Oooooooookay. I officialy stand corrected, Study combo was fucking perfectly timed. Good job, @veekie . And good on you for giving us the trait, credit is where credit's due.

Vote:
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with everyone who will listen (+1 Stability, other effects)
[X] Megaproject Support

I want the saltern.
 
Hey everyone voting for te +6-8 Econ? We're currently at Econ 6. If we take the +6-8 Econ, we'll be at Econ 12-14. From a previous turn, we know that Econ 12 was near or at our limit, and that going over the limit produces unknown bad effects. So, please, could you vote for the +4-5 Econ option? It'll give us more than enough Econ to complete the next Megaproject, and cost us less Stability.
 
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Why though? Since sharing the cure means they have to buy our salt to survive and slowly let's us establish regional hegemony.
It also makes us a tastier target and reduces the chaos in the lowlands. Do not want.
We had the advantages of having cholera basically only coming from outside into one province, while being stable, while already expanding our shaman-infrastructure and already in the midst of pushing our shamans to study health, and we still had people die--not much, for a chalcolithic cholera outbreak, but still probably more than we've lost in generations to disease. They're not going to suddenly stop dying, because "dont let sick people shit near the river" doesn't help so much when half your people are sick and either your king is dead or your priesthood/chiefs are distracted by a war.
We haven't had any troubles whatsoever with Smallpox and we kept that a secret.
after the disease has finished burning itself out in the lowland lets expand there
Then maybe vote for keeping it a secret? That increases the chances it stays in chaos and lets us walk in without worry of the diseases.
 
[X] Keep it secret (Chance of Stability loss)

Keep it secret, keep it safe.

We did this with our last disease project, and it remains one of our best longstanding decisions for maintaining our supremacy and our mysteriousness.
True but having control of the cure that we can then cut off if they hate us......
Adhoc vote count started by SpeckofStardust on May 5, 2017 at 12:19 AM, finished with 27646 posts and 39 votes.
 
[X] Keep it secret (Chance of Stability loss)

Keep it secret, keep it safe.

We did this with our last disease project, and it remains one of our best longstanding decisions for maintaining our supremacy and our mysteriousness.
Smallpox vaccination is not sanitation. It doesn't provide herd immunity, and it won't up the market for salt. We have much better ressons to share this than that.
 
Vote for the Saltern next turn plan!
[] Megaproject Support
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[] A significant number (-1 Stability, +2 Econ)

This combo allows us to sit at 0 stability beginning of next turn and +1 stability for end of next turn, when we start on saltern mega project. With (low) chance of +2 stability if Greater Good trait triggers.
While the lowlanders are in raging war between HK civil war/TH and TH Eastern/ DP.

It also bumps our economy to 7 while remaining in baby boom, and prevents our cultural from being diluted by massive refugee flood!

Edit:
Meaning while in Negative Universe
Regular villager: "All my god, everyone is vomiting and dying!"
HK asshole Lord: "Why is my brother after my head? I'm the true king!"
TH asshole warrior: "You lot ain't true Thunder Horsemen"

Public announcement:"Ding, a player in game have developed early medical sanitation against pox."

Collective Rage "THE F**K!"
 
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@veekie get in here and explain to these people that this plan is bad! Cause' they sure as hell seem to be ignoring me!
 
We haven't had any troubles whatsoever with Smallpox and we kept that a secret.
...I'm not sure what that has to do with my points, though?
However, in searching the Land for both the possibility of more metal deposits or other places where nature had produced a natural seep, the People discovered a sea facing cliff face where several layers of stone almost seemed to be bleeding. More than that, while not much had been learned from studying the fragments of the fallen star other than that they were incredibly tough, it was noted that some of the stones around the Bleeding Cliff sort of looked like some of the stony bits of the fallen star, or the one red residue they had made in seeing if the fallen star produced poison like other metals.
Also, everyone's been so distracted with chalcolithic jon snow that i haven't seen anyone mention this, but am i right in thinking that this is an iron deposit? And that finding iron deposits was one of hte main early issues with ironworking?
 
So, if we were to take in no more than usual refugees and spread the information as much as we can, we have good odds of ending up at 1 Stability, decent odds of ending up at 2.

There is a very real chance that if we take in any amount of refugees the baby boom will end.

So, assuming that we don't take in any, we should have 5 econ next turn, the Garden will cost no more than 6, but even that seems unlikely, as we have tended to shave a turn off of megaprojects, but assuming it does.

[Main] The Garden-Kick
[Secondary] New Settlement-Southshore
[Secondary] New Settlement-Stouthshore x2

If we're on megaproject expansion detail this gives us room for the babyboom to continue growing, while putting what is effectively 4 turns on the garden. Considering our Symphony trait, that is actually really good odds on being enough to finish it. We will also have gained a point of econ. If the babyboom continues, we will easily have enough to finish the Salteen in terms of economy. We will also be able to continue to expand and get a new province the following turn. All while keeping ourselves at positive stability.

I really support this vote as such.

[X] No more than usual (Tiny chance of Stability loss)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support
 
We have 7 slots. This would use them all up.

We still have baby boom, we are good with Econ.

If we keep our medicine a secret, that increases that chance that the lowlands continues to be SNAFU and less likely to screw with us.

We can take care of expansion if the need rises, while our provinces will help lower the time needed for the megaproject.
Actually, we have 6 slots as RedShore just expanded economy.

The baby boom takes up about 3 slots per turn, so expansion is a must if we want it to keep going.

AN has said that we're just telling them what to do, not why they should do it (Read: not giving them inoculation tech). We're also giving them the recipe for the "potion" which coincidentally uses lots of salt. We're totally safe from the Pox and it's offshoots and the lowlands aren't, so currently I think it's better to accrue a fuck ton of good will and set the foundation of astronomical salt demands.

We could devote our secondaries to settlements, but the expansion policy also makes providences (which we can't do as secondary actions).
 
Vote for the Saltern next turn plan!
[] Megaproject Support
[] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[] A significant number (-1 Stability, +2 Econ)

This combo allows us to sit at 0 stability beginning of next turn and +1 stability for end of next turn, when we start on saltern mega project. With (low) chance of +2 stability if Greater Good trait triggers.
While the lowlanders are in raging war between HK civil war/TH and TH Eastern/ DP.

It also bumps our economy to 7 while remaining in baby boom, and prevents our cultural from being diluted by massive refugee flood!
Sold
[X] Megaproject Support
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] A significant number (-1 Stability, +2 Econ)
 
What's with this seemingly arbitrary need to finish a megaproject in one turn?

[X] A significant number (-1 Stability, +2 Econ)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Expansion

I'd actually prefer the -2 stability refuge option paired with starting saltern to even out the loss, but apparently people want garden + megaproject support for some reason?
 
Basically, there's three ways this can be done.

LoO -1, No share, Megaproject
LoO -1, Full Share, Megaproject
LoO -3, Full Share, Expansion

STABILITY RATES:
First route: 6% of -0 stability, 40% of -1, 54% of -2
Second route: 5% of +2, 50% of +1, 45% of +0
Third Route: 0.05% of +2, 0.5% of +1, 5% of +0, 50% of -1, and 44.45% of -2

MEGAPROJECT PREP:
First route: 94% that at least one GS must be performed next turn, Megaproject action consumes 1-3 econ (province maybe, kicker maybe), provinces pick up econ slack if there is any (it's part of the megaproject).
Second route: 100% that no GS is specifically required, Megaproject consumes 2-3 econ (province+kicker), provinces pick up econ slack if there is any.
Third Route: 94.45% that GS is needed, Megaproject consumes 1-2 econ (kicker maybe), provinces only do econ to prevent overcrowding.

Assured fastest megaproject is route 2, but we give away the protective secrets. Salt could become a major trade good we'd control locally, which blunts the problems we would otherwise have with sharing the secret. Hiding the secret, however, ensures that there's yet another disease everybody else gets hit by that we don't, even if it locks us out of raising diplo with the saltern (instead raising econ or mil more? there's a number of potential outcomes).
 
What does that have to do with Sharing? We have had zero problems from not sharing our medicine. If anything, it allows us to avoid the chaos that is the lowlands.
True but having control of the cure that we can then cut off if they hate us......
Alternatively we could let them die and leave us to advance.
Smallpox vaccination is not sanitation. It doesn't provide herd immunity, and it won't up the market for salt. We have much better ressons to share this than that.
No we don't. Sharing means that they stabilize and try and drag us into their war again.
 
General opinion:
Keeping the secret is good cus it lets us keep to our quiet path and provides us advantage due to the culling of others populations.
Sharing the secret is good because it is the correct moral choice, and we literally developed this cure through the deaths of our own solely to stop the suffering of other people.

I'll leave this choice to you.

Oooooooookay. I officialy stand corrected, Study combo was fucking perfectly timed. Good job, @veekie . And good on you for giving us the trait, credit is where credit's due.

Vote:
[X] A significant number (-1 Stability, +2 Econ)
[X] Share with everyone who will listen (+1 Stability, other effects)
[X] Megaproject Support

I want the saltern.
Hey buddy....
Can you just like... upgrade that Sharing vote one more step? If we're not sharing w/ everyone it's troublesome and less valuable <3 <3

Doesn't matter, honorable death can be either.
So what you're saying is that Sacred War was a Spiritual/Honor trait? It matters cus if it's only spiritual we can't take it unless AN is willing to move Honourable Death to a different slot.
@Academia Nut Would you be?

@Moderators Hey... whoever made the tagging system can you please make it so that it stops moving my cursor thing to the left of the @ NameHere thing? It makes @ ing people like 9 times harder cus I have to figure out that I need to press enter rather than keep typing.
 
Hmm...on that note @Academia Nut , how does our priesthood and bureaucracy compare to our neighbors? We were trading with them up until recently, so i'd assume we'd have a decent idea behind "probably better than theirs"

Despite the tax snafu, you still have the finest taxmen in the known world. Your priests are considered odd in that most of them are very practical people, even if they also study esoteric subjects. Your shamans are less mysterious and more approachable, although they also maintain a very tight grip on anything they legitimately consider dangerous.
 
Defeating Cholea in the Copper Age.

I think we are going to accelerate the technological and civilizational timeline.
"Ummm."

"Ummm what?."

"The timeline change."

"What?!. Another one of those goddamn confederate/nazi/commie etc time traveling types?."

"Nope. Spontaneous native advancement."

"......"-".....That's new. What is it?."

"Hygiene and germ theory."
 
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So, if we were to take in no more than usual refugees and spread the information as much as we can, we have good odds of ending up at 1 Stability, decent odds of ending up at 2.

There is a very real chance that if we take in any amount of refugees the baby boom will end.

So, assuming that we don't take in any, we should have 5 econ next turn, the Garden will cost no more than 6, but even that seems unlikely, as we have tended to shave a turn off of megaprojects, but assuming it does.

[Main] The Garden-Kick
[Secondary] New Settlement-Southshore
[Secondary] New Settlement-Stouthshore x2

If we're on megaproject expansion detail this gives us room for the babyboom to continue growing, while putting what is effectively 4 turns on the garden. Considering our Symphony trait, that is actually really good odds on being enough to finish it. We will also have gained a point of econ. If the babyboom continues, we will easily have enough to finish the Salteen in terms of economy. We will also be able to continue to expand and get a new province the following turn. All while keeping ourselves at positive stability.

I really support this vote as such.

[X] No more than usual (Tiny chance of Stability loss)
[X] Share with even those who don't want to listen (-1 Diplomacy, +1 immediate Stability, chance for additional stability, other effects)
[X] Megaproject Support
Why Garden? Saltern seems to have better synergy and bonuses, and was even hinted at as a really good option by AN before the last update.
 
and lo, did the horsemen of plague reap a grim toll, riding unopposed and unstoppable among all peoples. Until it came to the people of crow sitting in a valley, who said unto it, "NOT TODAY MOTHERFUCKER!"

oh my god, this is amazing. oh man, future historians are going to be absolutely stumped about any recovered writings talking about slaying an army of demons at great cost.
 
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