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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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The obvious choice is Right, because it doesn't require time to ramp up and as long as we have a piece of stone touching our skin somewhere it should be active regardless of what we're standing on.
I kinda disagree.

There's a non zero chance that the riddle is literal. That the trial of warding, courage, stone is the same trial and the goal is to choose the runes of the correct type i that order.
 
The idea that this trial plus the last 2 trials will form the combo makes sense. Warding-->Resist, Courage-->Overcome, Endure-->Stone maps perfectly. In that case I'd start with Left because that's the one that sounds like Dawi stubborness the best.
 
I consider the one on the right...but then remember how many times Snorri, despite all he has on him, has been yeeted off of stone. it is like the story of Heracles and the son of Gaia, Antaeus. The moment Antaeus was lifted from the ground, he was weak.

The left one is best because not only can it work regardless of if you are on stone or not, but unlike the one in the middle, it does not fixate on only one type of damage.

That means that the one on the left will make the object stronger against any damage put against it over time. So it has more flexibility as well as being able to compensate even if you shift where you are getting hit.
 
If we are mapping it out that way I also agree Left matches the dawi the best. Take a blow and carry on. And with each subsequent blow push through it until you don't feel it at all.
 
Yeah, it makes sense for the last three trials to each create a part of the combo. And to me anyway, it looks like each it's Left -> Resist, Center -> Overcome, Right -> Endure.

Both by description, and recall that Thungni's already been doing this kind of word location-based wordplay.
 
There is also another relation

Hammer> Warding > Left > Resist

Lost (Durin)> Courage> Overcome

Understanding> Stone > Dawi >Endure
 
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I will find it funny if hte answer to the next 3 runes are Left , Center and right relative to us.

My suspicion is that this and the next 2 runes are going to be modified with properties that would fulfill the vague definition of Resist, overcome, Endure.

Currently my hunch is that LEFT is the most suitable answer because it feels the closest to Resist.
 
Combo, Dawi: [This Choice, What comes after, What comes last]
Honestly I'm not sure if this is a riddle or a reward. Are the last three trials choosing what we get at the end?
To claim the Hammer is to claim the seat of one Lost.
Are the Ancestors lost? Are we taking their place?

Has every ancestor left a method to pick a successor?
To claim the seat of one Lost is to claim Understanding.
Is this the same or a different definition of claim? Are we gaining understanding by taking the seat, or are we asserting that we have understanding that we have to prove by showing we understand Stone?
 
well, I personally find "the right" to be the strongest as it is most universal and hardest to counter. Being in contact with stone is possibly the easiest thing for a dwarf.
We already have Griffin riders, airships/blimps are a dwarf idea, we've got dwarfs sailing. its certainly the most stereotypically dwarfish, but I'm not sure its quite as easy as you suggest. Depending on what it means by stone i suppose, a bit of gravel in your pocket counting would be one thing, but feet on stone and not just in the bottom of your boot is a bit harder.
 
Oh god are we going to have to blindly build the exactly correct metaphor for Dawi over the course of 3 votes? Either that or whatever we build will be accepted.

Pick 1
[ ] [Warding:] Left.
[Blows against the wearer cause the struck area to become increasingly resistant against that type of damage]

[ ] [Warding:] Center.
[The wearer grows increasingly resistant until all but impervious to the first kind of attack they suffer for the duration of the battle]

[ ] [Warding:] Right.
[The wearer has greatly increased resistance to magical and physical damage as long as they are in contact with stone]

So none of these are implausible, the trouble of a riddle like this is that it's vague enough you could argue for any of them, so I'm ultimately aiming for the Dawi metaphor I like the most. We are trying to setup a Resist -> Overcome -> Endure combo, let's find Resist.

I don't like Right because it's super on the nose, and the final trial of Stone (Endure) already covers literal stone. It's just them being generally tougher on their own turf. Not untrue, and this origin is repeatedly mentioned in the riddle, but eh

Left accentuates local adaptability, that a dwarf hit in the same location with the same type of attack will be better able to resist it, scaling infinitely for each location and each type. He can't resist those attacks everywhere right away, he has to take fire attacks all over before his entire body can resist it, but he is able to resist multiple kinds at once especially if he can manage to block with the right parts. Local adaptations can be super diverse and varied, with the most punished areas being the toughest in the end, but those adaptations do not spread elsewhere until those other locations experience the same things. Sounds pretty apt, with the dwarves inclination against tech proliferation, but also maybe goes too far?

Middle is a more limited form of adaptability, where the first kind of attack makes the entire body resist it until it's basically invincible, but then it isn't capable of resisting any other type. This could reflect a society that responded to a certain type of serious problem with one massive overriding societal retooling to fix it, but has largely been stuck in that new form and faces new challenges that it isn't as well-suited to solve as well as the first one. At least on the scale of a single literal battle, I think the metaphor works.

I think I prefer Middle over Left over Right.
 
I consider the one on the right...but then remember how many times Snorri, despite all he has on him, has been yeeted off of stone. it is like the story of Heracles and the son of Gaia, Antaeus. The moment Antaeus was lifted from the ground, he was weak.
Fortunately, it doesn't say the ground beneath Snorri needs to be stone, it just says Snorri needs to be touching stone. The latter is much easier to arrange in such a fashion that if we lose contact with the stone we're already fucked and the lack of the bonus won't matter.
 
We already have Griffin riders, airships/blimps are a dwarf idea, we've got dwarfs sailing. its certainly the most stereotypically dwarfish, but I'm not sure its quite as easy as you suggest. Depending on what it means by stone i suppose, a bit of gravel in your pocket counting would be one thing, but feet on stone and not just in the bottom of your boot is a bit harder.
While I agree and acknowledge this, considered that ship could be made out of stone (it requires just more math) and that griffin riders could carry some stone trinkets and probably are more focused on not getting hit in the first place
 
OH I have just had a brainwave.

What if you take a look at these effects and ask "Which of these would synergize the best with the effects of the Rune of Courage and the Rune of Stone?"

Synergize best here means A) the three base effects create a Combo, and B) that combo is representative of the Dawi.

From the Rune List here we have:

Article:
Rune of Stone: Improves general toughness

Article:
Rune of Courage: Increases resolve and ability to resist fear and terror of Allies in range


The rune of courage also boosts the wielder. Here's a thought, building off what ChronOblivion was saying;

Stone makes you generally tougher, thus allowing you to survive being burnt or stabbed and resist harm. It provides the foundation, the first step of the combo we are building here, and it is the First Rune ever taught to a Runesmith.
Left then makes you resistant in the specific place where you were hurt, makes you stronger.
Courage then means you have the Will to stand back up, to Overcome the pain.

For the Dawi, resistance is experience, and experience is Resistance. It is something they carry forward for their lives and into the future. It is something that builds I think over time. A beardling is much less resistant than an Elder, and you see this in Runesmiths too! They get more resistant to magic as they age and more able to dispel it.

The Dawi are a people who become stronger and improve over time, if they are not Broken first - and even if they are Broken, they may recover, if they have the WILL! I point to Snorri as one of the best examples of this.
 
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It provides the foundation, the first step of the combo we are building here, and it is the First Rune ever taught to a Runesmith.
I'm not sure if this is a problem, but the Rune/Trial of Stone is the last one here, not the first.

I'm leaning Left here so far, since it builds up over time and isn't limited to one kind of warding/resistance.
 
I'm not sure if this is a problem, but the Rune/Trial of Stone is the last one here, not the first.

I'm leaning Left here so far, since it builds up over time and isn't limited to one kind of warding/resistance.
Don't think it is a problem - a combo is a virtuous cycle at the end of the day. I think Rune of Stone being last is a bit of dramatic flare on Thungni's part here, diva that we know he is.
 
I would note that Left doesn't specify a time limit on its duration like middle does. It would allow an armor to resist, then overcome, and finally totally endure whatever is thrown at it eventually. Permanently.
 
It turns to look at her, gemstone eyes shining with cryptic intent.

"Many fates were prepared for," it eventually replies, voice unchanging, "This one recommends that you not delay further. Another Contender's presence looms just outside the entrance."
Hmm, we could probably have chosen to sacrifice the Dragon in the Trial of Fire, if I'm reading that implication right.
 
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