Worth taking into account that if we take this option:
[] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
We can perform unsupported expansion into the Eastern Hills(and later Badlands, but Eastern Hills is a higher priority because it's more exposed and best taken advantage of while chaos and confusion are at a maximum, and Badlands doesn't strictly need walls because the geography is a nightmare to march an army through) while everyone is distracted, because the Eastern Hills province will be able to take their own actions to build walls without our doing so.
Currently, IF things go as predicted, I think a fair combination of actions may be
[Main] New Settlement - Eastern Hills
[Secondary] Grand Sacrifice
[Secondary] Grand Sacrifice x2/New Trails/Build Walls/War Mission- Nomads
With the conditionals of:
-Grand Sacrifice x2 - If the DPs don't change the situation. We use this to prepare for the buttload of refugees and/or finish them off next turn with a big refugee infusion.
-New Trails - If everything cools off while they lick their wounds, we restore our Centralization.
-Build Walls - If the DPs resurge, then we're going to want walls up first. The Eastern Hills are already sort of defensible terrain, and should be able to hold off the DPs if they attack unless BOTH the HK and the TH suddenly collapse.
-War Mission - If the Nomads don't back off even with the Northshore walls. They probably would. It's not profitable with our new bows based on walls.
Then our provinces will likely take:
Northshore - Build Walls(their priority)
Valleyhome - Study Stars/Stonepen - Expand Economy
Redcoast - Sailing Mission(their priority)
And the turn after that Eastern Hills will almost certainly use their first province action to build walls as long as we have the Economy for it(which we SHOULD have, I have difficulty imagining a combination of actions which manages to burn away 12 Economy in one go).
I'd note that it doesn't have a penalty to production. Slots might be fewer, but while we have high Economy they can do Secondary Forest expansions instead.
As has been established a while ago, you don't ever need to defeat their Megawall to defeat the Dead Priests. You just need to damage their economy enough that they tear themselves into multiple smaller polities from Stability hits.
Plains people will develop darker skin than forest people over time(mostly since darker skins deal better with constant sunlight without developing skin problems). Though our people likely span the gamut because something like half our population are within 3 generations of migrants at any one point.
He's checking out her fields if you know what I mean. Assessing the options for plowing and planting
Remember, she crossed miles, pregnant, on foot, over horrendous terrain. To protect her unborn child, because if she remarried the new guy will kill the baby, send the child to the DPs as part ot the tithe or force her to abort.
She was afraid, but she never let it stop her.
The first problem is that we don't have enough dudes to do an offensive war without depleting our garrisons. The chariots give more martial, but not that much more raw manpower.
Bolded is wrong. The axe has been sealed away for being cursed
Otherwise looks likely, though I'd caution that due to their cultural traits of "My word is my bond", they MIGHT maintain integrity through oaths of fealty and their proximity to Wendikos' lineage.
It's always a risk, but we've already established a superstition against that, since the last guy who tried to force his son onto the position had the would be heir killed by bad luck.
So slightly unlikely unless we keep plunging into negative stability.
The Nomads might be saying that. We have a new growth forest over on Northshore which wasn't there three generations ago.
Noting that while planning more than one turn out is doomed to failure, it doesn't mean that the planning is useless or wasted! Having a direction to push towards makes future actions more coordinated even if some delayed gratification may be involved.
Even if we have to abandon the plans, they have already provided useful long term direction. Compared with instant gratification "I must get my pet project right now, screw everything because I might not get it later".
We've for instance, deferred the lowlands and eastern hills settlements repeatedly, but that they have been planned for means we already have our requirements for grabbing them in mind.
That we have enough martial now to standoff any defensive war is pretty much the result of a long term plan, even if it was deferred repeatedly, and the actions taken out of sequence. It'd not have happened at all if we didn't plot for it instead of pressing the chariot button and wondering why our base defense still blows.
Not just minorly, as far as I can tell it's more hilly than our home hills, just not yet covered in terraces and orchards to make it a nightmare.