Right! Knew I forgot something. I will now take Rune submissions again. :^)
[Structural (Banner?)] Master Rune of Preservation: Allies within a room inscribed with this Master Rune have their life preserved- they bleed out slower, the progress of poisons slowed, etc. Also fortifies the vitality and "will to live" of those interred within the room.
Most commonly used in War Tents used by the Valkyrinn (for campaigns) or certain rooms in the Temples of Valaya in the Southern Holds. (tldr, stabilizes the vitals of dwarf / allies in this room. More for surgery shit than war shit.)
[Banner] Master Rune of Skarri Starklad: Allies fighting under this banner are protected by an additional layer of armor, manifesting as a glowing teal aura around them. Defensive property scales with the protectiveness of the standard bearer's own armor, and confer a lesser version of the Runes inscribed on said standard bearer's armor.
[Engineering] Master Rune of Starshower: War-machines inscribed with this Rune gain the ability to launch white-hot explosive ammunition that multiplies a dozenfold mid-air, each copy as destructive as the original ammunition, and do not lose velocity and trajectory.
A Master Rune derived from the Engineering variant of the Master Rune of Scattering.
[Armor] Master Rune of Scorn: When struck by a physical attack, shields engraved with this Master Rune will reflect it thricefold at the attacker, or the nearest enemy within melee range.
[Armor] Rune of Oath and Steel: A rune that, when activated, improves both the protective qualities of the armor and the potency of any other Runes on it. Has a cooldown time.
[Banner] Rune of Hearth and Home: When activated, temporarily bolsters the morale and protective instincts of all dawi fighting under the banner. Lasts for hours.
[Weapon] Rune of Wracking Pain: Critical successes allows the weapon bearing this Rune to assault the foe's very mind, dealing psychic damage.
[Talisman?] Rune of Foulness: This Rune was known to be used to both trap one's land properties and teaching tools for Apprentices. Capable of emitting a foul smell upon being activated.
[Talisman?] Stench Rune: This Rune, derived from the Rune of Foulness, violently releases a cloud of noxious fumes with smell comparable to rotting carcasses and worse. Some particularly cantankerous Master Runesmiths would make use of such runes to trap their Workshops.
[Structural] Rune of Flowerscent: This rune fills the room it is inscribed in with a generic flowery scent.
[Armor] Master Rune of Living Steel: Prevents the armor from degrading and rusting, both natural and unnatural, as well as repairing damage dealt to it over time. Repairing rate/speed increases when blood is spilled on it.
[Talisman/Banner(Structural?)] Master Rune of Concealment: Derived from the Master Rune of Disguise, this Master Rune not only cloaks those bearing this Master Rune, but also masks their scent, masks their steps, and even hides them from the enemy's magical detection. Of the two, the Banner is more effective as a stationary/permanent emplacement such as Ranger outposts, while the Talisman is more geared towards individual stealthness.