We could just double-main warriors. Costs 4 econ (easily afforded), and kicks our martial up so high it might turn the nomads off to passive raiding in our direction, big stick and all that~
Peace through trees! Block off their raids with forests too thick for them to traverse through! It has the advantage of giving us economy instead of spending it, and it avoids the usual problems of having a very large military, especially one which, if it's big enough to scare away enemies, will not have external enemies to fight.
 
We should probably reinforce military next turn. With the DP on their last legs essentially theres higher than comfortable chance of the HK and/or THs turning their eyes towards us.

The new compund bows should help immensely in defending our territory and settlements.
 
Anyway with the Dead Priests down very low, if not quite out yet, this really should be the perfect opportunity to expand into the low lands. All of our stats are very high which thus means our civilization is influential, which was one of the issues that stopped us last time as people feared our low diplomacy would have our expansion make other enemies.

Thus expansion; continues the baby boom by giving us more +economy, gives new provinces thus new secondary slots and more economic expansion slots, as both expansions require a main action they'll give 1 mysticism and a holy site in their provincial capital, the Western Hills location likely unlocks more resources for land survey and should make trade east easier, we should unlock more resources in the Badlands and make trade south with the minors and Highland Kingdom easier thus letting us take advantage of our rather absurd stats. By expanding we also make it easier to continue expanding, as we have an assimilation culture and we can take advantage of the minors nearby to continue to do so. It should even be easier if they have been migrating in times of trouble to our civilization, thus it should be easier to reopen ties if there are familial bonds.
 
[X] Send a trade mission to congratulate the Thunder Horse (-1 Diplo, +1-2 Diplo next turn)
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

Knowing the nomads as we do, they're going to be a problem regardless of how much we kick their ass.

On top of the possible hostile neighbor from the southern coast, I think we should suck it up and take the centralization loss so we can be more flexible. We only have so many actions we can take, it'd be better for us if we can have the northern coast handle their own shit.

I want to send a trade mission to the TH because we've only sent 1 a handful of turns ago. If we want friends that specialize on flat land, these guys are the ones we want.

I suspect we'll be dealing with the southern coast soon, but currently I feel that investing in diplomatic relations is a wiser course of action.
 
We might end the baby boom early if we don't have enough settlements.
Well the bom was gonna end soon regardless of what we did.

Limited turn thing partially based off the climate.
Adhoc vote count started by BungieONI on Apr 19, 2017 at 11:45 PM, finished with 19580 posts and 20 votes.
 
Now that I think about it, the baby boom mechanically is very good, but its other FLUFF effect is a massive population growth. So if we keep it going long enough we could double our population easy
 
[x] Send ships to explore the southern coasts

[x] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)

[x] The People always welcome the needy (-1 Stability, +2 Econ)
 
[X] Reinforce Northshore
[X] Allow a free hand to deal with invaders (-1 Centralization, automatic actions to deal with invaders will be spent by subordinates instead of the king)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
Northshore - Expand Economy

Are these two different provinces with very similar names, or a minor typo?

Also, woot! full +2 stability, plus very high scores in dip/econ/mil, and seemingly fixed (at least for now) the corruption issue!

Now i just need to decide on the actual turn choices... hmm... @Academia Nut do reinforcing northshore or exploring the southern coast cost us anything, or in the former case count as the required defense action for next turn, or "just" give us unspecified bonuses to defense-against-raid rolls or give us a roll to find out whats going on in the south?
 
Now that I think about it, the baby boom mechanically is very good, but its other FLUFF effect is a massive population growth. So if we keep it going long enough we could double our population easy
Anyway with the Dead Priests down very low, if not quite out yet, this really should be the perfect opportunity to expand into the low lands. All of our stats are very high which thus means our civilization is influential, which was one of the issues that stopped us last time as people feared our low diplomacy would have our expansion make other enemies.

Thus expansion; continues the baby boom by giving us more +economy, gives new provinces thus new secondary slots and more economic expansion slots, as both expansions require a main action they'll give 1 mysticism and a holy site in their provincial capital, the Western Hills location likely unlocks more resources for land survey and should make trade east easier, we should unlock more resources in the Badlands and make trade south with the minors and Highland Kingdom easier thus letting us take advantage of our rather absurd stats. By expanding we also make it easier to continue expanding, as we have an assimilation culture and we can take advantage of the minors nearby to continue to do so. It should even be easier if they have been migrating in times of trouble to our civilization, thus it should be easier to reopen ties if there are familial bonds.

No grumpy here but I'm not sure where the impression was coming from that we could prolong the baby boom. It was a combo of factors, one of which being the great climate/weather. This discussion of expanding a province to keep it going, I don't know where it is coming from. Can someone shoot me a quote? :confused:
 
[X] Reinforce Northshore
[X] Allow a free hand to deal with invaders (-1 Centralization, automatic actions to deal with invaders will be spent by subordinates instead of the king)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
lol normie hunting bows, to recurve bows now to composite construction bows. Our archer units will annihilate dudes cause there's no metal armor yet lol... And we're probably only halfway (maybe 3/4) through the stone age? Ancient times / whatever?
Adhoc vote count started by BungieONI on Apr 19, 2017 at 11:45 PM, finished with 19580 posts and 20 votes.
 
Holy hell.

We have 10 economy. o_O We can go for the really expensive stuff now--like mega projects!
Stupidly overpowered stats, all three Main ones.
Also, everyone we have new Bows, I see no one celebrating it so I am bringing it to the fore!
We are ever closer to elvenhood.

[X] The king will deal with the problems as they come (No change)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

@Academia Nut How might we introduce programs to make our people literally stronger? We should have the best immune systems by far with our very, very vitamin rich diets (and probably lots of brainpower), but our people are only middling in stature, yes? While everyone else goes for extremes, very tall and powerful warriors, underdeveloped serfs?
 
Until capacity is reached
No grumpy here but I'm not sure where the impression was coming from that we could prolong the baby boom. It was a combo of factors, one of which being the great climate/weather. This discussion of expanding a province to keep it going, I don't know where it is coming from. Can someone shoot me a quote? :confused:
If the climate doesn't end it then we can continue it until it hits capacity
 
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
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I'm hoping we do either double Main expand warriors with a secondary chariots or double main chariots with a secondary expand warriors. I'm leaning towards the first option just so we could have enough soldiers to actually man the chariots. Once that's done we go on a s settlement spree grabbing as much land as possible.
 
[x] Send ships to explore the southern coasts
[x] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[x] The People always welcome the needy (-1 Stability, +2 Econ)

Maybe this will get people away from the stability desires.
 
In really early this time, analysis!

Diplomacy 6->7

Huh, where'd this come from..

Economy 3(+3)->10
We kind of got some huge cashouts here.
That's three from baby boom and...2 from the turn before's Main Forest and 1 from the event Boats I think? One from Northshore taking an Expand Economy on top of the boom

Martial 7->8

Ninja power!

Mysticisim costs paid for by Valleyhome who love stargazing.

Oh by Crow, that shit is going to HURT.

Nomirrah carefully plucked the bright red berry from the tree, careful not to squish it lest the juices it was being harvested for be lost. Not looking away from her work, she said, "You need more practice Jumtyyn."

An exasperated sigh from behind her answered in response, "Nomirrah, I gave up trying to sneak up on you two seasons ago."

"You weren't walking casually," Nomirrah countered, examining another cluster of berries for ripeness.

"Actually, the elders instructed us to walk lightly all the time so it becomes habit," Jumtyyn responded, leaning against a tree within Nomirrah's line of sight.

The duskier woman just hummed patronizingly again, much to the exasperation of the Blackbird trainee attempting to flirt with her. Still, he tilted his head at the berries and said, "Trying again to see if you can cook them stronger?"

"Yup," Nomirrah said. "I think that if you cook them on different kinds of rocks you get different kinds of potency for the final poison."

"Huh. Interesting, if true," Jumtyyn said, peering at the basket full of potential death. At the moment they might just make your lips numb and cause vomiting if you were stupid enough to eat them, but with the right preparation...
Study Forest+Blackbird Swarm pays out in slightly better poison brewing.
And the thing with the different rocks...I think the poison might be acidic, so carbonate rocks might be denaturing some of it?

"No, they just spy on people," Nomirrah said, setting down her basket so that she might have both hands free to count off on them. "Also, I do believe that there are what, three conflicts that you might get deployed to? There are the nomad raids in Northcoast to deal with, the conflicts with people along the southern shores, and no one is quite sure how the Highlanders and Thunder Horse will behave once they finish chewing on the corpses of the Dead Priests."
Heh, dead priest corpses.

So we got Nomads hitting the unfortified province, and we got vikings hitting Redcoast(unfortunately for them we got giant walls there built ages ago for no reason, must have confused them)

Still, even as she shook her head, Nomirrah was smiling, and she said, "She just does not want her story to repeat over the generations. She wants a nice, levelheaded man who can take care of our fields and forests and not go anywhere." Her smile turned mischievous for a moment before she said, "Now, if you might like to demonstrate how you would till my fields in the off season, I would be willing to give you an audition, and show you how I make bread." She raised her eyebrows at that even as she ran a finger along the hem of her dress.
Lewd

For the king, the little dramas of his subordinates was entirely lost to him, more concerned with reports of outsiders and the way the crackdown on localized corruption - amazing how useful having observers outside the local power structures who could stealthily observe and record what they saw was in preventing abuses of power - than with who was interested in courting who.
Order freaking restored!
And Blackbirds were very potent for it.

While the raids by nomadic tribes on the newly integrated Northshore were a definite issue, and the absolute thrashing the Dead Priests were reportedly earning from the Highlanders and Thunder Horse were simultaneously pleasing and yet long term concerning, in some ways he was more worried about the reports of minor raids and skirmishes along the southern shore border, mostly because the people they were in conflict with there were using boats somewhat similar to their own and thus could move fast and far. Perhaps an exploration mission to find out where they came from and who they were? Then again there was so much else to do...
And seems like the south had someone break into coastal raiders. Good grief.

Not urgent, but something that should be attended to.
Bah! He should take a moment to focus on the positive, like not only had many of the lowest level chiefs and clan heads been thoroughly shamed and punished for their disruptive behaviour, but one new Blackbird trainee had decided that he wanted a more ornate and decorated bow and had somehow stumbled on a way to make stronger bows. This of course meant that the people using them had to be stronger, but the few examples of the new design could fire much harder and further than prior bows. Given that half the trouble with fighting nomads was catching them, more range was always good news.
And we get a tech innovation from Main Blackbirds too, which is kickass even for our standard warriors.

Pick a problem to immediately respond to...
[] Reinforce Northshore

Urgent. It's unfortified aside from new growth forests.

[] Send ships to explore the southern coasts

Somewhat urgent, but we still have those giant ass walls in the southern coast to deal with them. So we can do this next.

[] Send a trade mission to congratulate the Highlanders (-1 Diplo, +1-2 Diplo next turn)
[] Send a trade mission to congratulate the Thunder Horse (-1 Diplo, +1-2 Diplo next turn)

Not urgent at all, we have diplomatic contact already, and with Diplomacy 7, it might even be done automatically.

The chiefs in Northshore have requested increased autonomy to deal with nomadic raids
[] The king will deal with the problems as they come (No change)

No good, if we're fighting multiple enemies at once, we'd run out of actions.

[] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)

Centralization cost stings, but I think a precedent to be able to spend Econ to counter raids is reasonable. It does mean our chiefs can build their own walls and Expand Army for us, weakening Enforce Authority.


[] Allow a free hand to deal with invaders (-1 Centralization, automatic actions to deal with invaders will be spent by subordinates instead of the king)

Allowing provinces to take their own War Missions...it's certainly very powerful, but also potentially dangerous in that it'd be MUCH harder to manage the governors if they can take war missions of their own and potentially screw up.
This makes Stability losses much more fragile because our chiefs can command their own armed forces. If we do this we should avoid hitting low stability at all.
Note that it's currently not urgent for us. We only have Nomads being a pain at present.

The Dead Priests are getting their teeth kicked in, and there are people caught up in the middle. This time many are coming from more core territories...
[] Many of these people are dangerous, bar their entry (Chance of stability loss)

Eh, why do this?

[] The People always welcome the needy (-1 Stability, +2 Econ)

Conservative option to keep at good Stability, this allows us to continue as planned. We start a new settlement, build a wall there and study metal or run a defensive war mission against the Nomads.

[] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

Collapsing the DPs...very tempting, but we won't be able to take advantage of it because we'd be spending ANOTHER turn rebuilding our Stability instead of expanding settlements.
On the other hand it means "go nuts for megaprojects" too

Conclusion:
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
Please remember that stats are relative. Tech development influences the value of individual points.

Better military tech would make a martial score of 4 better than a civ with significantly inferior tech (but has a martial of 6ish).

That's why an econ score of 1 is fine for us, but on the brink of starvation for other civs.
 
Please remember that stats are relative. Tech development influences the value of individual points.

Better military tech would make a martial score of 4 better than a civ with significantly inferior tech (but has a martial of 6ish).

That's why an econ score of 1 is fine for us, but on the brink of starvation for other civs.
Yea that shits confusing, but were not advanced enough for a system that isn't vague
 
So. How many uses of expand economy are we at, now?

I suspect if we don't build a new settlement soon, we might start suffering overcrowding.

I'm also iffy on the Dead Priests pick; econ is not something we're desperate for at the moment, and if they do survive the facebeatings they're currently taking, they'll still be around to distract TH and HK, rather than anyone looking in our direction. Meanwhile, taking in that many refugees commits us to another stability turn...

So, I'm voting with veekie; conservative play, and letting our provinces put some actions into defending themselves. We're getting too big to do that personally, all the time.

[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
I'm hoping we do either double Main expand warriors with a secondary chariots or double main chariots with a secondary expand warriors. I'm leaning towards the first option just so we could have enough soldiers to actually man the chariots. Once that's done we go on a s settlement spree grabbing as much land as possible.
Uuuuhhhhhh.... we can't?

Double Maining means this

[Main] Expand Warriors
[Secondary] Expand Warriors
[Secondary] Expand Warriors x2

No Secondaries left.
 
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