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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] Vragni Silverbrand and his horde of attendant apprentices.
[X] Brynna quietly watching a group of Zornish warriors go about their duties.
[X] Let them come to you. Random Encounter.
 
[X] Gimli boisterously speaking with several other Dwarf nobles from other Holds.
[X] Vragni Silverbrand and his horde of attendant apprentices.
[X] Let them come to you. Random Encounter.
 
Not sure why you're thinking that the Master Rune of Kingship is going to need T5 Gromril to work. It just seems to me that it can't be placed on more mundane materials like steel, the same way Armor Runes can't be. Gromril should be fine and if not the Adamant should definitely be enough.
I'm assuming that if all it needed was gromril or pure gromril instead of steel then it wouldn't have been noted as needing stronger materials. It also seems reasonable that as we get closer to the capstones of these research trees that the runes start needing adamant minimum to work.
 
Titles: Gorltrommi (Golden beard), Lightfoot,
Age: Born c. 100 A.P., 283 Years Old by Dwarf reckoning
Specialties: Talismanic Runes (Exceptional), Weapon Rune Subset: Hammers (Exceptional), Weapon Runes
Description:
A polite fellow, quiet, driven and eager to learn. He wears simple but sturdy clothing, emblazoned with the Clan's symbol on his shoulders that hides the amount of muscle he's gained from undergoing the Hammerspite's gruelling trials of worthiness. His silver-blonde hair is a rarity in the otherwise chocolate dark curls of his clan, but it's not his only defining trait. His pale blue eyes are often covered by his hair, and his graying beard, braided in the loose northern style, just reaches past his feet. He's taken to wearing a golden talisman and several rings can be found on his fingers, all faintly glowing with Runes.
Reputation:
Quiet, and introverted. The lad says nothing unless spoken to, but those who take the time to observe him will know he is as engaged as anyone else. Dependable, solid and about as interesting as plain Stonebread. He's developed a hobby for metalwork alongside his interest in talismans, rings and hammers though, so maybe Stonebread with a few raisins in it would be more accurate. Has struck up an odd and unexpected friendship with Borri Steelfist. In some circles, he is known as one of the Hammerhanded, those Runesmiths who proved themselves worthy before the uncompromising and cantankerous gaze of Gottri Hammerspite and reaped the reward for their trouble.
Hmm. @IronFist your supposition on Nain being the Odd boy of our apprentices has some legs, because of that Talismanic (Exceptional) he's got. I figure that given the Odd runes are often utility runes, and fall in the Talismanic category which is full of utility runes, he is actually in that area.

Wacc. Wonder if he's gonna branch out from repair at all.
 
[X] Sven Baragmaker nodding in satisfaction as a truly gargantuan Bolt Thrower is hauled into camp.
[X] Brynna quietly watching a group of Zornish warriors go about their duties.
[X] Let them come to you. Random Encounter.
I'm not sure about looking into the eye (heh), it seems a bit -
Snorri does reckon reverse engineering is a proof of worthiness test, and despite his lack of info hes fairly certain about that at least. Also there's the fact that Snerra has gifted it to a Runesmith and made no mention of not reverse-engineering it. Its a sort of implicit understanding type situation.
NEVER MIND, LET'S SEE WHAT MAKES IT TICK!
 
E: Also the Akazit down to 7 is a great sign. Means we can do 3 actions into it on turn 48 and only 2 actions on turn 49, opening up 3 actions for something else. Which is a huge relief on time pressures.
It'll be wonky if we spend multiple turns campaigning though I suppose 2/2/1 into akazit/mind/campaign and then 3/2 would work. I'd prefer to do it all in one go though, it seems more fitting to finally sit down and just do it after all these turns of getting ready for it.
 
[x] Vragni Silverbrand and his horde of attendant apprentices.
[x] Brynna quietly watching a group of Zornish warriors go about their duties.
[x] Let them come to you. Random Encounter.
 
Snorri does reckon reverse engineering is a proof of worthiness test, and despite his lack of info hes fairly certain about that at least. Also there's the fact that Snerra has gifted it to a Runesmith and made no mention of not reverse-engineering it. Its a sort of implicit understanding type situation.
Well in that case…

DROP EVERYTHING!! (except for the war efforts)

Am master Rune of Thungi exists and we don't know it? This is UNACCEPTABLE!
 
Man.

People are gonna lose their damn minds once Snorri reveals a completed Rune of Siphoning shortly before busting out Akazit.

I wonder how many will realize that Snorris Master Rune is the foundation-stone of the entire tree down the line?
 
Man.

People are gonna lose their damn minds once Snorri reveals a completed Rune of Siphoning shortly before busting out Akazit.

I wonder how many will realize that Snorris Master Rune is the foundation-stone of the entire tree down the line?
Hmmm. Think we can set up trials for Akazit once we actually make it? It seems like it would make Runecraft in general infinetly more easy to work.
 
[X] Sven Baragmaker nodding in satisfaction as a truly gargantuan Bolt Thrower is hauled into camp.
[X] Brynna quietly watching a group of Zornish warriors go about their duties.
[X] Gimli boisterously speaking with several other Dwarf nobles from other Holds.

Could Snorri use the eye to cheat at forging? By which I mean, is the effect not just offensive, but able to show him "You're messing up on the 38th strike again, Beardling!" but taken to an extreme level?
 
Could Snorri use the eye to cheat at forging? By which I mean, is the effect not just offensive, but able to show him "You're messing up on the 38th strike again, Beardling!" but taken to an extreme level?
Snorri is way beyond the point where he wouldn't notice those flaws himself.

Unless this knowledge is actually Ancestor sourced, in which case all bets are off.
 
In the next five turns there's plenty of time to get a lot of important research done. 2 turns is all it'll take for rune metal/akazit/mind of things. In the remaining three turns we can crank out either another stage of movement in chunks of 3/3/2, or do more rune metal and akazit. If reverse engineering MThungni is only 7-9 actions that can be fit in easily enough as well.

Campaigning will mess with efficiency significantly since everything but rune metal only procs master of the odd needing 3 actions. My preference is to just do research/campaign for 4 or 5 turns until the runiversity is down to like 4-5 actions and then spend a turn putting 5 actions into it and overflow it completely.
 
- The Movement of Things Pt. 5 Complete! The Movement of Things Pt. 6 Unlocked!
-- New Rune Unlocked! Rune of Siphoning: Runes in radius of this Rune can slightly draw from the Deep Magic and recharge faster. Structural Only.
--- While nowhere near as effective as Barak Azamar it acts upon the same principles. You think. The result is nevertheless the same for the Deep Magic is drawn up and made useable. However you are limited in its application, as it must remain stationary, though the effect is more pronounced the bigger the Rune is. Your best analogy is comparing it to a crew of Miners digging through the earth, they cant build a good tunnel if they keep getting moved around.
--- You are just as confused as to why you cannot make a mobile version when you know Barak Azamar and Gronti can manage such a feat.

Reading how Snorri came up with this, and being reminded by the Anvil, I feel like this could be a part of Snorri's next amulet (obviously once it's made mobile). Then maybe something like Spelleating, and some probably a third rune that'd be up for debate. Basically expanding on the idea of 'The World The Was', and incorporating some more esoteric elements.

How the planet is living, and drawing that up with a siphon. While also drawing in lesser celestial bodies, and using them to add to yourself, with spelleating.

Not sure what to do for the third rune, but I feel like this is one of the most solid ideas to continue with the current theme.

- Snerra's Legendary Creation of Note, The Eye of the Ancestors: An eye of Pure Gromil decorated with gold and black opal to mimic the appearance of an eyeball, seven triangular holes around the "pupil," emanate the light of Runecraft from within the hollow sphere. The works of the enemy are put under the exacting eyes and standards of the brothers Smednir and Thungni, and they find it wanting. Its flaws are made as obvious to the mortal world as they are in the eyes of the sons of Grungni. No shoddy work, be it mundane or arcane, shall stand before the Ancestors and remain unseen and unbroken.
-- Combo, Fracturesight: [Master Rune of Thungni (???), Rune of Forged Eye (???), Rune of Smednir (???)] Errors in creations are made apparent to the user, on command the eye glows and causes the faults and mistakes of an item before it to become more and more evident to the point that it can fail completely. Magical enchantments falter or find themselves undone entirely.
-- Genius's Touch
-- Prodigal Mind
-- ???

While I'm unsure how much we can actually use it, when it comes to the limits to our gear set, I feel like there's the opportunity for some synergy with Zharrgal. With the hammer, in battle, weakening it's target. Then having the eye capitalizing on that, crippling whatever we're striking.

Also, this is HUGE. Seeing 'Fracturesight' just screams as an opportunity to combine it with the Rune of Fate from Gazul. Maybe get some form of proper combat precognition, altered by whatever the third rune would be (having to compress Fracturesight into a MRune).

I also just feel like this might, as it already plays into Zharrgal, fit with our set as it comes to forging.

I don't really know, but I like the idea of poking these big shinies lol. Aside from that, quite a few big things as it comes to progress. It makes me want to finish off these parts of Movement and Mind, but I think it's okay to stick to the old plans. Keep moving towards Anöqueyan and Akazit, and swinging around for Rune Metal stuff before revisiting these things. Heck, it seemed to say that we need the next tier in order to actually make real progress in Mind.
 
[X] Let them come to you. Random Encounter.
[X] Sven Baragmaker nodding in satisfaction as a truly gargantuan Bolt Thrower is hauled into camp.
[X] Brynna quietly watching a group of Zornish warriors go about their duties.
 
[X] Vragni Silverbrand and his horde of attendant apprentices.
[X] Sven Baragmaker nodding in satisfaction as a truly gargantuan Bolt Thrower is hauled into camp.
[X] Brynna quietly watching a group of Zornish warriors go about their duties.
 
If he's the Odd Apprentice out of our gaggle of kiddies, I will cackle. That's an amazing idea. I think in this case he's specifically on the repair stuff but we'll see where that goes.
Karstah already has a speciality in the Odd, and being our heir, she will probably follow in that direction too.

Also (unrelated), did anyone else think Snorri made a proto-reverse waystone with the Rune of Siphoning.

Thirdly (and another unrelated point): The master rune of kingship. Assuming it's a derivative of the Rune of Brotherhood.
We know that transferring knowledge requires a relationship between the source and destination.
We know that the closer that relation, the easier the work is
And that the more specific the knowledge, the harder it becomes to transfer it.

It's like a zero sum game, where you have to balance the strength of the material, the strength of the bond, and the depth of knowledge to be transferred.
With Snorri's skill, he managed to get "more for less": taxing the material more, to transfer the same amount of knowledge, across a weaker bond.

The master rune of Kingship goes a different way: put more strain on the material (Enough to require Adamant), transfer more knowledge, across a stronger bond (Master-Apprentice/Parent-Child)

And the theoretical Rune Holocron works in the same vein.

Interestingly, the limitations of the rune might prove to be an effective security measure: imagine making an orb: the user has to hold the orb and ponder it to receive the knowledge from it. BUT, if the similarity between the mind of the creator and the mind of the holder is not close enough, then no knowledge will be transferred. The Orb just gets hot, causing the unworthy user to drop it (and not gain any further benefits).

For it to be suitable for runic knowledge, Snorri would then need to rigorously prove that it is not possible to gain knowledge of Runelore from an Orb without being similarly committed to the Cult of Thungni as a Runesmith.
 
[X] Let them come to you. Random Encounter.
[X] Sven Baragmaker nodding in satisfaction as a truly gargantuan Bolt Thrower is hauled into camp.
[X] Brynna quietly watching a group of Zornish warriors go about their duties.
 
[x] Vragni Silverbrand and his horde of attendant apprentices.
[x] Let them come to you. Random Encounter.
[x] Brynna quietly watching a group of Zornish warriors go about their duties.
 
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