Voted best in category in the Users' Choice awards.
I don't think Illuminate the Edifice would work on our library, sadly. It requires the structure to have a man made roof, and the library is inside a mountain, so the 'roof' is natural rock.
If it weren't for pickaxes, it wouldn't be a roof at all, it'd just be the inside of a mountain. The roof could be made of cut stone, natural rock, wood, paper mache, bones, whatever, it'd still be man-made.

WFRP 2e: Realms of Sorcery, page 157.
 
Shades of Empire contrasts them with the druids, about two thirds of whom joined up, and says the Hedgefolk rather regret missing the opportunity to get in at the ground floor.

The point is also made that Hedgefolk make great conscripts for all the colleges, as they're less likely to be corrupted than other 'wild' magic users, and so are more likely to sniffers at transitioning to learning a Wind lore.

Individual Hedgefolk were probably recruited by Teclis, to avoid persecution, but they'd probably have ended up being assigned across all the College, not concentrated in one College like the druids were. After all, they didn't use a Wind, Hedgecraft isn't Ulgu, and didn't join as an institution that could stay together, but as scattered individuals.
There is no need to go to sourcebooks when the issue came up in quest and has a quest-canonical answer:
By the late 2200s they were almost on their last legs, and when Teclis formed the Colleges he may have sealed the fate of the Hedgefolk, as in a single stroke he poached some of their most powerful and knowledgeable magic-users as founders of the Grey Order and created a new entity that was charged with hunting the Hedgefolk as unauthorized magic-users.
 
He's honestly a little bit of an enigma. To the point I can't think of a good Social action we could suggest with him because we know so little about him outside of work and Boney needs more than "Just talk to the guy" for a write-in.
He apparently likes collecting souvenirs, that was mentioned during the search for Athel Yenlui's nexus. He was quite insistent on picking up something no matter how milquetoast the landmark.

Edit:
--- Two weeks pass in a haze of Gyrocarriage flights, mediocre taverns, and souvenirs that Max insists on accumulating from some of Reikland's most milquetoast landmarks, until you find yourself somewhere north of a nowhere town allegedly famous for its red cheeses, chasing a faded mark on an Elven map of questionable significance, with Egrimm having accumulated more and more reasons to be elsewhere as the stretch of unremarkable villages grew longer and longer.
 
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Illuminate the Edifice is imo a bad pick for KAU even if it works because Mathilde has been described as feeling uncomfortable in the presence of Hysh illumination, and I wouldn't want to do anything to make the library uncomfortable to her and any other Grey Wizards. Rune light is the obvious alternative, and probably easier for Belegar to do anyway.
 
Yeah, the 8th Edition Army Book for High Elves has half a page on each Kingdom, then about the same on their respective signature units in the army section. IIRC Cothique are the only ones without their own signature unit, but that's probably because they play Manowar instead of WFB.
Yvresse doesn't have one either.
 
Illuminate the Edifice is imo a bad pick for KAU even if it works because Mathilde has been described as feeling uncomfortable in the presence of Hysh illumination, and I wouldn't want to do anything to make the library uncomfortable to her and any other Grey Wizards. Rune light is the obvious alternative, and probably easier for Belegar to do anyway.

Though that did make me wonder if we can make a sunlight box to vampire check people as they come in... and then I remembered that not all vampires are even weak to that, not to mention that most people do not want to be exposed to strange magic when they enter a library.

That said we do have sections on things that the general public really should not have access to. I wonder would it be more acceptable to daemon and vampire-check people who want access to the restricted stack? Stuff like the warpstone and Hashut books?
 
I think you'll see more success if you get a set of specific things you're hoping to get out of the actions and then start hyping them up.
I want Mathilde to do as Cython did, and become a powerful Ulgu-human hybrid superwizard. But this won't happen automatically. Battlemages tend to blast themselves with arcane marks, and so far as we've seen, that more often results in things like being surrounded by birds or having a skull for a face than it does becoming an immortal wind-human. It's going to take careful study and experimentation to accomplish some kind of "Ulgu Ascension" but it might be the biggest magical power up possible for Mathilde.

(How's that for more hype?)
We're a wizard, and we've got a library, so I'm thinking of ways to make it a magical library now that a surplus of CF can exist and we can spend it on stuff. Here's the ideas I've come up with.
Not to say no to all of these ideas, but I imagine a lot of possible library enchantments are going to be covered by Runecraft. Which we're going to be getting at least some of for free. (Thanks, Belebro!)
 
It's riskier buying their own secrets, but there are ways of checking. That Eonir Grey Lord would probably be happy to point out the flaws if we approached in the right way.

The colleges approach seems pretty resilient against wrong instructions. When you treat a wind like some murderous invisible pet alligator who is your best friends, rather than a science, you should be very good at intuitively detecting bullshit.

Dark magic is dangerous and apparently hard to use properly, as is battle magic. For most Druichii it would make a lot more sense to focus on the Wind magic they're naturally talented in. Of the various Winds, Ulgu would be a very useful one for them to learn.

Good point. I never really considered that part of worldbuilding. If they are genuinely magic-less outside of the Sorceresses there would need to be some fun worldbuilding around that.

By my understanding barely any hedgefolk joined with teclis because they resented the comparison to the actual bumpkin wizards they felt was implied, the vast bulk of the grey college was unorganized magical con artists and probably the greatest "organized" factions would've been basically magical Carnies in groups I'd guess probably maxed out at like a half dozen.

The issue is that the average Ulgu-aligned person would make it their goal to make people consider them a mere con-artist:V
 
I want Mathilde to do as Cython did, and become a powerful Ulgu-human hybrid superwizard. But this won't happen automatically. Battlemages tend to blast themselves with arcane marks, and so far as we've seen, that more often results in things like being surrounded by birds or having a skull for a face than it does becoming an immortal wind-human. It's going to take careful study and experimentation to accomplish some kind of "Ulgu Ascension" but it might be the biggest magical power up possible for Mathilde.

Having a lot of Arcane marks isn't an automatic advantage. Sure there's Mark of (Wind) that's great but the others don't automatically make the user better at magic.

The way forward is probably more research. Mathilde knows a lot about the fundamentals of magic - the best bet is to see if we can find a way to translate that into self-improvement.
 
Having a lot of Arcane marks isn't an automatic advantage. Sure there's Mark of (Wind) that's great but the others don't automatically make the user better at magic.

The way forward is probably more research. Mathilde knows a lot about the fundamentals of magic - the best bet is to see if we can find a way to translate that into self-improvement.

My personal view is that the Gold College's Gilding ritual is suspiciously similar to some of the Chamon Arcane Marks. It looks a lot like someone has taken the same phenomenon and worked out how to induce it in a controlled manner that produces beneficial effects.

Of the Ulgu marks; the one with the greatest potential for something similar seems to be the Insubstantial one. Having a body made of selectively solid mist or shadows rather than flesh would seem to have several potential advantages. The first is that not being made of flesh you may no longer age. The second is that if you're made of solid mist you may become a valid target for all sorts of Ulgu spells that wouldn't target flesh. Developing Ulgu spells that healed you or buffed you would be an obvious possibility - I can see the same applying with Chamon for Gilded Gold Magisters.

There are other, more speculative options. Being made of solid mist might make it possible to develop something like freeform shape and size shifting without using a spell. Or, if we ever get the prerequisite items and take the risk of growing a liminal realm attached to Mathilde's soul, filling that liminal realm with a fog bank that is the bulk of her body, and extruding a humanoid Mathilde shaped pseudopod through a tiny entrance to the liminal realm, anglerfish style, that can be reformed from the reservoir of mist in the liminal realm if slain.

All getting very speculative towards the end there, but it'd be a pretty nice outcome of our research. I suspect Cadeath has done something similar, but with the additional ability to open portals other people can use to enter the liminal realm where she keeps most of herself.
 
Different strokes and all, but… shudder. That is utter nightmare fuel.

This is warhammer. I think some body horror should be expected in any post-human ascension.

At least this way, everyone interacting with Mathilde would still see her as being her old self. They wouldn't know that the bulk of her body was, say, a writhing mass of animated mist dwelling in a shadow realm suspended between the real world and the Realm of Chaos.

Unless she decided to really embrace the trope and learn how to make her humanoid body explode into a monstrous final form that was a mass of tendrils of cutting mist, or similar.
 
@Boney does Illuminate the Edifice make actual daylight? Like, could we burn vampires with it? Grow plants?

Since the text of the spell only talks about illumination I'd say no, and split a very fine hair between 'daylight' and 'sunlight'.

Yvresse doesn't have one either.

You're right, them getting so thoroughly fleshed out in Total Warhammer made me forget.
 
Since the text of the spell only talks about illumination I'd say no, and split a very fine hair between 'daylight' and 'sunlight'.



You're right, them getting so thoroughly fleshed out in Total Warhammer made me forget.
Actually a question related to the last part. How do you like the lore total war Warhammer included? Anything that you find great? Anything that you really don't like?
It was my gateway to whf, I only knew that 40k existed before it came out.
 
Since the text of the spell only talks about illumination I'd say no, and split a very fine hair between 'daylight' and 'sunlight'.

That's a shame. When it was raised this did make me wonder about the viability of vertical farms* by Windherding this in combination wiith Ghyran plant growth magic.

If it had worked, because it illuminates the entire structure, you could have the multiple tightly packed shelves per floor

Of course, this would have been much more efficient if Panoramia had been up for investigate using the Flames of Dwarven Hell Burning Shadows for weeding and pest control.

If she'd be willing to reopen the idea presumably you could try making a more sophisticated setup, adding in Burning Shadows to kill pests, fungi, and weeds. You'd need some cycle that deactivated Illuminate the Edifice once per day, and a backup lighting system on the ceilings that cast the plants on the shelves into shadow, that's quite doable with Ulgu petty magic.

Alas though, using it to grow things has been ruled out, so no Tower of Leafy Greens.

* This shouldn't be a completely novel concept. The dwarves, have, I believe, been farming mushrooms underground for many thousands of years. They're almost certain to have worked out that the most efficient way to do this is by growing them on trays of shelves, as it requires vastly less space and much less work than the other options.
 
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And, well, Laurelorn has been open for diplomacy for about a decade and Druchii already showed up.
Y'know, that does beg the question of how they knew to show up in Laurelorn? Did some Eonir ride the worldroots all the way to naggaroth to spead the word or did they just hope a druchii would hear a rumor somehow? Despite not having any real contact with the empire.
At the same time - since that's only 1 AP per Arcane Mark -
I've been wanting for us to control our Arcane Marks more. Imagine if down that road we start being able to cast spells without casting, simply our soul does the spell as instinctively as breathing?
I half expect that once we learn to control our marks, we'll get an amplify/empower research option for them to upscale them significantly.
I'm pretty confident the fireproofing and book preservation options are available as runes that likely already exist and might be in the package already.
 
But it doesn't affect ranged weapons unless applied directly to the ammunition. Sad sniper.
Interesting thought about this Mathilde already created a spell that casts another spell with RoW which is essentially Ulgu tongs. So creating an enchanted gun that blesses every bullet/musket it fires might be in her wheelhouse.
 
Interesting thought about this Mathilde already created a spell that casts another spell with RoW which is essentially Ulgu tongs. So creating an enchanted gun that blesses every bullet/musket it fires might be in her wheelhouse.
Mathilde can already Bless her own ammunition, why would she need to enchant her guns to do it?
 
Talking of multi-College experiments, at some point I'd like to try something related to what was suggested before.

Build four rooms attached to the library.

  • A room that casts Inspiration on those within it.
  • A room that casts Law of Logic on them.
  • A room that casts Trial and Error on them
  • A room with dwarven runes that drains any magic off anyone who enters the room, like a lesser but persistent version of our Room of Calamity.

Build it so that the first three rooms can only be entered by passing through the fourth.

People seeking to study in the library can then cycle around the rooms. In the first room they're granted Inspiration about the project they're working on. In the second room they can develop the implications of that idea. Then in the fourth room they can spot any errors they've made or problems with what they've done. They can go back to the first room for inspiration resolving these issues and repeat the process. In between each of the magical runes the runic rune drains away any residual magic on them to avoid the production of Dhar or of clashing effects of spells.

And there are some obvious candidates as testers. The Undumgi's Engineers, often being a bunch of total madlads and lasses, would probably be completely up for giving informed consent to participate in experimenting with something that might them able to create even crazier better inventions.

This wouldn't work for dwarves or for human wizards, but could well be amazing for everyone else.

It should also be relatively safe, as long as we have the We enforce rules against abuse.
 
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