[X] Reinforce Northshore
[X] The king will deal with the problems as they come (No change)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

Decentralization must be avoided. We can reinforce the Northshore, not give the provincial governors a free hand in dealing with the invasion, and then further the collapse of the Dead Priests.

I'm a bit disappointed we won't get to tear down their walls ourselves, but meh. I'll take this victory. We can handle -1 Stability, especially for benefits like 4-5 econ and the destruction of a main enemy.
 
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Hold on what are our status before we bandwagon the fuck DP train....
Civilization Stats

General
Diplomacy 6 (+1)
Economy 3 (+4)
Martial 7

Stability
Stability -1 (anxious)
Legitimacy 3 (maxed)

Organizational
Centralization 4
Hierarchy 7

Cultural
Art 5
Mysticism 3
Prestige 4

Social Values (3/3)
Divine Stewards
Through the blessings of the spirits and the efforts of the People, the land is reshaped, and its management and protection is a good above all others. No effort is to great when it comes to the stewardship of the land.
Pros: Bonuses to all actions relating to land management, bonuses when fighting on own terrain, additional Econ and Stability whenever completing a land management type Megaproject, may spend Stability to double the effort of megaprojects and in defensive wars
Cons: Additional strife caused by deliberate environmental disruption unless it is for the long term betterment of the land, or loss of territory to others

Protective Justice
Punishment and retribution are not justice, but tools of justice. Justice exists to encourage desirable behaviours, and thus can be best served by discouraging bad behaviour before it happens.
Pros: Justice is an objective, and thus can be served without retribution or retaliation
Cons: Sometimes the call for justice comes early...

Land of Opportunity
You welcome all, offering food and shelter if they will contribute to your community. Sometimes these newcomers behave badly, and sometimes they bring strange new ideas, but in general they strengthen your community, especially in the long run
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop, have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people
Cons: Many think you weak, not accepting the needy can cause stability drops, sometimes you get values you didn't expect

The Greater Good (LoO Linked)
The good of the many outweighs the good of the few, or the one. Temporary discomfort is to be endured for future prosperity and safety. And sometimes, more profound sacrifices must be made...
Pros: Any decision that can cause stability loss has a tiny chance of causing stability gain instead, new actions available
Cons: Sometimes people start looking for someone else to make the hard sacrifices, certain bad behaviours are more self-justifiable

Spiritual Values (2/2)
Harmony
To live in harmony with oneself, ones neighbours, and ones environment is to live in harmony with the spirits. To live in disharmony is to invite disaster.
Pros: Bonus to collective action
Cons: Disharmony is to be corrected

Honourable Death (Spiritual/Honour)
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Pros: Warriors fight harder, losses in battle are less disruptive
Cons: Seeking a good death, and the means to achieve it, becomes desirable

Honour Code (1/1)
Nobility in Humility
True greatness is expressed in quiet dignity and humility. That one's nose is not stuck up and their head not in the ground can greatly prevent tripping, although perhaps their dreams will also be less grand.
Pros: Reduces the odds of critical failures, leaders feel less need to be ostentatious
Cons: Reduces the odds of producing hero units, people find new ways to express pride

Legacies
+2 Centralization Tolerance
+1 Hierarchy Tolerance

Government Type
Early Ancient Provincial Kingdom (Elective)
While a single individual controls overall power, distances and complexity mandate the delegation to other highly empowered individuals. While very effective, conflict between the king and governors can lead to serious problems. In this variant the king is elected by and from the governors
Pros: Access to additional infrastructure projects, bonus to collective action, small number of autonomous actions
Cons: Beware the ambitions of the governors...

Here you go!
 
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked
[X] The People always welcome the needy (-1 Stability, +2 Econ)

Not a fan of chiefs having thier own private armies but a small dedicated force is necessary here. However this means we need to double up expanding our warriors and secondary chariots in the immediate turns.
 
Judging by the panic that ensured after the vote was called? Not really. Even though it was talked about several turns ago.

That is the only reason I have an incredulous smile right now.
What do you mean by panic? I've seen very little in the way of panic and more you (and others) mocking the majority vote for being foolish or not reading what they voted for.
 
Still, even as she shook her head, Nomirrah was smiling, and she said, "She just does not want her story to repeat over the generations. She wants a nice, levelheaded man who can take care of our fields and forests and not go anywhere." Her smile turned mischievous for a moment before she said, "Now, if you might like to demonstrate how you would till my fields in the off season, I would be willing to give you an audition, and show you how I make bread." She raised her eyebrows at that even as she ran a finger along the hem of her dress.

Oh my.~
 
[X] Reinforce Northshore

Let us take care of our own first

[X] The king will deal with the problems as they come (No change)

Not too keen on decentralizing

[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

If we take this then go for main sacrifice later we can get to +1 again
 
[X] Reinforce Northshore
[X] The king will deal with the problems as they come (No change)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
[X] Reinforce Northshore
[X] The king will deal with the problems as they come (No change)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

hmhmhmhmmm... Yes. My scenario came true... We waited the DPs out. Literally how our civ kills things: hate it until time kills it.
 
[X] Reinforce Northshore
[X] The king will deal with the problems as they come (No change)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

I like this vote because it gives help to Northshore without encouraging a procc of our government types' con, i.e making the chiefs to ambitious and it has a very high likely hood to deal with the dead priests. Not certain but it helps. Plus we have Grand Sacrifice and enough Econ to use it safely as a Secondary to recoup the Stability hit next turn.
 
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
[X] Reinforce Northshore
[X] The king will deal with the problems as they come (No change)
[X] The People always welcome the needy (-1 Stability, +2 Econ)

Of course we're going to shore up defences in places we're getting attacked.
Giving increased autonomy is unnecessary and could result in problems.
Won't take us to negative stability, which is good after all the stability issues we've been having lately. We've also evidently been having trouble with digesting all the migrants we've been getting lately, so we should be moderate in our acceptance this turn.
 
[X] Send a trade mission to congratulate the Thunder Horse (-1 Diplo, +1-2 Diplo next turn)

I want to congratulate them and stay their friend. Our biggest nemeses is disappearing and the time is ripe to create alliances

[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

Kill them off already so they won't distract us even further.
 
[X] Reinforce Northshore
[X] The king will deal with the problems as they come (No change)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

hmhmhmhmmm... Yes. My scenario came true... We waited the DPs out. Literally how our civ kills things: hate it until time kills it.
I reference you to this to old post of mine.

We literally pulled something that would make Sun-Tzu blush with envy.
 
Not the best thing to post. ;)

Just sayin. No harm no foul intended.

Eh.
It was quite annoying/disruptive of them to badmouth everyone they did not agree with, however, given that everyone is pretty invested in the quest, it was understandable. So I was (hopefully) staying silent and calm about it.
However, if they are not willing to concede they were wrong when proven wrong, it means they are basically acting in bad faith, which means appropriate reaction.

Also, we now have Composite Bows! Our archers are quite ridiculous now.

And vote:
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

Not sure about the second one: on one hand, action economy, on the other hand, external matters of the 'war' degree...
 
I feel we should Expand Warriors again next turn, as it looks like our new southern neighbors will be a problem in the future. Stronger warriors now means less trouble in the future. With that in mind, we should only take in some of the DP, so that we don't have to work to shore up our Stability.
 
[X] Actively encourage the abandonment of the Dead Priest leaders by their people (-2 Stability, -1 Diplomacy, +4-5 Econ, chance to collapse the Dead Priests)

"Check" bring it on deadpriests.
 
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