Bleh, got woken up early by some asshole slamming on their door repeatedly. Full analysis can wait since this turn seems fairly straightforward other than Water vs Salt
Ok, I don't think we ever lost any actual opportunities due to low stability, the tax crisis was self-inflicted due to going maximum complexity off the bat and would have been fine stability wise had we not gotten greedy, which also covers the trouble portion ssince greed has done us in more than low stability. We also fixed those issues.
Look, whenever we have high stability(or are going to get high stability) we shouldn't be scared to spend it on opportunities as they come up, as long as we can also redress stability. Which completing either megaproject does, it'll give at least +1 stability for completion, and starting either also gives +1 which means we can safely kick Saltern without ever dipping below 1 stability. I'm not being completely reckless here.
I'd point out that if we had entered the Tax Crisis with even ONE more Stability we probably could have scored the perfect ending, as Double Main Double Kicked Law would let us use a Policy to provide literacy two turns early.
@Academia Nut
So, are we already writing down stories and legends? How long do we have to wait until the first true historian?
It was mentioned that we have a chunk of our shamans dedicated to remembering them, and that it involved some writing.
Wait the Dead Priests have cotton? Shit how can we get some since we don't have any, at least I think we don't. Would that involve a trade mission to them or something else?
Probably from their eastern side. Remember they're huge. Also cotton is extremely labor intensive to process, without using slavery the economy cost is likely to be high.
Anyways! We got 3 actions worth of project progress per turn. Kicking buys ONE action. It's only beneficial in specific cases where we need exactly one action to tip over a turn.
The Garden(Don't kick)
-1 turn - Boosted chance to finish with Symphony.
-2 turns - Automatically finish. Chance of province support actions becoming economy boost actions
The Garden(kick)
-1 turn - Boosted chance to finish with Symphony. Chance of province support actions becoming economy boost actions.
-2 turns - Automatically finish. Some province support actions WILL become economy boost actions.
-2 turns - Automatically finish
Saltern(don't kick)
-1 turn - Cannot finish
-2 turns - High chance to finish. Boosted chance to finish with Symphony. Chance of province support actions becoming economy boost actions.
-3 turns - Automatically finish. Some province support actions WILL become economy boost actions.
Saltern(Kick)
-1 turn - Chance to finish. Boosted chance to finish with Symphony.
-2 turns - Automatically finish Chance of province support actions becoming economy boost actions.
As such, the conclusion is that:
-Garden = Don't Kick. Theres no benefit
-Saltern = Kick. It will save us at least one turn.
[X] Dead Priests (One compatible value: The Greater Good)
[X] [Main] Saltern
[X][Secondary] Study Health
[X][Secondary] Study Health x2
[X][Kick] Saltern