Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
Rune of Reality: Forces ethereal or unreal beings like ghosts or daemons to interact with reality normally, making mundane weapons much more effective and removing some of their abilities.
Rune of Hammering: Blows struck by weapons bearing this rune act as if it is far more massive, shattering bones and knocking back enemies with the immense forces exerted. Does not affect the wielder.
Rune of Adaption: As a specific weapon is used against armor bearing this rune, it becomes less and less effective with each strike. It can only adapt to one weapon at a time.
 
Is there a reason we aren't checking out our armor? We're literally going to war.

FYI, every single plan published right now has the following action:

-[X] [Difficult] Understanding the Armour: [Cost: (6 -5) =1 action] Master of the Odd will proc. Gain Movement of Things Progress, ???. You have absolutely no clue how and why Barak Azamar managed to drag whatever the Construct is from wherever it came from and seemingly bound it to your equipment. There's a mystery afoot, and you want to figure out why and how this happened before you can even begin thinking about the implications of what it all means. [1AP]

This is the action to check out our armor. Did you have some other action in mind?
 
[X] Plan Research Explosion
[X] Plan A True Explosion

I vote for this cause it has research galore in it and violence a wonderful combination for a dwarf! That and I will always vote for what every has the most research action in it.
 
Last edited:
Ah I went with the first plan with research on it what's yours called and I'll vote for it as well.
It's this one.
so are we one 6AP or 5AP because i am seeing a lot of 6AP plans?
I went through and manually tallied up the AP for all the plans the last time you complained and they all came to five so unless people have edited their plans en mass well I wasn't looking there shouldn't be any six AP plans.
 
It would be cool to see what we could get from going all in on Movement, but the leading plan for it is stupid in putting 2 actions on Anoqeyan, and doing nothing for the Waystones is a dealbreaker.

[X] Plan Research Explosion
 
It would be cool to see what we could get from going all in on Movement, but the leading plan for it is stupid in putting 2 actions on Anoqeyan, and doing nothing for the Waystones is a dealbreaker.

The leading plan for all in on Movement is even worse - it proposes to use Kartash on the Brotherhood action and sink only 1 action on it, which means we get the lowest possible tier of rewards from an action that procs Peerless production for a reason.

I did make a plan that dropped 12 Prods onto Movement of Things called Plan Deepest Magic, but it was up too late to gain any traction. Sir Lag Alot has a similar plan that drops 12 prods into the Mind of Things called Plan a True Explosion - both of these plans mirror Plan Research Explosion mostly, except it drops Mind of Things for Prod for Prod.
 
Last edited:
Right! Knew I forgot something. I will now take Rune submissions again. :^)
[Structural (Banner?)] Master Rune of Preservation: Allies within a room inscribed with this Master Rune have their life preserved- they bleed out slower, the progress of poisons slowed, etc. Also fortifies the vitality and "will to live" of those interred within the room. Most commonly used in War Tents used by the Valkyrinn (for campaigns) or certain rooms in the Temples of Valaya in the Southern Holds. (tldr, stabilizes the vitals of dwarf / allies in this room. More for surgery shit than war shit.)

[Banner] Master Rune of Skarri Starklad: Allies fighting under this banner are protected by an additional layer of armor, manifesting as a glowing teal aura around them. Defensive property scales with the protectiveness of the standard bearer's own armor, and confer a lesser version of the Runes inscribed on said standard bearer's armor.

[Engineering] Master Rune of Starshower: War-machines inscribed with this Rune gain the ability to launch white-hot explosive ammunition that multiplies a dozenfold mid-air, each copy as destructive as the original ammunition, and do not lose velocity and trajectory. A Master Rune derived from the Engineering variant of the Master Rune of Scattering.

[Armor] Master Rune of Scorn: When struck by a physical attack, shields engraved with this Master Rune will reflect it thricefold at the attacker, or the nearest enemy within melee range.

[Armor] Rune of Oath and Steel: A rune that, when activated, improves both the protective qualities of the armor and the potency of any other Runes on it. Has a cooldown time.

[Banner] Rune of Hearth and Home: When activated, temporarily bolsters the morale and protective instincts of all dawi fighting under the banner. Lasts for hours.

[Weapon] Rune of Wracking Pain: Critical successes allows the weapon bearing this Rune to assault the foe's very mind, dealing psychic damage.

[Talisman?] Rune of Foulness: This Rune was known to be used to both trap one's land properties and teaching tools for Apprentices. Capable of emitting a foul smell upon being activated.

[Talisman?] Stench Rune: This Rune, derived from the Rune of Foulness, violently releases a cloud of noxious fumes with smell comparable to rotting carcasses and worse. Some particularly cantankerous Master Runesmiths would make use of such runes to trap their Workshops.

[Structural] Rune of Flowerscent: This rune fills the room it is inscribed in with a generic flowery scent.

[Armor] Master Rune of Living Steel: Prevents the armor from degrading and rusting, both natural and unnatural, as well as repairing damage dealt to it over time. Repairing rate/speed increases when blood is spilled on it.

[Talisman/Banner(Structural?)] Master Rune of Concealment: Derived from the Master Rune of Disguise, this Master Rune not only cloaks those bearing this Master Rune, but also masks their scent, masks their steps, and even hides them from the enemy's magical detection. Of the two, the Banner is more effective as a stationary/permanent emplacement such as Ranger outposts, while the Talisman is more geared towards individual stealthness.
 
Back
Top