I can just imagine the negaverse nomands finally gaining ground against "those crazy treefolk" and celebrating until Pea idly mentions that it's been a while since the Ymaryn were pissed enough to focus on a war mission.
 
[X] [Main] More Carrion Eaters
[X] [Secondary] Change Policy - Balanced
[X] [Secondary] Build Chariots
 
Ah fuck it. It's not worth arguing with people. I'm going back to being an unconcerned observer enjoying the inevitable chaos.

One last time before i go: here's the perfect vote, does everything, sets us up for doing everything else next turn. Vote pablo and all of your wildest dreams will come true! Or don't, not my concern anymore.

[X] [Main] Expand Forests - Stallion Tribes
[X] [Secondary] Change Policy - Expansion
[X] [Secondary] Build Chariots
 
[X] [Main] More Carrion Eaters
[X] [Secondary] Study Forests
[X] [Secondary] Study Forests
 
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[X] [Main] More Carrion Eaters
[X] [Secondary] Change Policy - Expansion
[X] [Secondary] Build Chariots
Adhoc vote count started by Killer_Whale on May 17, 2017 at 4:53 AM, finished with 35959 posts and 65 votes.
 
[X] [Main] Expand Forests - Stallion Tribes
[X] [Secondary] Change Policy - Expansion
[X] [Secondary] Build Chariots
 
Do we even gain the Econ from "[Main] Expand Forests - Stallion Tribes"? Or does the Econ go directly to the Stallion Tribes?
 
The problem with balanced is that it's reasonably likely that the provinces don't make any new settlements.

We basically will have no clue what the provinces will do with Balanced aside from taking a single Expand Econ for The Law to double.

It's also going to split the vote, as stupid as that argument is it is pretty important this late in the voting process.

False
Actually reaching that settlement, and then Newnet and then Redcoast, also brought news of the other new settlement brought in, with the new settlement within the hills and forests starting to produce coloured stone - although the apparently once you scraped away the first few layers the stone that had been observed so long ago stopped being a pale green and was mixed with a more brilliant blue, much to the surprise of the those collecting it. That probably explained why the oldest records called it a site of blue stone, despite the fact that the few individuals who had picked material up there for generations always brought back green stone. Curious, especially since one of the things that seemed to be common among the odd stones they had collected from the Metal Workers was that they were either shiny or somewhat colourful in some way.
This was done under Balanced, which is the default pre policy action. The provinces are not stupid. They want metal. Metal they can kill nomads with.

They started the blue stone quarry on their own. They have started new settlements in Balanced where there are resources to exploit.

If you want mines fast, Balanced is how. Redshore will settle Bleeding Cliffs. Redhill will Survey to see if their red rock is iron. Northshore and Stonepen will want more chariots and fortifications.
Valleyhome probably wants to to stargaze, but only if theres no free resources to try anything else.

Our system generates consistent, sensible leaders. They can be expected to take consistent beneficial actions for them.

And Iron is just that.
 
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False
This was done under Balanced, which is the default pre policy action. The provinces are not stupid. They want metal. Metal they can kill nomads with.

They started the blue stone quarry on their own. They have started new settlements in Balanced where there are resources to exploit.

If you want mines fast, Balanced is how. Redshore will settle Bleeding Cliffs. Redhill will Survey to see if their red rock is iron. Northshore and Stonepen will want more chariots and fortifications.
Valleyhome probably wants to to stargaze, but only if theres no free resources to try anything else.

Our system generates consistent, sensible leaders. They can be expected to take consistent beneficial actions for them.

And Iron is just that.
Unfortunately they won't see it that way under Weapons of the Gods.
 
Yes, but every recent update had said "Yeah, it might be cursed, but we still need the power or we're screwed"

Also specifically, the chiefs had consistently not believed in it.

Those were kings but *shrug*. The power or screwed is an interesting point though.
 
The People had been savaged by war in recent generations, war they had not asked for, and there was a segment who saw the possibility of obtaining the weapons of the gods not as an act of hubris but a necessary thing.

Unfortunately, the very open sponsorship of the study at a time of crisis did not sit well with many, who took the devastation of the north to be further proof that the gods disapproved of the People attempting to wield their weapons, although the new king ran a major campaign to spread the official story on the project and star metal and thus was able to at least restore the confidence of the People that the nobility wasn't possessed by demons, even if there was perhaps a sense that they were just fundamentally stupid in more than a few places.

Those were kings but *shrug*. The power or screwed is an interesting point though.
See above. Nobility share the King's views(average kings are promoted nobles and inherit their views from their peers that this is a dumb belief)

Anyway, does that convince you that Expansion is substantially less suitable for acquiring metal while defending from Nomads?

We need Surveys, lots of them. We need new settlements founded on the survey sites. We need Martial boosting actions to be taken and we need roads to get our people there. We still need to wall the fields so the Nomads can't repeat their last stunt.
But we only need Secondaries to accomplish those.

Only Balanced meets the needs responsively.
 
See above. Nobility share the King's views(average kings are promoted nobles and inherit their views from their peers that this is a dumb belief)

Anyway, does that convince you that Expansion is substantially less suitable for acquiring metal while defending from Nomads?

We need Surveys, lots of them. We need new settlements founded on the survey sites. We need Martial boosting actions to be taken and we need roads to get our people there. We still need to wall the fields so the Nomads can't repeat their last stunt.
But we only need Secondaries to accomplish those.

Only Balanced meets the needs responsively.
It does convince me that the belief is not remotely strong among our leaders, thank AN. But it does not convince me that Balance is better than Expansion.

Starting, we have Bleeding Cliffs. We do not need to Survey, and I am assuming this because of this quote:

You would need to study the smelting process further, find a source of ore (already done), settle around the source of ore, and then establish a mine/quarry to be able to put iron into widespread use.

Also, Art overflows into Diplomacy, and you gain +1 Art and Mysticism for major infrastructure projects, which Double Main Walls currently are.

Can you provide me a quote by AN stating that we must do more Surveys to get meaningful amounts of Iron?

More Martial and More Trails can be done in the turn of/following the opening of the Mine. Can't Expansion do new trails? Walling the fields is something we need to do, but it isn't something we can really do if we want to open the mine next turn.

What we could do next project turn is this:

Main Iron Mine
Secondary Change Policy - Defensive
Secondary Grand Sacrifice

Then we settle in to weather whoever attacked us until we get annoyed and switch to offensive, or otherwise build up resources.

E to remove doubles:
Why do people want Carriom Eaters so badly?
Sorry for double post. It gives 2 Martial for an Econ and a Mysticism and these dudes are our field medics. That will help temper losses amongst all our forces, increasing their staying power.
We have also not expanded them since we first built them, so people are worried that on a bad roll we could lose them all. Which is actually an at least moderately valid fear.
There is also the chance for additional effects, which will be health related.
 
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Right now they will preferentially build more troops, but will launch attacks if they have nothing better to do with Policy set to Offence.

Well, we really don't want that.

[X] [Main] More Carrion Eaters
[X] [Secondary] New Settlement - Bleeding Cliffs
[X] [Secondary] Change Policy -Expansion
 
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[X] [Main] Expand Forests - StallionTribes
[X] [Secondary] New Settlement - Bleeding Cliffs
[X] [Secondary] Change Policy -Expansion
 
Why do people want Carriom Eaters so badly?
Okay, heres the thing:

Honour of Elites
The perfection of a skill in service to others, particularly martial skill, is among the highest achievements a person can have. Of course, who can afford to achieve perfection is not always even...
Pros: Increase Martial gain from raising elite units
Cons: Increased potential Martial loss in fighting, increased social stratification

We need damage mitigation because of Honor of Elites. Carrion Eaters as combat medics and morale boosters, help mitigate the biggest flaw AND are a elite in themselves. So basically it's a good time to get more of them because we cannot afford attrition.

It does convince me that the belief is not remotely strong among our leaders, thank AN. But it does not convince me that Balance is better than Expansion.
Fair enough.

Starting, we have Bleeding Cliffs. We do not need to Survey, and I am assuming this because of this quote:



Can you provide me a quote by AN stating that we must do more Surveys to get meaningful amounts of Iron?
Bleh, work, too busy to argue in depth. I'll fetch the exact one later if you still want it, but Red Hill is literally built on top of an unrecognized iron deposit and as had already been stated in "On wings of wax", red rocks are everywhere.

Haematite is one of the most common surface minerals, ans is commonly used for gravel or masonry. We have vast amounts...if you know, we looked.

Now, we don't need surveys...but if we want to make significant use of iron and break the superstition, one mine isn't going to be enough. I would prefer to have three different provinces supplying it, so our iron supply isn't dependent on one province. It would be ideal if we can find a source in Valleyhome in fact(and we should be able to, geologically the valley should be the same mineral composition as the eastern hills)
More Martial and More Trails can be done in the turn of/following the opening of the Mine. Can't Expansion do new trails? Walling the fields is something we need to do, but it isn't something we can really do if we want to open the mine next turn.
Expansion cannot build New Trails. In fact, no current policy can.
Expansion specifically will only build:
-New Settlement(New Province)
-Expand Economy
-Expand Forest

Walling the fields should be only a Secondary -1 Econ action. If we leave it on Balanced, Stonepen and Northshore should do it in their own time as spare Econ allows. It will not impact our Mine schedule.
It will save future Policy Swap actions by giving the provinces the means to address their own concerns.
We have also not expanded them since we first built them, so people are worried that on a bad roll we could lose them all. Which is actually an at least moderately valid fear.
And that yeah
 
[X] [Main] More Carrion Eaters
[X] [Secondary] Change Policy - Expansion
[X] [Secondary] Build Chariots
 
Bleh, work, too busy to argue in depth. I'll fetch the exact one later if you still want it, but Red Hill is literally built on top of an unrecognized iron deposit and as had already been stated in "On wings of wax", red rocks are everywhere.

Haematite is one of the most common surface minerals, ans is commonly used for gravel or masonry. We have vast amounts...if you know, we looked.

Now, we don't need surveys...but if we want to make significant use of iron and break the superstition, one mine isn't going to be enough. I would prefer to have three different provinces supplying it, so our iron supply isn't dependent on one province. It would be ideal if we can find a source in Valleyhome in fact(and we should be able to, geologically the valley should be the same mineral composition as the eastern hills)
Okay now I understand your position. I am focused on getting Iron now in the next turn. Some form of it, this sounds like you are to thankfully. The Survey's can come turn after next, if the mid turn doesn't invoke Murphy too hard. Three provinces makes sense. All of them would be nice but that is a much longer term goal. Breaking the superstition is going to happen as we pursue this.

Thanks for the answer about Expansion.

I am not concerned about Balance generated walls stopping the mine progress. I'd love some of those actually. What I am concerned about is Redshore (thanks for specifying where it is in an earlier post) specifically reaching for Bleeding Hills, I rate it as a less than 25% chance they will do it even with AN knowing what we want. There are a lot of things they could be doing, and if we are being attacked next turn for example, then I see it as more likely that Redshore will do something to boost Martial or an Expand Econ. If we are not being attacked then I rate the chance as a 40% maybe 50%.
 
[X] [Main] More Carrion Eaters
[X] [Secondary] Change Policy - Expansion
[X] [Secondary] Build Chariots
 
Tallies.

Vote Tally : Paths of Civilization | Page 1427 | Sufficient Velocity
##### NetTally 1.9.0
Task: Main
[24][Main] More Carrion Eaters
[19][main] Expand Forests - Stallion Tribes
[17][Main] Expand Forests
[3][Main] New Settlement - Bleeding Cliffs
[2][Main] Integrate March
[1][Main] Study Forests
[1][Main] Support Subordinate - Stallion Tribes

——————————————————————————————————————————————Task: Secondary
[27][Secondary] Change Policy - Expansion
[26][secondary] New Settlement - Bleeding Cliffs
[24][Secondary] Build Chariots
[17][Secondary] Support Subordinate - Stallion Tribes
[15][Secondary] Proclaim glory
[10][Secondary] Change Policy - Balanced
[6][Secondary] Study Forests
[3][Secondary] Study Metal
[2][Secondary] Survey Lands
[1][Secondary] Study Tailings
[1][Secondary] Expand Warriors
[1][Secondary] More Carrion Eaters
[1][Secondary] New Settlement - Bleeding Cliff x2
[1][Secondary] Art Patronage
Total No. of Voters: 68


Not sure if the Main Expand Forests should be fused. That's up to AN.

At least the Provinces are gonna be off Stupid Mode.
 
umm, by my count settlement and chariots are tied


Vote Tally : Paths of Civilization | Page 1427 | Sufficient Velocity
##### NetTally 1.9.0
Task: Main
[24][Main] More Carrion Eaters
[19][main] Expand Forests - Stallion Tribes
[17][Main] Expand Forests
[2][Main] Integrate March
[2][Main] New Settlement - Bleeding Cliffs
[1][Main] New Settlement - Bleeding Cliff
[1][Main] Study Forests
[1][Main] Support Subordinate - Stallion Tribes

——————————————————————————————————————————————Task: Secondary
[26][Secondary] Change Policy - Expansion
[25][secondary] New Settlement - Bleeding Cliffs
[25][Secondary] Build Chariots
[17][Secondary] Support Subordinate - Stallion Tribes
[15][Secondary] Proclaim glory
[10][Secondary] Change Policy - Balanced
[6][Secondary] Study Forests
[3][Secondary] Study Metal
[2][Secondary] Survey Lands
[1][Secondary] Study Tailings
[1][Secondary] Expand Warriors
[1][Secondary] More Carrion Eaters
[1][Secondary] Policy change-Expansion
[1][Secondary] New Settlement - Bleeding Cliff x2
[1][Secondary] Art Patronage
Total No. of Voters: 68
 
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