I'm kinda realizing how bad Ludivines councilor trait is.



At first I had thought this meant that she would do a extra national but it wouldn't have a councilor bonus so it would be doof+her stats and bonuses on a random project. That's not that bad as that's 38+40 so start at at least 78 right? That's pretty good. We can knock out low stuff thats just sat there for a while. Sounds great. Random free national action.

But apparently that's not how that works. It's literally just her stats. So 40.

That's actually kind of horrible.

We only have a 50 percent chance of hitting a 90 DC. We've only got 5 actions at 90 or lower. Two of those are flubber related. If we get rid of flubber ones the next dcs are in the 110s I belive. Ludivine only has a 30 percent chance of hitting those.

I think this trait might need a rework.

A 1/6th chance of triggering is low enough that I think it makes sense for this to just be a bonus national action with no councilor bonus. Just using Ludivines stats alone would seem to trap her in doing actions she has a very low chance of success at and a increased chance of failure.

The Lovemuffin problem if you will.

I'd much rather it be her getting so hyped on science she takes on a whole other project on her own initiative that would still get the doof bonus and loyalty and so on but no councilor bonus.

That way we would be excited at the chance of knocking out low level products occasionally instead of dreading her trait triggering and seeing what she was probably going to fail at this time.

That's in part of why I chose the personals I did for next turn. If it goes well it could lead to say, Doof helping Ludivine tinker when she wanders.

-[] Personal Actions:
--[] Doof:
---[] Spend Time With Norm
---[] Study Magic
---[] Remove Flubber: Tell Janus to hide the research so it won't tempt you or Ludivine ever again.
---[] Chat with the Bossman (Ludivine)
--[] Council
---[] [Ludivine] (Reflect on what almost happened)

Regarding turn planning, I think I will be going with these 5 personals next turn. I think this could be a good character moment. For both Doof and Ludivine!
 
[X] Have Tobe take him to the time authorities.
That's in part of why I chose the personals I did for next turn. If it goes well it could lead to say, Doof helping Ludivine tinker when she wanders.
Also, it might give not only Ludivine but Doof himself sone character development IE Much like LOVEMUFFIN, a reminder for Doof of the consequences not thinking things through can have.
 
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I'm pretty sure her trait is meant to be bad and doesn't need reworking, it's based on her Absent-Minded trait after all which is definitely negative

I've got no real problems with how things turned out, even when we still lost Ludivine it wasn't as crippling as some were making it out to be, I think there was a lot of overreaction even if I do agree it was somewhat unfair how it played out.
 
I'm pretty sure her trait is meant to be bad and doesn't need reworking, it's based on her Absent-Minded trait after all which is definitely negative

I've got no real problems with how things turned out, even when we still lost Ludivine it wasn't as crippling as some were making it out to be, I think there was a lot of overreaction even if I do agree it was somewhat unfair how it played out.
We've been told her trait could be improved before. This seems like the best opportunity to improve it.

 
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I mean, just using her stats alone is like trying to do a learning action in the pre council system with a hero with 2 learning and no loyalty or traits.

We would never do that.

I'm pretty sure her trait is meant to be bad and doesn't need reworking, it's based on her Absent-Minded trait after all which is definitely negative

It wasn't negative before. It would just have her pick a different learning action of equivalent difficulty. It was random.

The way it is now on the council really has moved it into more a a strictly negative trait unless we roll insanely well.

We would have to roll a nat 100 to hit a dc of 140. We have a lot of learning actions that high or higher. It's not unlikely that at some point our lowest 5 have dcs she literally can't hit.
 
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I'm kinda realizing how bad Ludivines councilor trait is.



At first I had thought this meant that she would do a extra national but it wouldn't have a councilor bonus so it would be doof+her stats and bonuses on a random project. That's not that bad as that's 38+40 so start at at least 78 right? That's pretty good. We can knock out low stuff thats just sat there for a while. Sounds great. Random free national action.

But apparently that's not how that works. It's literally just her stats. So 40.

That's actually kind of horrible.

We only have a 50 percent chance of hitting a 90 DC. We've only got 5 actions at 90 or lower. Two of those are flubber related. If we get rid of flubber ones the next dcs are in the 110s I belive. Ludivine only has a 30 percent chance of hitting those.

I think this trait might need a rework.

A 1/6th chance of triggering is low enough that I think it makes sense for this to just be a bonus national action with no councilor bonus. Just using Ludivines stats alone would seem to trap her in doing actions she has a very low chance of success at and a increased chance of failure.

The Lovemuffin problem if you will.

I'd much rather it be her getting so hyped on science she takes on a whole other project on her own initiative that would still get the doof bonus and loyalty and so on but no councilor bonus.

That way we would be excited at the chance of knocking out low level products occasionally instead of dreading her trait triggering and seeing what she was probably going to fail at this time.
A normal failure typically isn't bad for us. She would simply not succeed. It's the crit fails that are bad, and under the new system those are much less likely.

Her trait is mechanically a 1/6 chance to have an about 1/2 chance of completing a low DC National Learning action for free, with roughly similar odds of a Crit failure and Crit success.

Most of the time, it does nothing one way or another. There's a small chance of it doing something pretty cool every once in a while, completing a third National for free. And then there's a minuscule chance of it either going critically wrong or gloriously right.
 
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Now that everybody has mostly calmed down, there is one thing I would like to bring up about this most recent mess: If everything had happened exactly the same as it did, but Ludivine had rolled a crit success on Flubber instead of a crit failure, lowering the DC on Campaigning for Flubber, would anybody have called that unfair at all?

@Arathnorn regarding the potion brewer.... can it be used in the future to brew multiple potions of a kind we want it and not random one offs?
It can, we have an action for that. We get to choose between brewing two random ones or one controlled one.
 
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Now that everybody has mostly calmed down, there is one thing I would like to bring up about this most recent mess: If everything had happened exactly the same as it did, but Ludivine had rolled a crit success on Flubber instead of a crit failure, would anybody have called that unfair at all?
I might have vaguely reminded the QMs about how we should have had the option to do XP? But it wouldn't have been a big deal or anything, no.

Some other people might still have complained about doing Flubber at all, given Ludivine herself vetoed it.
 
I would have been happy with a regular success on flubber to be honest. Especially Antigravity. Give our Normbots a big upgrade.
 
Now that everybody has mostly calmed down, there is one thing I would like to bring up about this most recent mess: If everything had happened exactly the same as it did, but Ludivine had rolled a crit success on Flubber instead of a crit failure, lowering the DC on Campaigning for Flubber, would anybody have called that unfair at all?
There definitely would have been less salt, but the pure fact that it was a Flubber action at all definitely would have raised no small amount of ire, especially if the opinion drop still applied.
 
Now that everybody has mostly calmed down, there is one thing I would like to bring up about this most recent mess: If everything had happened exactly the same as it did, but Ludivine had rolled a crit success on Flubber instead of a crit failure, lowering the DC on Campaigning for Flubber, would anybody have called that unfair at all?


It can, we have an action for that. We get to choose between brewing two random ones or one controlled one.
yes, but i was asking if it will be possible to brew multiple controlled ones in the future
 
If we could make specific potions it might be worth it to make that potion that gives a character a extra personal action every turn.

We could give it to a councillor so they could do a personal action each turn.

We could knock out Goofys college degree in a couple turns. Give him a nice boost.
 
If we could make specific potions it might be worth it to make that potion that gives a character a extra personal action every turn.

We could give it to a councillor so they could do a personal action each turn.

We could knock out Goofys college degree in a couple turns. Give him a nice boost.

That would be amazing. We might finally have time for that garden of his.
 
I would rather that potion go to Wiley first to finish the ACME investigation / expansion actions.

Then Janus or Mirage after to build toward the New Men or because Mirage's personals are really good.
 
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