new rising empire. They'd probably proceed to fight the Highland Kingdom soon though, which would put us in a "who are you really with" pinch.

[] Trade mission to the Metal Workers (-1 Diplomacy)

Hmm, nothing much to gain here. We already have trade links.

[X] This man is sick, care for him but ignore his ramblings (???)
[X] Military scouting mission

I'll shoot for the Observance evolution
 
[X] Stockpile resources for the return of the Doom Comet (+1 Stability if over 5 Econ by mid-turn next turn, ???)
[X] Trade mission to the Metal Workers (-1 Diplomacy)
 
Yeah, I need more information before I can make any sort of judgment here.

Our stats are likely wrong (being at 0 instead of 1 is a pretty big deal when one of the choices has a chance of costing us Mysticism from disrupting the holy site). We don't have any idea of what sort of studying they'll do at either of the two sites.

Does the military scouting mission mean "attack the nomads"/"reconnaissance in force" or "send in the blackbirds"/"stealth it"?

Seeing as how AN has left the thread, I'm not going to get an answer to these any time soon. I'll sit this vote out until we get more information.
 
We have nothing to lose from stockpiling resources just in case. If we're wrong it becomes a reserve. If we are right we get much needed stability. The mine will still be possible next turn. Academia Nut's foreshadowing is pretty reliable.
Whether the comet comes or not, telling our people that we're preparing to deal with a comet will probably make the mine more destabilizing


Also @Abby Normal if the comet is here next turn, next update, then there will be options that governs our response and we can take projects as well since it is a Main turn.

Personally I see the next turn being a case of "Hey the Comet is here, you can't even think of opening the mine!" which will piss me off to no end. But if we take the stockpile option we will have the means to recover Stability.

Though going by the phrasing, if it is really coming, which I some what doubt, it won't be till the mid turn next.

I need to think about this more.
I mean...unless spirits are real, i dont think we really can trust this prediction at all, so the timing is kind of up in the air. That said, i think if it happened it would be mid-turn, i think all the comets have been... Again, my big problem (aside from my admittedly somewhat irrational paranoia about doing the mine at all next turn just in case the guy is right :p) is that, whether or not the comet comes, if we tell the People to prepare for it, then that will probably be enough to knock the stability cost of the mine up by at least 1...of course, if we ignore the prophet and build the mine and the comet hits, then our People will be almost unbelievably angry at the king and the chiefs, who ignored a direct warning from the gods and brought doom upon the people...frankly from their point of view it would be egregious enough to warrant full on rebellion...
 
[X] This man is sick, care for him but ignore his ramblings (???)
[X] Military scouting mission

I'll let people figure out the first vote but just letting the nomads do whatever seems foolish to me.
 
Would be interesting if a meteor hit however if it's a comet it means the injured dude probably saw a pattern between the comets and is predicting it's return. It could also be a volcano for all we know and it's located up north near the nomads and they saw the increased activity and high tailed it out of there.
 
[X] Stockpile resources for the return of the Doom Comet (+1 Stability if over 5 Econ by mid-turn next turn, ???)
[X] Trade mission to the Metal Workers (-1 Diplomacy)
 
OK so I am actually pretty sure the comet stuff is us overreacting. Why? If it comes, it comes. There is really no way to know if he really is predicting it. Based on our modern knowledge we can guess that he isn't. But this is potentially a world with different rules that we have not figured out so he actually could be.

Generally my opinion is to ignore Weapons of the Gods since it is not severe enough to actually full ban use or expansion, it just made it more expensive.

[X] Examine Star Mirror (possibility of disrupting holy site, ???)
[X] Military scouting mission

Fuck this noise maybe Observance will evolve. I guess I am not getting my mine next turn. Yay. F. U. C. K. I. N. G. YAY.

If we have no indication that it is coming we are building the damn mine. That thing was massive so we will know it's coming by next turn. If it is and this guy is AN's way of telling us to buckle up.
Adhoc vote count started by BungieONI on May 18, 2017 at 1:05 AM, finished with 36489 posts and 36 votes.
 
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Would be interesting if a meteor hit however if it's a comet it means the injured dude probably saw a pattern between the comets
The injured dude is a chariot driver who fell during training, i really doubt he'd have had either the knowledge or the access to records to see a pattern between the comets; pretty sure unless the spirits are real this is just a guy with a head injury spouting nonsense. The big issue is how the People respond, and the fact that theres always a risk that AN will roll out a comet.

If it's only by one point, that's a wash.
True-hence why i said "at least one" in an earlier post...this just feels like a semi-hidden AN trap, and it makes narrative sense...
 
Have a F-ing tally. *grumble grumble grumble* *thinks some more starts to smile evilly*

Hehehehehehehhe.


Vote Tally : Paths of Civilization | Page 1456 | Sufficient Velocity
##### NetTally 1.9.0
[17] Trade mission to the Metal Workers (-1 Diplomacy)
[15] Stockpile resources for the return of the Doom Comet (+1 Stability if over 5 Econ by mid-turn next turn, ???)
[13] This man is sick, care for him but ignore his ramblings (???)
[5] Military scouting mission
[3] Trade mission to nomad tribes (-1 Diplomacy)
[1] Trade mission to Thunder Horse (-1 Diplomacy)
Total No. of Voters: 28
 
...actually, wait. AN, do actions like expand econ take effect before mid-turn?

Yes.

At least for now, until @Academia Nut confirms whether econ-expanding actions that don't specify, say, end-of-turn apply by mid-turn by default when it matters like this, or if we'd need to pass an admin roll

Basic expand economy will be ready by mid-turn. Others vary.

What sort of study would be done at Bleeding Cliff or Star Mirror? Would we just be telling our shamans/priests "go check this place out" or would it be a bit more focused?
(Also repeating the Mysticism stat question, we were at 2 and we only spent 1, where did the other one go?)

These would be sort of mini-survey actions to check the sites if there is anything that might be important that has been overlooked.

No Expand Forests, huh?

At what point will our provinces actually take that action when we're on Expansion policy?

When there are no more settlement sites to expand into.
 
is [main] Proclaim Glory, which doesn't cost any.

It does cost econ now, not sure if it was always like that, might be now due the size of our kingdom

That thing was massive so we will know it's coming by next turn

Not really, since the time between main turns is 20-25 years and a mid turn is roughly 10-15 year after we decide our main turn, it could easily arrive the next mid turn without any indication of it appearing during the main turn
 
Really hope military scout mission and ignore options take the lead with the next 80 votes that are incoming.
 
Really hope military scout mission and ignore options take the lead with the next 80 votes that are incoming.
They should. Veekie has spoken his verdict and the masses will follow. :p
Adhoc vote count started by BungieONI on May 18, 2017 at 12:46 AM, finished with 36474 posts and 28 votes.
 
[X] Stockpile resources for the return of the Doom Comet (+1 Stability if over 5 Econ by mid-turn next turn, ???)
[X] Military scouting mission
 
i really doubt he'd have had either the knowledge or the access to records to see a pattern between the comets; pretty sure unless the spirits are real this is just a guy with a head injury spouting nonsense.

You can't know that, maybe he got a look at some records during the time he spend within the local holy site to recover from his head injury, or he is one of the new chariot guys who comes originally from a family with access to the records, unlikely but not impossible

[15] Stockpile resources for the return of the Doom Comet (+1 Stability if over 5 Econ by mid-turn next turn, ???)
[13] This man is sick, care for him but ignore his ramblings (???)
Have people considered that if the comet indeed does return and people will remember the fact that we ignored his warnings, that there will be a huge backlash from this that will most likely result in another worse Debilitating Belief and might cause an additional stability drop when the comet does return, because people will feel really unprepared for it ?
 
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