In really early this time, analysis!
Diplomacy 6->7
Huh, where'd this come from..
Economy 3(+3)->10
We kind of got some huge cashouts here.
That's three from baby boom and...2 from the turn before's Main Forest and 1 from the event Boats I think? One from Northshore taking an Expand Economy on top of the boom
Martial 7->8
Ninja power!
Mysticisim costs paid for by Valleyhome who love stargazing.
Oh by Crow, that shit is going to HURT.
Nomirrah carefully plucked the bright red berry from the tree, careful not to squish it lest the juices it was being harvested for be lost. Not looking away from her work, she said, "You need more practice Jumtyyn."
An exasperated sigh from behind her answered in response, "Nomirrah, I gave up trying to sneak up on you two seasons ago."
"You weren't walking casually," Nomirrah countered, examining another cluster of berries for ripeness.
"Actually, the elders instructed us to walk lightly all the time so it becomes habit," Jumtyyn responded, leaning against a tree within Nomirrah's line of sight.
The duskier woman just hummed patronizingly again, much to the exasperation of the Blackbird trainee attempting to flirt with her. Still, he tilted his head at the berries and said, "Trying again to see if you can cook them stronger?"
"Yup," Nomirrah said. "I think that if you cook them on different kinds of rocks you get different kinds of potency for the final poison."
"Huh. Interesting, if true," Jumtyyn said, peering at the basket full of potential death. At the moment they might just make your lips numb and cause vomiting if you were stupid enough to eat them, but with the right preparation...
Study Forest+Blackbird Swarm pays out in slightly better poison brewing.
And the thing with the different rocks...I think the poison might be acidic, so carbonate rocks might be denaturing some of it?
"No, they just spy on people," Nomirrah said, setting down her basket so that she might have both hands free to count off on them. "Also, I do believe that there are what, three conflicts that you might get deployed to? There are the nomad raids in Northcoast to deal with, the conflicts with people along the southern shores, and no one is quite sure how the Highlanders and Thunder Horse will behave once they finish chewing on the corpses of the Dead Priests."
Heh, dead priest corpses.
So we got Nomads hitting the unfortified province, and we got vikings hitting Redcoast(unfortunately for them we got giant walls there built ages ago for no reason, must have confused them)
Still, even as she shook her head, Nomirrah was smiling, and she said, "She just does not want her story to repeat over the generations. She wants a nice, levelheaded man who can take care of our fields and forests and not go anywhere." Her smile turned mischievous for a moment before she said, "Now, if you might like to demonstrate how you would till my fields in the off season, I would be willing to give you an audition, and show you how I make bread." She raised her eyebrows at that even as she ran a finger along the hem of her dress.
Lewd
For the king, the little dramas of his subordinates was entirely lost to him, more concerned with reports of outsiders and the way the crackdown on localized corruption - amazing how useful having observers outside the local power structures who could stealthily observe and record what they saw was in preventing abuses of power - than with who was interested in courting who.
Order freaking restored!
And Blackbirds were very potent for it.
While the raids by nomadic tribes on the newly integrated Northshore were a definite issue, and the absolute thrashing the Dead Priests were reportedly earning from the Highlanders and Thunder Horse were simultaneously pleasing and yet long term concerning, in some ways he was more worried about the reports of minor raids and skirmishes along the southern shore border, mostly because the people they were in conflict with there were using boats somewhat similar to their own and thus could move fast and far. Perhaps an exploration mission to find out where they came from and who they were? Then again there was so much else to do...
And seems like the south had someone break into coastal raiders. Good grief.
Not urgent, but something that should be attended to.
Bah! He should take a moment to focus on the positive, like not only had many of the lowest level chiefs and clan heads been thoroughly shamed and punished for their disruptive behaviour, but one new Blackbird trainee had decided that he wanted a more ornate and decorated bow and had somehow stumbled on a way to make stronger bows. This of course meant that the people using them had to be stronger, but the few examples of the new design could fire much harder and further than prior bows. Given that half the trouble with fighting nomads was catching them, more range was always good news.
And we get a tech innovation from Main Blackbirds too, which is kickass even for our standard warriors.
Pick a problem to immediately respond to...
[] Reinforce Northshore
Urgent. It's unfortified aside from new growth forests.
[] Send ships to explore the southern coasts
Somewhat urgent, but we still have those giant ass walls in the southern coast to deal with them. So we can do this next.
[] Send a trade mission to congratulate the Highlanders (-1 Diplo, +1-2 Diplo next turn)
[] Send a trade mission to congratulate the Thunder Horse (-1 Diplo, +1-2 Diplo next turn)
Not urgent at all, we have diplomatic contact already, and with Diplomacy 7, it might even be done automatically.
The chiefs in Northshore have requested increased autonomy to deal with nomadic raids
[] The king will deal with the problems as they come (No change)
No good, if we're fighting multiple enemies at once, we'd run out of actions.
[] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
Centralization cost stings, but I think a precedent to be able to spend Econ to counter raids is reasonable. It does mean our chiefs can build their own walls and Expand Army for us, weakening Enforce Authority.
[] Allow a free hand to deal with invaders (-1 Centralization, automatic actions to deal with invaders will be spent by subordinates instead of the king)
Allowing provinces to take their own War Missions...it's certainly very powerful, but also potentially dangerous in that it'd be MUCH harder to manage the governors if they can take war missions of their own and potentially screw up.
This makes Stability losses much more fragile because our chiefs can command their own armed forces. If we do this we should avoid hitting low stability at all.
Note that it's currently not urgent for us. We only have Nomads being a pain at present.
The Dead Priests are getting their teeth kicked in, and there are people caught up in the middle. This time many are coming from more core territories...
[] Many of these people are dangerous, bar their entry (Chance of stability loss)
Eh, why do this?
[] The People always welcome the needy (-1 Stability, +2 Econ)
Conservative option to keep at good Stability, this allows us to continue as planned. We start a new settlement, build a wall there and study metal or run a defensive war mission against the Nomads.
[] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)
Collapsing the DPs...very tempting, but we won't be able to take advantage of it because we'd be spending ANOTHER turn rebuilding our Stability instead of expanding settlements.
On the other hand it means "go nuts for megaprojects" too
Conclusion:
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)