[X] Dead Priests (One compatible value: The Greater Good)
[X] [Main] Saltern
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X] [Kick] Saltern
 
Okay, there may need to be some clarification. That's 21 voting to kick Saltern, 11 specifically voting against as well as the remainder not adding it to their votes. @Academia Nut How would you parse this?

There are a total of 32 votes for [kick] Megaproject in some fashion with 11 votes for don't kick. There is a total of 57 voters. 57-43= 14 people who haven't made their intention clear. That remainder is significant, pity their kick intention isn't made clear.
 
[X] Dead Priests (One compatible value: The Greater Good)
[X] [Main] Saltern
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X] [Kick] Saltern
 
I'd argue its the wrong time to worry about it. We have +2 stab going into the next turn, and +3 when it finishes.

If there's a time to spend stability, this is it.
Yes, +3 is a perfect time to spend it. 2 works as a perfect buffer if we have more Cosmopolitan Triggers.

Not before.
Yeah, the thing is I doubt there IS a less costly assist for Saltern, given that it's mainly seaside engineering. Better boats maybe, but that's -2 econ. Another thing would be copper tools, but unless we main that it's -3 econ to set up the mine.

Better to kick it when we can afford the stability.
Ehh, Stability costs 2 Econ as well. What's the point of spend a point in Stability to save two Econ if we need to spend 2 Econ to get it up again?
There are a total of 32 votes for [kick] Megaproject in some fashion with 11 votes for don't kick. There is a total of 57 voters. 57-43= 14 people who haven't made their intention clear. That remainder is significant, pity their kick intention isn't made clear.
No, that's 21 votes to kick specific Megaprojects. They don't count for the other. The remainder voters chose not to add Kicker. Not kicking is the default.
 
Yes, +3 is a perfect time to spend it. 2 works as a perfect buffer if we have more Cosmopolitan Triggers.

Not before.

Ehh, Stability costs 2 Econ as well. What's the point of spend a point in Stability to save two Econ if we need to spend 2 Econ to get it up again?

No, that's 21 votes to kick specific Megaprojects. They don't count for the other. The remainder voters chose not to add Kicker. Not kicking is the default.
26 now, and that's not how the vote works. If there's more poeple voting FOR kicking a megaproject than people voting AGAINST kicking, then we're kicking. Not voting either way is abstaining.

Plus, I again believe you're being too conservative with stability. +3 is too goddamn excessive.
 
26 now, and that's not how the vote works. If there's more poeple voting FOR kicking a megaproject than people voting AGAINST kicking, then we're kicking. Not voting either way is abstaining.

Plus, I again believe you're being too conservative with stability. +3 is too goddamn excessive.
It's never been addressed before because it's never been an issue before. Hence, my tagging AN to make sure.

yes? I agree that it's excessive? That's why I say that spending at Stability 3 is perfectly acceptable.
 
No, that's 21 votes to kick specific Megaprojects. They don't count for the other. The remainder voters chose not to add Kicker. Not kicking is the default.
No, I'm pretty sure you have to vote not to kick for it to go through. It makes no sense that votes that don't address the kicking would be added to not kicking in this case.

Pretty sure AN will take it as a case by case basis. So in this case, it is clear that most people want to kick it, so we'd kick it.
 
It's never been addressed before because it's never been an issue before. Hence, my tagging AN to make sure.

yes? I agree that it's excessive? That's why I say that spending at Stability 3 is perfectly acceptable.
You missed my point. My point is pushing for 3 stability EVER is excessive, unless it's a happy side effect of our actions(like a +stability event or completing a megaproject or two). We should never be spending econ to push for stability 3. We have the perfect time to burn a bit of stability for the chance of completing a megaporject in one turn, and even if it doesn't it insures that no matter what we complete it in two, and even if we kick we will have stability 2 at the end.
 
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No, I'm pretty sure you have to vote not to kick for it to go through. It makes no sense that votes that don't address the kicking would be added to not kicking in this case.

Pretty sure AN will take it as a case by case basis. So in this case, it is clear that most people want to kick it, so we'd kick it.
Why wouldn't not kicking be the default?

I haven't added Not Kick to my vote under the assumption that that was how it worked. You vote for things you want. Not to stop the things you don't want.
 
You missed my point. My point is pushing for 3 stability EVER is excessive, unless it's a happy side effect of our actions(like a +stability event or completing a megaproject or two). We should never be spending econ to push for stability 3. We have the perfect time to burn a bit of stability for the chance of completing a megaporject in one turn, and even if it doesn't it insures that no matter what we complete it in two.
I've never pushed for Stability 3. I've pushed for Stability 2 and spend as necessity dictates. If we manage to get another point above that, then I'm all for spending it.

I don't make bets like that.
*sighs*
y'all, haven't we kicked something before? how did it work then?
The majority voted to kick, so it wasn't an issue before. Hence why I've asked AN.
 
Why wouldn't not kicking be the default?

I haven't added Not Kick to my vote under the assumption that that was how it worked. You vote for things you want. Not to stop the things you don't want.
Because if 30 voters want to kick, and 7 don't, it makes no sense to not kick?

Also, if they don't vote for kicking or not kicking, why would the extra voters be assigned to not kicking? They didn't vote for that option, so it should be assumed that they don't have a preference until otherwise stated.
 
I've never pushed for Stability 3. I've pushed for Stability 2 and spend as necessity dictates. If we manage to get another point above that, then I'm all for spending it.

I don't make bets like that.

The majority voted to kick, so it wasn't an issue before. Hence why I've asked AN.
....then why are you saying to wait for stability 3 before spending stability? You're contradicting yourself.
 
Because if 30 voters want to kick, and 7 don't, it makes no sense to not kick?

Also, if they don't vote for kicking or not kicking, why would the extra voters be assigned to not kicking? They didn't vote for that option, so it should be assumed that they don't have a preference until otherwise stated.
Only 20 want to kick and 11 want to NOT kick
With plenty of non voters for either
 
Only 20 want to kick and 11 want to NOT kick
With plenty of non voters for either
11 is for kicking the garden, not for not kicking.
Adhoc vote count started by Citino on May 6, 2017 at 12:51 AM, finished with 306 posts and 60 votes.
 

there's 4 misformatted votes for kicking Saltern that you're not including there
 
I want to make it clear that I want to kick the Saltern, even though I wouldn't want to kick the Garden had it won.
 
Because if 30 voters want to kick, and 7 don't, it makes no sense to not kick?

Also, if they don't vote for kicking or not kicking, why would the extra voters be assigned to not kicking? They didn't vote for that option, so it should be assumed that they don't have a preference until otherwise stated.
Except they are voting for kicking different projects.

This would be like the situation way earlier in the quest where we had trouble with the votes where people had the same subvote, except for different projects. There is no reason those would be counted as the same.
....then why are you saying to wait for stability 3 before spending stability? You're contradicting yourself.
I am not.

We start megaproject. We go to two.

We don't kick. We stay at two.

Megaproject finishes. We go to three.

Spend.

Again, I don't see it a necessity to spend a Stabilty on this project.
So, yeah, pretty clear that most people want to kick.
No not clear. I was under the assumption I didn't have to vote Not Kick to not kick. I doubt I am the only one. It has never been presented as having to vote that way.
I want to make it clear that I want to kick the Saltern, even though I wouldn't want to kick the Garden had it won.
There we go Citino.
 
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