My only reason to be hopeful for high stability is that in this era, it means corruption is especially low since the traditions of doing things are more powerful than peoples' nepotism. I'd call positive stability a hidden force multiplier of our current centralization in terms of applied points of economy or military.
Still leaves the possibility that high Stability leading to arrogance and and painting the posts in more myopic ways. Also might lead people in thinking that we are completely safe, and we all know that's not true

Either way, there hasn't been pushes to grab ALL the Stability so we should be okay for now.
 
[X] There is much glory to fighting in the south
-[X] We will offer you safe passage through our lands
[X] No (Keeps Honourable Death)

Get the Nomads to attack DP. While that happens see if we can either establish another settlement up north. If not, establish another settlement within our bounds - we have 3 slots but aren't using them. Regardless, do it with a Main so that the immigrants will have a place. Send a secondary-level trade mission @ the metalworkers. Finally, secondary Study Forest or Survey. (Arguably, we could Main one of the survey actions and secondary a settlement action, but I figure that if there's even more trouble on the horizon it's better to have space.)

Maybe send warriors out again, but that would be better for next turn. We should try to quickly start fully taking advantage of our land then get back to fighting. The DP can't be allowed to continue.

Btw I have a cold/fever thing so be gentle.
 
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[X] There is much glory to fighting in the south
-[X] We will offer you safe passage through our lands
[X] No (Keeps Honourable Death)

Get the Nomads to attack DP. While that happens see if we can either establish another settlement up north. If not, establish another settlement within our bounds - we have 3 slots but aren't using them. Regardless, do it with a Main so that the immigrants will have a place. Send a secondary-level trade mission @ the metalworkers. Finally, secondary Study Forest or Survey. (Arguably, we could Main one of the survey actions and secondary a settlement action, but I figure that if there's even more trouble on the horizon it's better to have space.)

Maybe send warriors out again, but that would be better for next turn. We should try to quickly start fully taking advantage of our land then get back to fighting. The DP can't be allowed to continue.

Btw I have a cold/fever thing so be gentle.

We have negative stability atm. So one of the actions should be either festivals or order.
 
[X] There is much glory to fighting in the south
-[X] We will offer you safe passage through our lands
[X] No (Keeps Honourable Death)

Get the Nomads to attack DP. While that happens see if we can either establish another settlement up north. If not, establish another settlement within our bounds - we have 3 slots but aren't using them. Regardless, do it with a Main so that the immigrants will have a place. Send a secondary-level trade mission @ the metalworkers. Finally, secondary Study Forest or Survey. (Arguably, we could Main one of the survey actions and secondary a settlement action, but I figure that if there's even more trouble on the horizon it's better to have space.)

Maybe send warriors out again, but that would be better for next turn. We should try to quickly start fully taking advantage of our land then get back to fighting. The DP can't be allowed to continue.

Btw I have a cold/fever thing so be gentle.
Problem: We're at -1 stab due to taking on most of the tribes fleeing the DPs. We need a stab boosting item next turn.
 
Get the Nomads to attack DP. While that happens see if we can either establish another settlement up north. If not, establish another settlement within our bounds - we have 3 slots but aren't using them. Regardless, do it with a Main so that the immigrants will have a place. Send a secondary-level trade mission @ the metalworkers. Finally, secondary Study Forest or Survey. (Arguably, we could Main one of the survey actions and secondary a settlement action, but I figure that if there's even more trouble on the horizon it's better to have space.)

Maybe send warriors out again, but that would be better for next turn. We should try to quickly start fully taking advantage of our land then get back to fighting. The DP can't be allowed to continue.

Btw I have a cold/fever thing so be gentle.
Something to note: We're at -1 Stability

Edit: Holy shit, the blackbirding.
 
We have negative stability atm. So one of the actions should be either festivals or order.
Problem: We're at -1 stab due to taking on most of the tribes fleeing the DPs. We need a stab boosting item next turn.
Festival would be best, I think. It creates unity/blending which is what's most important after taking in a bunch of scared immigrants. Policing only helps if we suspect the DP planted spies.
 
Festival would be best, I think. It creates unity/blending which is what's most important after taking in a bunch of scared immigrants. Policing only helps if we suspect the DP planted spies.
Depending on how crowded we are, Settlement might have to be Main(We just know it's very, but our votes now could change that). Survey Land should definitely help with Canal Project as well.
 
"Mommy why is that man taking skulls?"

"Hush my dear, it's rude to judge other people's cultural actions."
 
Depending on how crowded we are, Settlement might have to be Main(We just know it's very, but our votes now could change that). Survey Land should definitely help with Canal Project as well.
Do you think we could sneak study forest in in the next two turns? It wouldn't help with the canal project, so I can understand if people don't want to, but I'd really like to get that done.
 
Do you think we could sneak study forest in in the next two turns? It wouldn't help with the canal project, so I can understand if people don't want to, but I'd really like to get that done.
We'll probably do it next turn when we start making the canal. If we do Sacred Warriors at the same time the mysticism cost will balance out and it will prep us for beginning raids on the DP once more.

Or we could do SW the turn after and either make another settlement or just save the slot for what comes next.

@Sivantic We really do need to go to war with the DP again. They wrecked the WC and are getting tributary states... Staying out of it will just make things worse unless the nomads are weirdly successful.
 
Canal canal canal

"Labor sets you free from stress"
"A working worker is a happy worker"
"Physical labor is purifying spirit"
"Great leader bring us leaping forward"

I'm sure collective labor will bring our people together. They can hang together or hang separately.
 
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@Sivantic We really do need to go to war with the DP again. They wrecked the WC and are getting tributary states... Staying out of it will just make things worse unless the nomads are weirdly successful.
That's what we're planning for. Now there will be four factions fighting for the same terrain and one of them is the nomads with superior chariots and no settlements to raid, the other is the Spirit Talkers and they've figured out flanking maneuvers. This should give us 2-3 turns to bulk up and work on our own without interference.
 
That's what we're planning for. Now there will be four factions fighting for the same terrain and one of them is the nomads with superior chariots and no settlements to raid, the other is the Spirit Talkers and they've figured out flanking maneuvers. This should give us 2-3 turns to bulk up and work on our own without interference.
Three factions, not four, as the WC has fallen.
 
Vote Tally : Paths of Civilization | Page 400 | Sufficient Velocity
##### NetTally 1.7.10.1
Favour from the Thunder Horses
[38] There is much glory to fighting in the south
-[38] We will offer you safe passage through our lands
-[0] The easiest pass through to the south is the Spirit Talkers, and they did insult you...
[26] Contact with the Metal Workers and safe passage for caravans going that way
[0] Have you a piece of the star for us?

Reshuffle Land of Opportunity?
[36] No (Keeps Honourable Death)
[3] Western Confederacy (Gain Pioneering Spirit)
[20] Northern Nomads (Probably gain Honour Value)

Total No. of Voters: 64

Three factions, not four, as the WC has fallen.
False
Fortunately, while somewhere between one and two thousand people came all at once, it didn't cause the complete collapse of the Western Confederacy,
They are still kicking.
 
@Academia Nut how does our current population compare to that of our neighbors?

Largest, just ahead of the Dead Priests in terms of population under centralized command. Second biggest in comparison to the Western Confederacy in terms of people who can be considered 'aligned' together. Third biggest behind WC and nomads for population living within the same economic-cultural system.

I just realized something. The Blight would have revealed the deposits of metal around us wouldn't it?

Maybe, maybe not. Still would have had to have looked for it, but surface erosion might have made some things easier to find.

would -1 instability factor into tech development (as in, would the disruption cause people to take more risks)?

Ehhh... sort of? Some things they might take more risks, other things they might just try to keep their heads down and avoid risk lest it lead to disaster. The biggest innovations are likely to be political, eliminating sources of uncertainty.

Will having the nomad raiders pass through our land help the shaman's learn about cavalry(boosting the sacred warrior action)?

Not really no.
 
Vote Tally : Paths of Civilization | Page 400 | Sufficient Velocity
##### NetTally 1.7.10.1
Favour from the Thunder Horses
[38] There is much glory to fighting in the south
-[38] We will offer you safe passage through our lands
-[0] The easiest pass through to the south is the Spirit Talkers, and they did insult you...
[26] Contact with the Metal Workers and safe passage for caravans going that way
[0] Have you a piece of the star for us?

Reshuffle Land of Opportunity?
[36] No (Keeps Honourable Death)
[3] Western Confederacy (Gain Pioneering Spirit)
[20] Northern Nomads (Probably gain Honour Value)

Total No. of Voters: 64


False

They are still kicking.
... u and ur saucery...
 
Largest, just ahead of the Dead Priests in terms of population under centralized command. Second biggest in comparison to the Western Confederacy in terms of people who can be considered 'aligned' together. Third biggest behind WC and nomads for population living within the same economic-cultural system.
How can we integrate people into our economic-cultural system faster?
 
We would still need to Survey Land to find the deposits though.
I'd suggest that Survey Land is a low probability of success...unless we perform it when we're building the Canal. Doing a survey while doing vast amounts of earthmoving is much more likely to reveal native metal ores than just walking around looking for funny rocks.
I'm still going to sit here and argue that high stability in the late stone age is a dangerous precedent to settle on. I'd prefer never to be above 1 intentionally, given our value, but without it i'd prefer 0. Stability represents longstanding tradition and a set way of doing things. It fosters a culture of intellectual stagnancy in a time when we most need creativity; "We do things this way because we do things this way. If we do things a different way all the stuff we've ever known may have to change, and as people in power, we don't like change."

Low stability (in moderation) could actually help develop more advanced technologies, on the basis that people are always looking for some means of making their lives more secure.
This would be the case if we didn't have Land of Opportunity to both generate regular stability drops with technological and cultural infusions. You don't see many xenophiliac cultures fossilize that way.

Nobody's been promoting getting Stability above 2 by active effort, though 2 is the natural stability safespot for us due to Land of Opportunity.
More seriously, they used to live elsewhere (where? I'm not sure) but the elders decided that instead of going to war with another group over the dwindling supplies to just pack up and go. They then established the Big Man/High Chief - the first of which was overshadowed by Crow from another group. His grandson became the second Big Man, and he was well-liked.
Funny thing from the early narration?

We came from the lowlands IIRC. We left because our neighbors(aka the common ancestors of the WC and DPs) took up farming so we couldn't hunt. So we walked off to the hills where the land was crappier but nobody made a fuss over it. And then developed a culture of SEVERE land development because the soil was crap.
Well, yeah then. It's why I'm so hesitant to barrel down the "GOTTA FIX STABILITY FOR RAISINS" train. If we didn't have LoO, I'd be content with -1 stability, since if it was me, I'd be applying an R&D bonus to negative stability, and a penalty if it's positive. At least for now.

Maybe when we've developed enough that philosophers and early alchemists are at least a hobby on their way to 'work of the third kind', I'd be more willing to embrace high stability, since in that case it supports the development of stringent process in early chemistry and sciences, but until then, positive stability in an era without a very specific class of creative minds just means people are less likely to innovate purposely, leaving it to matters of an accident.
We have a specific caste of creative minds, they're the shamans, and they unlocked the Study Forests/Survey Land options early.

Depending on how crowded we are, Settlement might have to be Main(We just know it's very, but our votes now could change that). Survey Land should definitely help with Canal Project as well.
Settlement Main just means faster returns. I think given the overpopulation, Secondary works fine.
Still need Festival and Walls though. Hopefully a Main Walls might make them standard for all settlements in future.
We'll probably do it next turn when we start making the canal. If we do Sacred Warriors at the same time the mysticism cost will balance out and it will prep us for beginning raids on the DP once more.

Or we could do SW the turn after and either make another settlement or just save the slot for what comes next.

@Sivantic We really do need to go to war with the DP again. They wrecked the WC and are getting tributary states... Staying out of it will just make things worse unless the nomads are weirdly successful.
Nobody expects the Nomads to deal with the problem indefinitely. Heck, the idea is largely that the Nomads will eventually merge into the problem, turning an expansionist martial civilization into a large random encounter zone of nomads which makes it nearly impossible for anyone to dominate the lowlands due to clusterfuck.
 
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