I'm starting to think we should make something to stop us from being pinballed again and again.
Admittedly, it worked perfectly well against Hogrimm! But Bloodthirster-sized enemies can still Fastball Special us.
It'd have to be a Talisman of some sort though, and we kind of have been looking into some kind of MTraversal talisman instead of some kind of "stand your ground" thing...
The prophet stares at you hatefully but wearily, his arm a ruin and his staff looking more and more like a warped piece of metal with every blow from Zharrgal.
He is tense.
You are serenely furious.
He is apoplectically angry, enough that he's slowly become sloppier and sloppier.
You are so furious that your mind is working with crystal clear clarity.
Hmm. Clear anger. Crystal clear. Focus, and
purpose...
"More than you think," you reply.
Nothing more needs to be said. It ends just as it began, and with a single singing blow from your hammer, Hogrimm Ironhand will no longer peddle his foulness among your people.
Quicker and far more mercifully than he deserves, a part of you seethes out.
The rest simply conjures the memories of the past few hours. Just where the spite of your people could go if left unchecked by propriety and common decency.
Vengeance was had, and that was enough. You'll make no show of it.
Vengeance and duty. There is a wrong to be righted; if so, right it, and do not overdo it. The proper amount. Again, focus and purpose and clarity...
These two quotes. They make me inspired for an Axe of sorts.
One that channels the so-angry-but-crystal-clear and "vengeance was had, and that was enough" parts of this.
That... that sort of
idea. That type of concept.
A grim sort of duty.
Of putting an end to an enemy. Of Vengeance-dealt being enough to satisfy a Grudge. And of the judgment and... patience of it.
A sense of
finality. There is a heavy burden to bear, and a duty that you must complete. So, complete it with your full commitment and focus. And then let it be
done, finished and done, once the deed is complete.
Vengeance Ends/Ending/Finishes Grudges. Something like that.
In those few fleeting moments, just before the light blinds you, you gaze upon
Zharrvengryn and the Runes upon its surface. They are beyond you, and likely forever shall be in your humble opinion, but you were not the man who stared upon Grimnir's armour in befuddlement. You are wiser, older, more hardened, or perhaps Gazul has simply deigned to set up events so that you receive some fragment of insight. Regardless, before your vision is turned to nothing but whiteness, you
see-
Shadow meets Shard, and renders it onto oblivion
[ ]
Zharrvengryn: Ties
[ ]
Zharrvengryn: Fire
[ ]
Zharrvengryn: Cutting
Cutting. Definitely cutting.
I want to put this on an Axe. And I definitely want to put it on a Sword, too.
Gazul's sword bears the rune-sentence of "a fire that cuts ties." And I think that the concept of cutting is important here, because of what is being cut.
And because it'll be a great addition to any Sword we make for the Order of the Watchers, or Axe we make for Snorri.
So, hence... Cutting.
I'm thinking of putting it together on the Axe, to combine with Runes of Vengeance and Grudge perhaps. Or maybe the Master Rune of Grimnir -- because certainly Grimnir and his Master Rune in weapon form has that aspect and themes of wrath, and being so focused on cutting down the enemy like that.
Master Rune of Grimnir. Rune of Cutting. Rune of... Fire or Vengeance or Grudges, perhaps.
Yes.
Our best work is done when we connect it to personal values/beliefs Snorri has, or personal experiences he has had. Or emotional states and revelations he has had.
And so, I think the quotes I quoted here, with that emotional state and grim finality and "let it be done" and idea of 'vengeance that is done, and then is satisfied, because you have seen where going too far gets you.'
but before the Queen of Karag Dum can retaliate her would-be attacker's head is removed from his shoulders by the glowing hot edge of a longsword. The now headless corpse falls to the earth numbly, and Valka realizes that a trail of bodies has cut through the enemy to reach her position, the cause now standing before her.
Clad in a cloak as dark as any tunnel, an incredibly long coal-black, grey streaked, beard and molten red eyes stare out from under the shadows of a voluminous hood.
(Out of order, but I wanted the axe quotes and words to be at the top, so.)
And this makes me want to make a cloak inspired by Gazul, too.
Because Gazul is even sneakier than Snorri, apparently. And being able to take two things from Gazul -- the sense of duty and finality, and the skill to go anywhere unseen -- would be good.
Perhaps fittingly with Gazul participating in the work, it takes on an air of finality and solemnity.
No grand battles await you, no more titanic struggles, and for many, even Dwalin, it is a welcome reprieve given what has occurred.
The eldest among you recall the oldest stories, of the dark days of Inter Clan warfare in the time before the Ancestors. None alive save the Ancestors themselves were even born during that time, let alone experienced it. The closest would be those from Uzkulak and Valka's own forces. The…
...the work done in those days is one you will take to your grave forever. If the easterners suffered a situation even a fraction as terrible as what occurred in those halls…
Well, It is perhaps the only time you are truly glad a part of your people's past was consigned to the dust of bygone ages.
With all of that darkness seen to, the Throng goes through the arduous task of fulfilling Igna's oath. Under the exacting gaze of Gazul, every last structure, wall and brick of the fallen Karak is destroyed or ground to dust.
Mm.
Grim work. Necessary work. Sorrowful work.
A process made far easier with liberal use of Zharrgal to collapse entire galleries by destabilizing the surrounding stone with a few well-placed gouts of motel rock. Though the majority of the work still comprised Dwarfs working over their frustrations and traumas upon the unfeeling stone. Here too your Hearth Guard distinguish themselves, the advice and presence of their elders doing much to alleviate the condition many of the beardlings suffer.
"Hey, look, I made a bridge. It only took me like, what? Ten seconds? Eleven, tops."
(How I picture it going with one of the Hearth Guard. The Engineer just collapses a part of the place. Bam.)
- Other Standing stuff to be added after I reformat the page >_>
Hm. Probably an entry for Queen Valka and Karag Dum-refugees. Although to be fair, that's probably best done next update; after we make the "Maximum effort, or no?" vote. As that'll effect how
much they like and respect us.
Also we are totally making toys for all the kids of Karag Dum. The Gift-Giver will give an entire Hold's worth of toys again. Let us have something warm and joyful come at the tail-end of these events; another heart-warming myth, after all these heartaches.
- +5 Wardstones: Runic items carried by the survivors of Dum to shield them from prying eyes. Inscribed with the Rune that allowed them to serve their purpose as well as a Rune to preserve them for as long as possible. [Rune of ???, Rune of Preservation]
Again, if we could look into that, then... ... Actually, that would be cool not just on a cloak. It would be cool
on a Warmachine, too. Although it's probably a Talisman Rune; those are the sorts more likely to be on infrastructure, I think. Still. Very cool.
Also, hah, that Dwalin Standing bonus will be useful for researching the Glittering Beacon rune combo. Neat.