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Has your plan changed from complete replacement of the GS after learning runecrafting?
Despite self-describing as antisocial you've had at least a couple students.
  • Kabuto and Anko at least
  • Do you enjoy teaching? Or is it pure pragmatism, the hand-crafting of useful assistants?
  • What is your philosophy of teaching the next generation? You've said before that you think that secrets and power are for those who earn them. Not the bureaucrats in the rear, a reasonable philosophy.
    • Yet without someone to point the way at least, much counterproductive flailing is likely to result.
You switch to "you" when describing Orochimaru (previously using he/him/his); I would recommend keeping your tenses consistent to avoid QM confusion.
 
Oro mentioned at board game night that he has learned about the nature of chakra, and benefited from that knowledge. Could ask about that
 
[X] Training Plan (Hazou): Callig and Loot

[X] Training Plan (Kei): Things We Were Definitely Going to Level Anyway
Starting XP: 421
Ranged Weapons 46 -> 49 (144 XP)
Cloak of the Wind God 0 -> 1 (0.5 XP)
Cloak of the Reaper 0 -> 1 (0.5 XP)
Whirlwind Barrier 0 -> 1 (0.5 XP)
Substitution 20 -> 23 (66 XP)
Vacuum Step 10 -> 20 (77.5 XP)
Wind Shaper 1 -> 17 (76 XP)
Elemental Apprentice (Shadow (Yin)) (25 XP)
Elemental Apprentice (Wind) (25 XP)

Total: 418.5 XP
Remaining: 2.5 XP

Hopefully this clears up the xp pool and we can spend it to level CotWG in the future.
Wind Shaper is totally not like Earthshaping. It's different this time, trust me bro. Just 50 more levels.
Two elemental apprentice stunts lets Kei cast Wind and Shadow jutsu one effect higher for free, which will be nice for CotWG and Vacuum Step.
 
[X] A Conversation with Uncle Oro
Word Count: 599
  • Sanity check all with Mari, overall aim to interest Orochimaru. Don't approach this as a scattershot conversation.
  • Orochimaru
    • Oro's little asides during PS training are indicators of his overall mindset. Consider them, and try understand things from his perspective.
    • Initial tone: a collaboration between peers.
    • Clarify that lithosealing is now called runecrafting.
      • Ask him what initial ideas he intends to pursue with runes.
      • Only if he seems interested, share our own possible short-medium term plans. Avoid blathering
        • Storage Runes - Progress towards GS.
        • Air Dome Runes - Compound or city level defenses
        • 5SB Rune - Vastly scaled up effect? Supports that are impervious to damage?
        • It's fair to call this derivative work - and it is, but we're exploring a completely new discipline.
      • Has his plan changed from complete replacement of the GS after learning runecrafting?
      • Acknowledge that we have not yet done much runic research
        • Akatsuki have a habit of dropping by unannounced...
        • Does he have any suggestions to mitigate the risk?
    • Despite self-describing as antisocial he's had at least a couple students.
      • Kabuto and Anko at least
      • Does he enjoy teaching? Or is it pure pragmatism, the crafting of useful assistants?
      • What is his philosophy of teaching the next generation? He's said before that you think that secrets and power are for those who earn them. A reasonable philosophy.
        • Yet without someone to point the way at least, counterproductive flailing is likely to result.
      • In his opinion, what made his most successful student stand out?
    • Secondary tone: Contemplative - keep in mind Oro's answer to the previous questions, don't ask questions that Hazou suspects will annoy him.
    • Hazou has been continuing to think on bloodlines. Some, like the Five, seem to operate as a sort of seal on the cognitive fragments of the Tenfold Abomination. There's a reason that Hazou was warned that none of the Five clans must ever completely die out.
    • The next thought is that other bloodlines operate the same way, seals on smaller fragments of the TA, or other entities, designed by the Sage, yet that can't be completely right.
      • Deviant bloodlines exist, like the mongrel Iron Nerve. They emerged centuries after the Sage.
        • As an aside, in his estimation, would deviant bloodlines reject a transplant of the original bloodline the same way they would an unrelated bloodline? (e.g. Minami with Byakugan, Kurosawa with Sharingan).
      • And how does that explain the existence of the expanded Elemental palette some bloodline users have access to? Like the Terumi Clan and their Lava Element. It seems to be a common thread across many bloodlines.
    • We know the Summon clans have access to more elements than humans, including some accessible only by certain human bloodlines. Multiple Summon authorities have said it is consequence of the nature chakra of the Seventh Path.
      • Yet a few humans can use those same elements, so it cannot be exclusive to the Seventh Path
    • Then their bloodline is the ability to use (perhaps partially?) the nature chakra of the Human path?
      • We have it on reputable authority that there are additional elements than the basic five, that are themselves learnable by ninja of different bloodlines.
      • Such would imply that some humans can be trained to use nature chakra, perhaps not as naturally or fluidly as those of the Seventh Path, but with some effort. Is that correct?
      • Regardless, is it necessary to learn nature chakra manipulation to TH Seventh Path ninjutsu? Are there additional barriers?
        • We've had difficulty learning Dog ninjutsu due to anatomical differences, and we hypothesize that part of the purpose of his body modifications is to allow him to better cast Snake ninjutsu.
Okay, soft lock on this. I'm not seeing a lot of screaming (from my voters anyway). @faflec you might want to have a look and see if I fixed the tenses properly. I got the ones I saw
Yes, but then we can't get the wind stunt :(
How are we doing that with a 17? Isn't the requirement 20?
 
[X] Training Plan (Kei): None

[X] Training Plan (Kei): YOLO

Ranged Weapons 46 -> 49 (144 XP)
Cloak of the Wind God 0 -> 1 (0.5 XP)
Cloak of the Reaper 0 -> 1 (0.5 XP)
Whirlwind Barrier 0 -> 1 (0.5 XP)
Substitution 20 -> 25 (115 XP)
Athletics 50 -> 53 (156 XP)
4.5 XP remaining
 
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