It's more of a defensive measure for the long term. Probably not though.Do we even gain the Econ from "[Main] Expand Forests - Stallion Tribes"? Or does the Econ go directly to the Stallion Tribes?
The problem with balanced is that it's reasonably likely that the provinces don't make any new settlements.
We basically will have no clue what the provinces will do with Balanced aside from taking a single Expand Econ for The Law to double.
It's also going to split the vote, as stupid as that argument is it is pretty important this late in the voting process.
This was done under Balanced, which is the default pre policy action. The provinces are not stupid. They want metal. Metal they can kill nomads with.Actually reaching that settlement, and then Newnet and then Redcoast, also brought news of the other new settlement brought in, with the new settlement within the hills and forests starting to produce coloured stone - although the apparently once you scraped away the first few layers the stone that had been observed so long ago stopped being a pale green and was mixed with a more brilliant blue, much to the surprise of the those collecting it. That probably explained why the oldest records called it a site of blue stone, despite the fact that the few individuals who had picked material up there for generations always brought back green stone. Curious, especially since one of the things that seemed to be common among the odd stones they had collected from the Metal Workers was that they were either shiny or somewhat colourful in some way.
That was before we got the debilitating belief though.False
This was done under Balanced. The provinces are not stupid.
They started the blue stone quarry on their own.
Unfortunately they won't see it that way under Weapons of the Gods.False
This was done under Balanced, which is the default pre policy action. The provinces are not stupid. They want metal. Metal they can kill nomads with.
They started the blue stone quarry on their own. They have started new settlements in Balanced where there are resources to exploit.
If you want mines fast, Balanced is how. Redshore will settle Bleeding Cliffs. Redhill will Survey to see if their red rock is iron. Northshore and Stonepen will want more chariots and fortifications.
Valleyhome probably wants to to stargaze, but only if theres no free resources to try anything else.
Our system generates consistent, sensible leaders. They can be expected to take consistent beneficial actions for them.
And Iron is just that.
Yes, but every recent update had said "Yeah, it might be cursed, but we still need the power or we're screwed"
Yes, but every recent update had said "Yeah, it might be cursed, but we still need the power or we're screwed"
Also specifically, the chiefs had consistently not believed in it.
The People had been savaged by war in recent generations, war they had not asked for, and there was a segment who saw the possibility of obtaining the weapons of the gods not as an act of hubris but a necessary thing.
Unfortunately, the very open sponsorship of the study at a time of crisis did not sit well with many, who took the devastation of the north to be further proof that the gods disapproved of the People attempting to wield their weapons, although the new king ran a major campaign to spread the official story on the project and star metal and thus was able to at least restore the confidence of the People that the nobility wasn't possessed by demons, even if there was perhaps a sense that they were just fundamentally stupid in more than a few places.
See above. Nobility share the King's views(average kings are promoted nobles and inherit their views from their peers that this is a dumb belief)Those were kings but *shrug*. The power or screwed is an interesting point though.
It does convince me that the belief is not remotely strong among our leaders, thank AN. But it does not convince me that Balance is better than Expansion.See above. Nobility share the King's views(average kings are promoted nobles and inherit their views from their peers that this is a dumb belief)
Anyway, does that convince you that Expansion is substantially less suitable for acquiring metal while defending from Nomads?
We need Surveys, lots of them. We need new settlements founded on the survey sites. We need Martial boosting actions to be taken and we need roads to get our people there. We still need to wall the fields so the Nomads can't repeat their last stunt.
But we only need Secondaries to accomplish those.
Only Balanced meets the needs responsively.
You would need to study the smelting process further, find a source of ore (already done), settle around the source of ore, and then establish a mine/quarry to be able to put iron into widespread use.
Also, Art overflows into Diplomacy, and you gain +1 Art and Mysticism for major infrastructure projects, which Double Main Walls currently are.
Sorry for double post. It gives 2 Martial for an Econ and a Mysticism and these dudes are our field medics. That will help temper losses amongst all our forces, increasing their staying power.
Right now they will preferentially build more troops, but will launch attacks if they have nothing better to do with Policy set to Offence.
Okay, heres the thing:
Fair enough.It does convince me that the belief is not remotely strong among our leaders, thank AN. But it does not convince me that Balance is better than Expansion.
Bleh, work, too busy to argue in depth. I'll fetch the exact one later if you still want it, but Red Hill is literally built on top of an unrecognized iron deposit and as had already been stated in "On wings of wax", red rocks are everywhere.Starting, we have Bleeding Cliffs. We do not need to Survey, and I am assuming this because of this quote:
Can you provide me a quote by AN stating that we must do more Surveys to get meaningful amounts of Iron?
Expansion cannot build New Trails. In fact, no current policy can.More Martial and More Trails can be done in the turn of/following the opening of the Mine. Can't Expansion do new trails? Walling the fields is something we need to do, but it isn't something we can really do if we want to open the mine next turn.
And that yeahWe have also not expanded them since we first built them, so people are worried that on a bad roll we could lose them all. Which is actually an at least moderately valid fear.
Okay now I understand your position. I am focused on getting Iron now in the next turn. Some form of it, this sounds like you are to thankfully. The Survey's can come turn after next, if the mid turn doesn't invoke Murphy too hard. Three provinces makes sense. All of them would be nice but that is a much longer term goal. Breaking the superstition is going to happen as we pursue this.Bleh, work, too busy to argue in depth. I'll fetch the exact one later if you still want it, but Red Hill is literally built on top of an unrecognized iron deposit and as had already been stated in "On wings of wax", red rocks are everywhere.
Haematite is one of the most common surface minerals, ans is commonly used for gravel or masonry. We have vast amounts...if you know, we looked.
Now, we don't need surveys...but if we want to make significant use of iron and break the superstition, one mine isn't going to be enough. I would prefer to have three different provinces supplying it, so our iron supply isn't dependent on one province. It would be ideal if we can find a source in Valleyhome in fact(and we should be able to, geologically the valley should be the same mineral composition as the eastern hills)