pbluekan
Somethin's Fucky ...
- Location
- Trumpistan
It wasnt earlier, I swear.
It wasnt earlier, I swear.
Mainly because trade mission don't guarantee the Nomads will stop raiding any longer than they have to. Nomads are kinda funny like that
Yeah, AN said there was no guarantee, but we have a diplo hero....it's a solid chance of extending the peace.Mainly because trade mission don't guarantee the Nomads will stop raiding any longer than they have to. Nomads are kinda funny like that
Except we have a heroic diplomat leader and they are far more likely to attack us if we don't build relations. Centralization isn't at a critical level now, honestly. The only thing that will lower it is if we build a new settlement without new trails.Mainly because trade mission don't guarantee the Nomads will stop raiding any longer than they have to. Nomads are kinda funny like that
Maybe. Expand Economy is probably the action our governors would take the most often on their own, because it costs nothing and they can do it four times.Which, honestly would be worth it, all things considered. We might seriously consider just mashing the econ button hard next turn so we can do that.
On the other hand we lack amount of military tech in addition to advanced military tech, so we may main expand warriors next turn and then hit the econ button after that to double main it latter. Either way, I want at least one turn of double main expand warriors, it may give us chariot archers or much more disciplined fighting.
I think since the Major Shamans match the vote of Major Chiefs AND the Chiefs of Departments match their votes as well, they'd find it hard to actively put an incompetent into power without low Stability/Legitimacy.Keep in mind that most Kings we have will be "standard", so Average stats across the board. Twythulmyn is the closest we'll get to having your "Administrator+Diplomat" king, as he has Average Administration but Heroic Diplomacy. For a non-hero, the best you can expect is Average/Exceptional, and that's assuming the High Chiefs - who are known to be corrupt - don't slide back into voting for incompetents to stay in power.
Oh, hey. I didn't notice that was how what the chiefs would select could be read. So what are other actions that literally don't cost anything?Maybe. Expand Economy is probably the action our governors would take the most often on their own, because it costs nothing and they can do it four times.
Just noting that we might not get any Chief action this turn, because it sounds like Megaprojects tie up ALL chief actions(but in exchange they finish faster as long as the chiefs cooperate)Oh, hey. I didn't notice that was how what the chiefs would select could be read. So what are other actions that literally don't cost anything?
*Starts looking.*
Noticed a couple of days ago. Free ratings!
At least in regards to you, most of the time I like 80% of what you said but found one thing stupid.Just noting that we might not get any Chief action this turn, because it sounds like Megaprojects tie up ALL chief actions(but in exchange they finish faster as long as the chiefs cooperate)
Noticed a couple of days ago. Free ratings!
Noted, do you think they get main actions or just secondary? Also, I'm laughing my ass off at what this will likely lead to as I remember something.Just noting that we might not get any Chief action this turn, because it sounds like Megaprojects tie up ALL chief actions(but in exchange they finish faster as long as the chiefs cooperate)
Well, a couple of things:Noted, do you think they get main actions or just secondary? Also, I'm laughing my ass off at what this will likely lead to as I remember something.
Dude, diplomancing ONE group of nomads will not guarantee ALL nomads stop raiding us.Guys! Our truce with the nomads ends this turn. If we can get a few more turns while our diplomacy is above 6, then we will start sending automatic trade missions towards them. If we build up trade relations with them they'll consider it very unprofitable to raid us. An investment in a trade mission now will give us a chance to not have to devote secondary actions from now on. It will also make it much more likely we will end up at diplomacy 8 if we do two trade missions (they give us between 0 and 1 diplo gain), allowing us to have the buffer to much more reliably start a positive diplo feedback loop.
Except we have a heroic diplomat leader and they are far more likely to attack us if we don't build relations. Centralization isn't at a critical level now, honestly. The only thing that will lower it is if we build a new settlement without new trails.
Really, do we want to risk having to devote an action next turn and beyond to war missions?
you forgot to add secondary tags to those votes
We don't know what the biases are, but considering the range is 0-3 turns and we have two different things reducing critical fail likelihood (heroic Diplo hero, anti-failure honor code) it seems very likely that we will get at least one more action out of this; and even if not, we will get some more influence in the tribes or they'll introduce us to someone else that they're trading with.Dude, diplomancing ONE group of nomads will not guarantee ALL nomads stop raiding us.
IIRC the newly joined Thunder Horses make up a large part of the nomads. I say joined because their chief just got back the star axe, which boosted his legitimacy.Dude, diplomancing ONE group of nomads will not guarantee ALL nomads stop raiding us.
You're still just speculating here. I hate actions based on speculation.IIRC the newly joined Thunder Horses make up a large part of the nomads. I say joined because their chief just got back the star axe, which boosted his legitimacy.
If we diplomance them, it'll continue the peace we've got...and considering we haven't gotten raided by an unaffiliated nomads group, it's pretty safe to say we'll be safe.
I say hold off Expand Warriors until we have our main back, since only Main Expand Warriors has a chance for martial innovation[X] [Secondary] Trade Mission - Highlands Kingdom
[X] [Secondary] Expand Warriors