We might be still in it as Sacred War might not have un-triggered, just delayed for a turn.Ugh. We just got out of a war. Why can't we use the Normads to terrorize the DP so we can focus on other stuff.
If we want to contact the metal workers, let's build boats and new settlements.
They are tribes of masterful charioteers. Against horseless (?) Dead Priests. On plains.
The have a wall around their Primary City. All of their supporting farmland though, not to mention their raiding battlehosts? Kind of Wall-less.Slight correction:
They are tribes of masterful charioteers. Against expert wall builder Dead Priests. On lands the DP know well and the Nomads do not.
Slight correction:
They are tribes of masterful charioteers. Against expert wall builder Dead Priests. On lands the DP know well and the Nomads do not.
Econ isn't the problem, it's that we just have to many problems we have to deal with at the moment.Metalworking hardliners unite! We could rush (in theory) the surveying with a main (8 econ) and do the rest with periodic secondaries just to ensure we don't need to dump a full turn on it.
We might be still in it as Sacred War might not have un-triggered, just delayed for a turn.
If we let the constantly everyone else fight all our we lag behind in military strategy, practical experience, ad military tech and be weaker over time. We can probably do considerable damage as The DP still use Bone mainly they are probably out numbered with the ST and WC sill fighting , we out range with improved bows and maneuver them. Most importantly we have a martial 5 we con afford it to stop DP momentum where ST and WC can put up more of a fight.
why we can't build boats is we have only vague idea of were they are by rumor. Why would our Civilization build trading boats, let alone anything other than small fishing boats, if all we know of the sea is that it has fish and snails.
True maybe start a festival instead of expand warriors or trade and see if Sacred War still in effect or not will help with in conjunction of main war mission. Depends on how well this turn goes.This prospective plan does not address our negative stability at all - something we really cannot afford to ignore.
Could you honestly say that you would not try to get a trade mission in within two turns if that's what wins this vote?Noting that at least three said players have already stated the great difficulty of doing the Trade mission while dealing with the stability drop, the overpopulation and the Dead Priest threat...
One of these things have to burn.
Econ isn't the problem, it's that we just have to many problems we have to deal with at the moment.
We have Instability that needs Restore Harmony
We have Overcrowding that needs a New Settlement
We have the Death Priests that we need walls for
That's three projects we need to take care ASAP and as thus don't have time to send a Trade Mission to the north for some copper goods. And only some copper and no knowledge how as trying to buy copper goods for all our people would be ludicrously expensive and they have no reason to teach us their secrets.
They will not take the city of the DP's, that's true.
They also do not need to.
Raiding of the infrastructure outside of the city's walls will be more than enough.
Sacred War not in effect, expand warriors / any other military action is a very bad idea. Our Martial is high enough to provide a defence, now we are at peace we must take advantage of it.True maybe start a festival instead of expand warriors or trade and see if Sacred War still in effect or not will help with in conjunction of main war mission. Depends on how well this turn goes.
You argued for leaving the war and now you want to built walls?Econ isn't the problem, it's that we just have to many problems we have to deal with at the moment.
We have Instability that needs Restore Harmony
We have Overcrowding that needs a New Settlement
We have the Death Priests that we need walls for
That's three projects we need to take care ASAP and as thus don't have time to send a Trade Mission to the north for some copper goods. And only some copper and no knowledge how as trying to buy copper goods for all our people would be ludicrously expensive and they have no reason to teach us their secrets.
Econ isn't the problem, it's that we just have to many problems we have to deal with at the moment.
We have Instability that needs Restore Harmony
We have Overcrowding that needs a New Settlement
We have the Death Priests that we need walls for
That's three projects we need to take care ASAP and as thus don't have time to send a Trade Mission to the north for some copper goods. And only some copper and no knowledge how as trying to buy copper goods for all our people would be ludicrously expensive and they have no reason to teach us their secrets.
Why not built a settlement? Why wait a turn?Remember blight fighting and how we managed to get by with three settlements? Overcrowding can wait a turn, and having nomads fucking with Dead Priests will give us a buffer state making sure DP won't attack us after they've dealt with WC.
Remember blight fighting and how we managed to get by with three settlements? Overcrowding can wait a turn, and having nomads fucking with Dead Priests will give us a buffer state making sure DP won't attack us after they've dealt with WC.
It isn't and we have three problems already we need to deal with ASAPTrue maybe start a festival instead of expand warriors or trade and see if Sacred War still in effect or not will help with in conjunction of main war mission. Depends on how well this turn goes.
That leaves a spot for Survey Lands thenIf we can redirect the normad's energy, we don't need wall, because we'll have buffer buffer state, at least until the normads turn on us in two or three generations.
Eeh, they would a lot closer than us and thus have a chance to raid their Eastern Settlements as well.The minor Death Priest settlements could easily be walled if they felt the need.
The DP could just attack the Nomads and retake anything they do succeed in taking.
The big advantage of the Nomads moving into the lowlands is it will slow the Death Priests, not have any chance of winning.
Even more of a reason to have the Nomads resettle!Remember blight fighting and how we managed to get by with three settlements? Overcrowding can wait a turn, and having nomads fucking with Dead Priests will give us a buffer state making sure DP won't attack us after they've dealt with WC.
No, we are out of the war. Sacred War is not active, and will not activate until we go to war again.
We could have won the war but we chose to get out and let the DPs dominate the lowlands. Restarting the war will just result in suffering massive losses we could have avoided if we wanted to stop the DPs earlier.
Now we MUST focus on peaceful expansion, growing faster than the Death Priests is our best chance of winning a future war.
Why not just pick
[] Contact with the Metal Workers and safe passage for caravans going that way
Then next turn we can go with this
[] Trade caravan to metal workers -- main
-[] Walls in settlement closest to DP -- secondary
-[] New settlement on the coast -- secondary
And then the turn after that
[] Survey land -- main
-[] Walls in settlement closest to DP -- secondary
-[] Whatever else we need to do, so most likely harmony related -- secondary
Why do you think they would be able to raid the astern Settlements as well? The DPs city is in the way and as the Nomad raiders travel over that much Death Priest territory, the DPs could gather a force to destroy the raiding party. It does not matter that the Nomads are faster if they give the DPs enough time.Eeh, they would a lot closer than us and thus have a chance to raid their Eastern Settlements as well.Chrestomanci said: ↑
The minor Death Priest settlements could easily be walled if they felt the need.
The DP could just attack the Nomads and retake anything they do succeed in taking.
The big advantage of the Nomads moving into the lowlands is it will slow the Death Priests, not have any chance of winning.
Contradicting your earlier arguments, such as:Build Walls as a just in case as we don't want the Death Priests anywhere near us. >3>
It would be better to grow now while we can and start building walls when the DPs start expanding in our direction.Again nothing but Pessimism. Our closest village is just at the lip of our territory and takes us 9 months to get there with our War Carts. We weren't close to them and they weren't close to us.Sightsear said: ↑
I'm aware that the vote is past. I'm also aware that if the WC is subjagated, the Dead Priests will have bases close enough for them to begin to fund siege warfare.
No we do not, only priority projects are settlement and stability.It's more of an arguement why we can't trade right now because then we would have too many other projects to deal with.