Hrrrm.
To claim the Hammer.
To claim the seat of one lost…
…lost…? Grimnir?…Bah. Not saying this isn't important, but this path isn't for right now, since it's me speculating along the line/idea that the Ancestor Gods are hoping to be replaced by newer, brighter talents.
But that's for later.
But Lost.
Lost is an odd way to put it, frankly.
Claim Understanding.
This one feels much more straightforward, especially if I think of these akin to that line about how the fall to the Dark side goes: Fear leads to Anger, Anger leads to Hate, Hate leads to Madness, and Madness leads to the Dark Side…I think that's how the saying goes but I never did study that line too deeply.
Where was I? Right, Understanding.
Anyhow, next is Understanding the Stone, and those born from it.
…We see a break from the Claims to something more concrete. One CAN understand Stone, and one can understand those born from it. Just ask Mathilde Weber.
But all together, this is where that Lost line gets me.
To Claim the Hammer, the Hammer of Thugni? We did find that thing at some point. It was, if I recall where we found it correctly, lost…
Understanding. This sounds like we should have studied the thing more then we did, unless I'm forgetting or didn't read the bit where we did and missed it either way.
As for Stone…Well, what is there to say? The Dwarves, in general? Stone, in all it's myriad forms, that any miner could tell you about?
…Yeah this is as far as I can analyze, time to present an answer.
This is a Rune Combo. It's not which one is right, it's about what order they come in.
So thus, which Rune is what.
Here's my read.
Right, is there for linking to Dawi. I personally would link this to Resist. Akin to how Snorri faced the last trial, you have to be tough to begin with, and Stone, any proper Dawi, is tough. This Rune provides a good foundation to begin with, since the others scale up over time the danger is in falling in the opening salvo.
Center is about stopping that taking that first hit and getting better and better against that sort of thing until the fight ends. Good unless it breaks you on the first swing…Or you set up your first hit to basically be something you won't use again, which makes me look at the Firbalgs or whatever the name of those cyclops lizards out west with worry…But that's a worry for another day.
Then we have the Left, which protects the area from damage, and unlike the Center, doesn't release its power after the fight. Which suggests it just scales, stronger and stronger and stronger forever…Clauses that can void a Rune's function aside, at least.
So. What's the Combo?
My initial thought, you can see in the order in which I went through the Runes.
Right, Center, Left.
Right because it handles the Resist part of things by being a strong boost upfront, Center which since it scales until impervious, until that sort of attack is Overcome, and the Left, as it never stops getting stronger in effect, but does NOT mention growing to being Impervious, that one is Endure.
That seeing the Center 'key' to the first blow struck and only damage of that sort does make me pause, but…Having gone over it again, I don't think I can see another way to arrange the Runes that works, individually, or as a whole, since the whole is Dawi.
So.
[X] Combo, Dawi: Right Center Left.
Oh, one last thing: if there's any invisitext then I might have just prattled on and on like a blowhard!